"Player Bounties" needed in a game like this.

FCWEDD Profile Options #1

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I've always wanted to experience a new game that had a Player Bounty System.

There obviously needs to be some type of sanction in place in order to deter a max level player from hovering over a lowbie area like a lawn mower.

If a max level player continues to gank/grief lowbies, then that player should be placed on a Player Bounty Terminal. If you accept the mission and hunt/kill the target, then your target should drop all of his gear/gold.

Player Bounties would make this game shine.
birdycephon Profile Options #2

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EVE tried that. But all that ends up happening is, the dude uses a buddy or a second account to kill himself, collecting his own bounty.
MetaMythril Profile Options #3

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I would love to see a system like this. Players would be able to roll up to a billboard (sorta like the guild board) and post a bounty by committing a certain gold amount (or even offering items). From there it would be like accepting a quest where the goal is the death of the target, once the goal is accomplished they would head back to the board and turn in the quest.

Now, this would turn into a race for the "bounty hunters" as the first one to turn in the completed quest would get the rewards and immediately fail the quest for the others who have accepted. This allows for others to take up the bounty and whoever manages to track down and take out the target first wins. This way you don't have someone take up the bounty, only to sit there and hold onto it in order to stall others from doing the job.

One can only dream. :P
Buraka Profile Options #4

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This has been discussed many times before on the old forums and I am still a fan of the idea in theory. The problem come when you start to offer rewards for killing someone that people can start exploiting.

IE: I put up a bounty on xyz's head for griefing. Now xyz's friend takes the contract, xyz lets his friend kill him and xyz's friend gives the reward money to xyz.

Or worse if it is for some sort of point reward for gear.. Same thing on a larger scale.

In the first example if the contract was done anonymously so you dont get a tell from xyz gloating about how he now has your money too then I guess just having the satisfaction of his death maybe enough for some.

Also the reward would have to ABSOLUTELY need to come from palyers vs just generated from nothing or again would be exploited to death!
FCWEDD Profile Options #5

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birdycephon on 2012-02-15 14:03:24 UTC
EVE tried that. But all that ends up happening is, the dude uses a buddy or a second account to kill himself, collecting his own bounty.


Perhaps they can make the "flagging" last for 3 days straight, regardless if they had already been killed. They will always drop their gear/gold upon death until the 3 days are up.
Buraka Profile Options #6

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birdycephon on 2012-02-15 14:03:24 UTC
EVE tried that. But all that ends up happening is, the dude uses a buddy or a second account to kill himself, collecting his own bounty.


This is why the player would have to put up his own money for the bounty, AND they would have to put some sort of fee to have the bounty posted.
deaddove Profile Options #7

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Neutral
Bunny Lvl.1
Lake of Tears (PVP)
Elin Lancer
I would hate to see a system like this.

It would remove incentive to kill lowbies, sure.. but what if you didn't do so intentionally?

I can see reasoning for folks to pool money to kill a certain target, but no, just .. ew.

There really shouldn't be reason to kill lowbies anyways. If somebody is anyways, the resentment from the community enough through other characters would be sufficient to drive them out.

People should be interested in a challenge, not just slaughtering piglings.
Skan Profile Options #8

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Buraka on 2012-02-15 14:06:17 UTC
birdycephon on 2012-02-15 14:03:24 UTC
EVE tried that. But all that ends up happening is, the dude uses a buddy or a second account to kill himself, collecting his own bounty.


This is why the player would have to put up his own money for the bounty, AND they would have to put some sort of fee to have the bounty posted.


I don't think you understand.. guy#1 ganks you, you put up bounty to have somebody kill him, the guy #1 is like yo friend come here and kill me and get dis free gold, friend kills him, they get money for you putting up a bounty on him for him ganking you.
FCWEDD Profile Options #9

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Buraka on 2012-02-15 14:05:05 UTC
This has been discussed many times before on the old forums and I am still a fan of the idea in theory. The problem come when you start to offer rewards for killing someone that people can start exploiting.



IE: I put up a bounty on xyz's head for griefing. Now xyz's friend takes the contract, xyz lets his friend kill him and xyz's friend gives the reward money to xyz.



Or worse if it is for some sort of point reward for gear.. Same thing on a larger scale.



In the first example if the contract was done anonymously so you dont get a tell from xyz gloating about how he now has your money too then I guess just having the satisfaction of his death maybe enough for some.



Also the reward would have to ABSOLUTELY need to come from palyers vs just generated from nothing or again would be exploited to death!


The thrill of the hunt is reward enough for many. The reward should only be what the enemy player drops. Moreover, the "bounty flag" should not go away after death. It should always remain for a certain amount of time.

If the bounty target is holding items that are no-trade / soulbound, then those items should be destroyed.


This needs to be a harsh thing.
MetaMythril Profile Options #10

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birdycephon on 2012-02-15 14:03:24 UTC
EVE tried that. But all that ends up happening is, the dude uses a buddy or a second account to kill himself, collecting his own bounty.


hmm, may be too difficult to integrate into this game at the moment, I'm not sure what Tera's plans are for factions. If you had a system for affiliation or reputation, you could theoretically restrict the job offer to a specific group, such as known bounty hunter guilds.

Thanks for bringing that up Birdy, it is a good area to consider to prevent cheating the system.