One of the things I forgot to test during CBT 1 was how TERA handles people grouping up with varying levels. So I was hoping someone here could answer my question:
What happens if you have a level 20 character in a party with a level 5 character? How is the EXP distributed? Does the higher level character get any EXP? What about the lower level character? If both receive EXP, how is the higher level character's damage/abilities balanced to prevent exploits?
If anyone could even partially answer these questions, from CBT 1 or even KTERA, it would be extremely appreciated. Thanks! :)
Anyone? Please? I really don't like bumping, but this is really important to me for the next CBT1. I don't want it to get eaten up by the forum bugs. :(
as to your question i cant really answer it since i never test that as well. However, back in beta 1 i was partying with a friend who was lvl 14 while i was lvl 19 in some other zone, she told me that the game wont let her do this quest were the quest mob was lvl 12..... not sure why theres such system as I wasnt even around her when she was doing that quest so we had to break party in order for her to finish that quest..... either i'm missing something there or shes trolling hahah
XP is reduced by roughly 50% while in a group with 2 people. But you get an extra 1/5th XP as group XP. Each additional person reduces XP by an additional amount but you gain more group xp. At a group of 4 people against mobs 1 level higher it starts to break even. At least that is what i noticed in the Fey Forest.
XP is on a Bell like in WoW. If you are way too low, you wont get any XP. If you are two levels below, you get normal + extra XP. If you are the same level, you get normal XP. If you are two levels high, you get less xp. Anything more than 2 levels higher was not giving me that much xp. I think at 5 levels higher you get no xp.
I think the main question here is, "Is it faster to level in a group?"
A lot faster. It took me 6 hours to get to level 12 by myself. In a group with 2 - 5 people (varied through the day) i got to level 16 in 6 hours.
The big difference is in groups you can chain pull stuff and AoE wreck everything. So although overall you get less xp per kill, you kill a lot more and get quests done significantly faster.
Overall, i don't think think there will be a situation where someone can power-level someone else because the level difference / exp gain falloff is pretty high.
Yea, I can't speak on how the experience is, but you pretty much cannot have a higher lvl grouping to help you quest, cause there is a max lvl for quests, and if you have someone in your group that is above that max lvl it will not let you progress the quest at all, giving you a message saying that your group member is too high.
I'm less concerned about gaining XP and pace of leveling, to be honest. To me, it's more about playing with friends. If my friend is really low in level, I simply cannot hang out with him and do their quests while ensuring they receive normal XP?
I was playing with two friends around the Lumbertown area doing guild quests, my berserker friend was around level 15 while I as a lancer and another friend was a ranger, around level 12. We could not do the guild quests around our level at all as long the level 15 was in the party, it didn't matter if he was all the way across the other side of the map. And it seems to also leech a LOT of XP if you have anyone over 2 levels from you. This caused the level 15 zerker to NOT play with us for most of the time which I didn't like, the point was so we could play together.
This system needs to go, out of my group I'd be the one that's gonna be behind most of the time and I know these people personally and they would not play at all if it causes them to get way ahead of me, I don't want them to do that.
Edit: I also don't care about my own XP.
The level gap is really bad actually, 2-3 levels difference is a large XP gap.