Shinjima
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#61
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Genesee on 04/10/2012, 01:43 PM - view
Well try to understand this.
We don't want WoW or Rift. We left WoW and Rift because of certain reasons, and if EME makes this game with features that mimick WoW or Rift, then it's going to feel the same as WoW and Rift.
I played SWTOR for all of 9 days, because I finally just realized its another WoW clone with some Bioware cutscenes thrown in and an EXTREMELY mediocre storyline (Because that was supposed to be SWTOR's main lure). Ok, so Tera might not have the best storyline or great voice acting, but it's not a WoW clone... Yet.
It's EME decision to copy paste mechanics because they think it's more "Western" and will suit the "Westerners" better. I sure hope they don't.
Also I want to clear something up.
I'm not a "Customer" here and you can define yourself as one, but I'm a living breathing person. And ya, I realize this is a business, but people are playing video games because they want to escape from the business world, not be meandered into economic psychology of whether or not certain game mechanics should be implemented because they will drive the most revenue.
If you want to make the "quick buck" then by all means, go ahead and do so.
But if you want to be known as a "quality game making company" you will have more dedicated fans and a future ahead of you as a business. You will have integrity and gain a dedicated playerbase.
Will you make as much money as Blizzard? Most likely not, but at least you will secure a foothold into the world of gaming.
We left WoW because we want to play something different, and TERA is something different. So I hope EME reads this thoroughly, and tries to understand the mentality of a different type of playerbase.
WoW lost more players than most games will EVER have and became nearly twice as profitable (oh yeah that's right: this is a business). It STILL has more players than most games will ever have. Speculating about the effects of tools of convenience is just that: only speculation. None of you are game designers nor do you have any numbers.
Rift seems to still be doing quite fine by the way, even after adding in features like Chronicles and Instant Adventures. Rift knows how to take care of its customers and will most likely be chugging along below the "WoW-killer" radar for quite some time.
Both WoW and Rift are still doing just fine. The sky is not falling. And Tera will survive having a cross-server LFD.
Well try to understand this.
We don't want WoW or Rift. We left WoW and Rift because of certain reasons, and if EME makes this game with features that mimick WoW or Rift, then it's going to feel the same as WoW and Rift.
I played SWTOR for all of 9 days, because I finally just realized its another WoW clone with some Bioware cutscenes thrown in and an EXTREMELY mediocre storyline (Because that was supposed to be SWTOR's main lure). Ok, so Tera might not have the best storyline or great voice acting, but it's not a WoW clone... Yet.
It's EME decision to copy paste mechanics because they think it's more "Western" and will suit the "Westerners" better. I sure hope they don't.
Also I want to clear something up.
I'm not a "Customer" here and you can define yourself as one, but I'm a living breathing person. And ya, I realize this is a business, but people are playing video games because they want to escape from the business world, not be meandered into economic psychology of whether or not certain game mechanics should be implemented because they will drive the most revenue.
If you want to make the "quick buck" then by all means, go ahead and do so.
But if you want to be known as a "quality game making company" you will have more dedicated fans and a future ahead of you as a business. You will have integrity and gain a dedicated playerbase.
Will you make as much money as Blizzard? Most likely not, but at least you will secure a foothold into the world of gaming.
We left WoW because we want to play something different, and TERA is something different. So I hope EME reads this thoroughly, and tries to understand the mentality of a different type of playerbase.
