OBT Review

CitCat Profile Options #1

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Prologue:
Where i liked the prologue idea, it's implementation seems like it will turn people off from some classes. I didn't play it with every class. I completed it with the priest and warrior. Priest was ok. Warrior was difficult. They should add a healer companion type person to the prologue so that the melee classes don't get discouraged. No one likes to die in a tutorial.

Early game play:
The island of dawn seemed better than the rest of the areas to handle higher populations. Acadia was initially limited to 4 channels causing a bottleneck at Tenenbrous. The kill credit is odd for quests. Tag it first and do 51% damage. The idea is good the practicality later is kind of problematic for named mob spawns. There were 5 - 10 groups of people all trying to get the kill at once. We had to form a line and take turns (OMG so civilized) but people don't like to follow instructions sooo it was a rather annoying process. Outside of that it was great.

Outlaw:
OK so pvp'ng. Is 90% fun the cool down timer on infamy is FOREVER and some people do feel all self righteous about anti pk'ng. I actually earned my first infamy points accidentally. I had decided to flag myself and sit on "The Bridge" in Lumbertown that everyone had to travel over (unless they were smart enough to use the river). While i was flagged i had no intention of killing anyone. I know I know crazy why flag for pvp if u don't want to kill someone. I just wanted to mess with people. Sleeping them as the ran over the bridge scaring the hell out of them and letting them go on their way. Then a group of people came along all uppity and decided to kill the capped player sleeping randoms (aka me). During my escape back over the bridge one of my jump back skills one shot a nub and BAM 200 infamy which is almost 17 hours of being flagged. I think infamy should have more consequences however the duration should be shortened. In KTera i'm told that people can not enter towns or use the instance matching system. My biggest issue w/ pvp and perma flagged outlaw is the HP bars glitching and during dungeons grinding everyone's bar is red just like the mob soo kind of problematic when trying to heal.

Instance Matching:
The instance matcher is VERY convenient and the rewards are remedial either way i'll use it just so i don't have to be glued to one spot to get started quickly. The only problem with it are warriors not being able to indicate tank or dps. If they can resolve that queue times will be dropped significantly. ATM lancers insta queue priests/mystics have a 20-40 minute wait and DPS is 30-50 minutes. The long queues are completed due to a lack of lancer tanks. I don't think removing the rewards will make any difference w/ the amount of people that use it. The rewards are nice but nothing to write home about. Joining a dungeon in progress gets u some buffed up charms and using it at all gets u 1 alkahest powder. OH also you should be able to use the instance matcher for as long as u have the repeats for the dungeon.

Bugs:
Found one annoying bug when duoing bams. If the mob if knocked down and aggro switches targets the mob gets up immediately and goes after the person the aggro has moved to. They need to adjust that so the mob stays down for the duration of the knockdown even when aggro changes.

BTW also posted in my blog linked below.

,-*'^'~*-.,_,.-*~ Sugar ~Priest~ Jagged Coast ~*-.,_,.-*~'^'*-,

Blog
Set Sail for Fail Guild Website
Mash Profile Options #2

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I think a good anti-system for Infamy would be very simple; retribution points.

If you're in the red, you get retribution points for killing another outlaw. The more infamy they have, the more retribution points you get.

Good, no?
Vorch Profile Options #3

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The "line ques" for quests is going to be annoying for quite some time. hopefully has people max level, it will be less of a problem.

I also agree on the infamy duration. 2-4 hours should be better. Or perhaps they can tier infamy duration to increase with the amount of PKs.

Glad you enjoy the game.
Erowind Profile Options #4

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0
Neutral
Erowind Lvl.57
Mount Tyrannas (PVP)
High Elf Priest
Prologue is Aion way copy.. didn't liked it, specially the fact of if you get a disconnect you need to restart it all over???

Rest is pretty much good.
Dailor Profile Options #5

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CitCat on 04/24/2012, 05:33 AM - view
Prologue:

Where i liked the prologue idea, it's implementation seems like it will turn people off from some classes. I didn't play it with every class. I completed it with the priest and warrior. Priest was ok. Warrior was difficult. They should add a healer companion type person to the prologue so that the melee classes don't get discouraged. No one likes to die in a tutorial.



Early game play:

The island of dawn seemed better than the rest of the areas to handle higher populations. Acadia was initially limited to 4 channels causing a bottleneck at Tenenbrous. The kill credit is odd for quests. Tag it first and do 51% damage. The idea is good the practicality later is kind of problematic for named mob spawns. There were 5 - 10 groups of people all trying to get the kill at once. We had to form a line and take turns (OMG so civilized) but people don't like to follow instructions sooo it was a rather annoying process. Outside of that it was great.



Outlaw:

OK so pvp'ng. Is 90% fun the cool down timer on infamy is FOREVER and some people do feel all self righteous about anti pk'ng. I actually earned my first infamy points accidentally. I had decided to flag myself and sit on "The Bridge" in Lumbertown that everyone had to travel over (unless they were smart enough to use the river). While i was flagged i had no intention of killing anyone. I know I know crazy why flag for pvp if u don't want to kill someone. I just wanted to mess with people. Sleeping them as the ran over the bridge scaring the hell out of them and letting them go on their way. Then a group of people came along all uppity and decided to kill the capped player sleeping randoms (aka me). During my escape back over the bridge one of my jump back skills one shot a nub and BAM 200 infamy which is almost 17 hours of being flagged. I think infamy should have more consequences however the duration should be shortened. In KTera i'm told that people can not enter towns or use the instance matching system. My biggest issue w/ pvp and perma flagged outlaw is the HP bars glitching and during dungeons grinding everyone's bar is red just like the mob soo kind of problematic when trying to heal.



Instance Matching:

The instance matcher is VERY convenient and the rewards are remedial either way i'll use it just so i don't have to be glued to one spot to get started quickly. The only problem with it are warriors not being able to indicate tank or dps. If they can resolve that queue times will be dropped significantly. ATM lancers insta queue priests/mystics have a 20-40 minute wait and DPS is 30-50 minutes. The long queues are completed due to a lack of lancer tanks. I don't think removing the rewards will make any difference w/ the amount of people that use it. The rewards are nice but nothing to write home about. Joining a dungeon in progress gets u some buffed up charms and using it at all gets u 1 alkahest powder. OH also you should be able to use the instance matcher for as long as u have the repeats for the dungeon.



Bugs:

Found one annoying bug when duoing bams. If the mob if knocked down and aggro switches targets the mob gets up immediately and goes after the person the aggro has moved to. They need to adjust that so the mob stays down for the duration of the knockdown even when aggro changes.



BTW also posted in my blog linked below.



,-*'^'~*-.,_,.-*~ Sugar ~Priest~ Jagged Coast ~*-.,_,.-*~'^'*-,



Blog

Set Sail for Fail Guild Website



Ok very important note here. When you run an intsance with a flagged player ALL healthbars are red!!! If you are a healer you know how incredibly annoying this can be.....this is a must fix.
Lythos Profile Options #6

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Good review of some specific points with Tera.

I agree that Tera has a HUGE lack of Tanks. I was reading somewhere that in KTera, Lancers are very popular, in NA this is clearly not the case. I hope that they buff Warrior Tanking ASAP, and definately before launch of May 1st.

As far as the Outlaw system, PvP in Tera does not make sense to me at all. Allowing hi-levels to gang lowbies in the MMO seems like something that the most of the industry grew out of as it matured. It really is such a noobish mechanic for a modern MMO to have.
TotalEklypse Profile Options #7

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Mash on 04/24/2012, 05:36 AM - view
I think a good anti-system for Infamy would be very simple; retribution points.

If you're in the red, you get retribution points for killing another outlaw. The more infamy they have, the more retribution points you get.

Good, no?


I swear they had this at one point in UO. They have changed the rules of going red a few times.. and it has been a long while since I played. Plus I am getting old.

Anyway, yea is a good idea. they should also make it so you can loot people, and dismember them. Hunt murderers for bounty and turn their heads into the bank. Make murderers survive on the fringes of civilization, etc..

Just wishful thinking.. I miss Pre Trammel Ultima Online is all :(

Your idea is good though.

Edit: So I don;t get flamed by people thinking I am being hard on the reds.. I was one of those reds in UO. In this game you have it easy. We couldn't even go near a town.. you get to camp in town til the coast is clear if you bite off more than you can chew.
Edited by: TotalEklypse about 1 year ago - Reason: Clarifying I was a bad person in another game. And these kids have it easy.. lol
Qilong Profile Options #8

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CitCat on 04/24/2012, 05:33 AM - view
Prologue:
Where i liked the prologue idea, it's implementation seems like it will turn people off from some classes. I didn't play it with every class. I completed it with the priest and warrior. Priest was ok. Warrior was difficult. They should add a healer companion type person to the prologue so that the melee classes don't get discouraged. No one likes to die in a tutorial.


You rezz immediately, on the spot.

I did this once with my Slayer, had a blast; never died. Again with a Warrior alt, did die frequently on the Kumas, still had fun.

But ... you can skip the tutorial. If you log out of the character as soon as you load in the prologue, you appear at the character select, and can then choose to go straight to the Isle of Dawn.
CitCat Profile Options #9

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Qilong on 04/24/2012, 06:04 AM - view


You rezz immediately, on the spot.

I did this once with my Slayer, had a blast; never died. Again with a Warrior alt, did die frequently on the Kumas, still had fun.

But ... you can skip the tutorial. If you log out of the character as soon as you load in the prologue, you appear at the character select, and can then choose to go straight to the Isle of Dawn.


I know but it's still discouraging and if you are killing a BAM you would most likely have a healer atleast until u get confident in your class. It is a tutorial people should get eased in a little better. Also the Key bindings are TERRIBLE during prologue and u can't change them at all.

*******On the outlaw side regarding some of your comments. I do think killing other outlaws should lower your infamy and i also thought that killing mobs your level was supposed to lower your infamy but i didn't see that happen at all. I don't know if it's because i wasn't getting experience since i was capped or what.

Maybe if they don't want us ganking low levels make it so u can only attack people w/in a + or - 5 lvl range of you. But goodness that seems soooooo restrictive. Then there is no need for the infamy system but then how would u stay perma flagged. When i was running around on my lvl 12 i did feel that it was annoying having to reflag for pvp just cause i couldn't find anyone to gank. Maybe flagging should be a toggle.

,-*'^'~*-.,_,.-*~ Sugar ~Priest~ Jagged Coast ~*-.,_,.-*~'^'*-,



Blog
Set Sail for Fail Guild Website
Edited by: CitCat about 1 year ago
CitCat Profile Options #10

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btw WTB>forum mods to delete/merge/close threads on the same topic if i see another +6 enchant spam imma scream.

okok it was an excuse for a shameless bump but i think people should read this so meh i do what i want :p

,-*'^'~*-.,_,.-*~ Sugar ~Priest~ Jagged Coast ~*-.,_,.-*~'^'*-,



Blog
Set Sail for Fail Guild Website