People against the CROSS-SERVER LFD

Shinjima Profile Options #61

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Genesee on 04/10/2012, 01:43 PM - view

WoW lost more players than most games will EVER have and became nearly twice as profitable (oh yeah that's right: this is a business). It STILL has more players than most games will ever have. Speculating about the effects of tools of convenience is just that: only speculation. None of you are game designers nor do you have any numbers.

Rift seems to still be doing quite fine by the way, even after adding in features like Chronicles and Instant Adventures. Rift knows how to take care of its customers and will most likely be chugging along below the "WoW-killer" radar for quite some time.

Both WoW and Rift are still doing just fine. The sky is not falling. And Tera will survive having a cross-server LFD.



Well try to understand this.

We don't want WoW or Rift. We left WoW and Rift because of certain reasons, and if EME makes this game with features that mimick WoW or Rift, then it's going to feel the same as WoW and Rift.

I played SWTOR for all of 9 days, because I finally just realized its another WoW clone with some Bioware cutscenes thrown in and an EXTREMELY mediocre storyline (Because that was supposed to be SWTOR's main lure). Ok, so Tera might not have the best storyline or great voice acting, but it's not a WoW clone... Yet.

It's EME decision to copy paste mechanics because they think it's more "Western" and will suit the "Westerners" better. I sure hope they don't.


Also I want to clear something up.

I'm not a "Customer" here and you can define yourself as one, but I'm a living breathing person. And ya, I realize this is a business, but people are playing video games because they want to escape from the business world, not be meandered into economic psychology of whether or not certain game mechanics should be implemented because they will drive the most revenue.

If you want to make the "quick buck" then by all means, go ahead and do so.

But if you want to be known as a "quality game making company" you will have more dedicated fans and a future ahead of you as a business. You will have integrity and gain a dedicated playerbase.

Will you make as much money as Blizzard? Most likely not, but at least you will secure a foothold into the world of gaming.

We left WoW because we want to play something different, and TERA is something different. So I hope EME reads this thoroughly, and tries to understand the mentality of a different type of playerbase.
Gangaloo Profile Options #62

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AlexSkylark on 04/10/2012, 02:02 PM - view
So, you're saying that MMOs should not stimulate social interaction, rather giving incentives to grouping with a bunch of strangers who will be treated as a glorified BOT which you'll likely never see again.

Yes, MMOs shouldn't be social games.
I'm gonna stick with this one: IF YOU DON'T INTEND TO BE SOCIAL IN A MMO, YOU SHOULD PLAY SKYRIM or any other single-player RPG around. Not accepting this is The BIGGEST problem with MMOs these days. Players AND companies.


I hope that's not directed at me. I clearly stated in several posts that I want open world content. That's social interaction.

If it's not at me then carry on. ^^
AlexSkylark Profile Options #63

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Gangaloo on 04/10/2012, 02:01 PM - view


Dude... if I can get tier 13 gear from killing BAMs in solo. That's what I'm going to do. I could solo the current 38 cap BAMs in 5 minutes. I doubt that it will be much different later (I've watched a lot of BAM solo vids). If i can get tier 13 without having to run a fun length hard mode dungeon, you better be damned right I'm going to farm BAMs.


I dunno about that, I watched a few endgame BAM videos and they seemed to have much more complex mechanics than the current BAMs... they jump, teleport, fly and breath fire all over... They seemed like really serious business lol.
AlexSkylark Profile Options #64

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Gangaloo on 04/10/2012, 02:05 PM - view


I hope that's not directed at me. I clearly stated in several posts that I want open world content. That's social interaction.

If it's not at me then carry on. ^^


It was not =P
Gangaloo Profile Options #65

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I dunno about that, I watched a few endgame BAM videos and they seemed to have much more complex mechanics than the current BAMs... they jump, teleport, fly and breath fire all over... They seemed like really serious business lol.


Even then getting 5 of my friends to run around and smash BAM face would be far easier than running a 30-45 minute dungeon.

If the OW stuff is easier to gear up on, then that's what people will do. If OW content is stupidly longer than dungeons, then obviously people will do dungeons.

It's all about how they balanced it.

Personally I'd rather gear up quickly on BAMs so I have the stuff I want. Then queue for dungeons to have fun. I have the gear I need, I'm just there to smash mob face. I'd also love to gear up as fast as I can to start arena PvP and run around mobbing people in GvG.

My mentality is... gear up then go and mess around. Because messing around and not caring about getting X item drop after dungeon run 100 is far more fun than raging at the dungeon RNG system when I get unlucky.
Pyrolight Profile Options #66

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AlexSkylark on 04/10/2012, 12:51 PM - view


All of that is for saying I'm seeing EME do with TERA exactly what's been done to WoW and RIFT, and we all saw what THAT is like. You guys are killing the open world, AND at the same time catering to an audience that couldn't care less about challenging content. Way to go, En Masse. Way to go indeed!


WoW

- The open world was long dead before the dungeon finder.
- Difficulty of content had nothing to do with the tool itself. Wrath heroics were a joke before LFG was added. HoR was added after.
- People were massive drama queens on the forum while in game it was generally liked.

Rift

- It was win win. Nothing about the dungeon finder hurt that game.
Calypso Profile Options #67

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Alex, I have some news for you.

You don't get to determine what people play an MMO, so saying that the solo or 'non-social' player in an MMO is 'doing it wrong' (so to speak) is not only a wasted effort, it's a glimpse into your psyche that shows quite a bit of misguided beliefs about what do, and do not, constitute the validity of others' perceptions.

It's like most of the people here don't know what 'social' means -- which should come as no surprise, given that the -vast- majority of us are social rejects in one way or another. I doubt the genre would continue to survive at all if it truly -were- a 'social game'.
Gangaloo Profile Options #68

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Pyrolight on 04/10/2012, 02:11 PM - view
AlexSkylark on 04/10/2012, 12:51 PM


All of that is for saying I'm seeing EME do with TERA exactly what's been done to WoW and RIFT, and we all saw what THAT is like. You guys are killing the open world, AND at the same time catering to an audience that couldn't care less about challenging content. Way to go, En Masse. Way to go indeed!


WoW

- The open world was long dead before the dungeon finder.
- Difficulty of content had nothing to do with the tool itself. Wrath heroics were a joke before LFG was added. HoR was added after.
- People were massive drama queens on the forum while in game it was generally liked.

Rift

- It was win win. Nothing about the dungeon finder hurt that game.


These are also things I've stated in other threads.

WoW open world was dead long before LFD came into play.

Why?

WoW was instance only. Aside from a couple dragons that only high end guilds could do in vanilla and 2 world bosses in TBC, there was nothing to do outside of dungeons.

Oh, did I forget to mention flying mounts in TBC? Man... you didn't even have to walk around risk being ganked if you had a flying mount!

If anything... flying mounts contributed far more to the death of open world pvp than anything else.
Edited by: Gangaloo about 1 year ago
Xfinity Profile Options #69

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Shinjima on 04/10/2012, 02:03 PM - view


We left WoW because we want to play something different, and TERA is something different. So I hope EME reads this thoroughly, and tries to understand the mentality of a different type of playerbase.


This message is for you...... and all you cry babys.



You need to laugh at some of these players imperial views.
Qilong Profile Options #70

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One of the easiest solutions is increasing the quality of solo and OW content. This does not mean "dailies" and the Nexus events work. The Nexus events are highly geared toward PvP, and take virtually no effort. Ever seen a WoW raid punching bag video? That's what a Nexus encounter looks like: 30-60 people just standing there pressing buttons, zerg the mobs down, then run to the next event. Like anyone who is interested in the math of traffic and fluid mechanics and how they apply to mobs, they are literally mindless and BORING. The Nexus events only provide PvP gear; it is not a solution.

Dailies/repeatables are largely the same thing. You do them because you want that reward. But when you have it, you don't really do anything else. And it is the ONLY thing you do out in the world. The alternative is apparently trying to become a vanarch of a zone you massively outlevel, meaning you will be spending virtually all of your time in a few zones north of Kaiator and little to any time anywhere else.

Open world content means doing things EVERYWHERE. It means being immersive in the environment. Having a reason to go to zones that are out of your way.

The ability to have content available for higher levels in old zones, not just dungeon instances, includes having open-world regions with involving content (not just question) such as unique and engaging mobs, special world bosses with mechanical involvement (much like dungeon bosses, but stronger) that require larger groups to handle, and so forth. This will promote getting out of the LFD for the rewards it brings.