BigNasty
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#21
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I want the new patch because new classes are going to be launch, so maybe I want to play one of does classes.
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Now your just putting words into EME's mouths. They said nothing of the sort, and what your suggesting makes quite a big portion of the patch null and void. I assume the Cap will be at 60 but the levels in which dungeons are placed will be adjusted, as Knoxxer implies with his statement about changing the "Dungeon Progression" and not the level cap.
What you suggest means that warriors miss out on their Damage Finisher for the new combo system they have, which I believe anyone who plans on playing Warrior(Like me) wouldn't want in the slightest.
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Our max level will be 60 so all those 58 max level dungeons would have been a waste. We have shuffled them around -- some up and some down.
We will have more detailed information on it closer to open beta but it should create a much smoother progression to 60 as well as a good amount of content at level 60.
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Our max level will be 60 so all those 58 max level dungeons would have been a waste. We have shuffled them around -- some up and some down.
We will have more detailed information on it closer to open beta but it should create a much smoother progression to 60 as well as a good amount of content at level 60.
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Our max level will be 60 so all those 58 max level dungeons would have been a waste. We have shuffled them around -- some up and some down.
We will have more detailed information on it closer to open beta but it should create a much smoother progression to 60 as well as a good amount of content at level 60.
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Our max level will be 60 so all those 58 max level dungeons would have been a waste. We have shuffled them around -- some up and some down.
We will have more detailed information on it closer to open beta but it should create a much smoother progression to 60 as well as a good amount of content at level 60.