In a game where we remove RNG and silly chances to crit/hit/dodge, it seems odd we utilize an old Korean model for enchanting based entirely on RNG.
Someone on the forum (not me. I'm not plugging my own ideas here) had a great idea that each weapon has 'exp' tied to the owner after its bound. While you use the weapon to heal, damage, tank..it gains exp and naturally goes from +1 to +12.
The current enchanting system could work into this by allowing sacrificed items to give the current weapon a dump of exp (which could be rng'ed to be anything from 0 to a full level).
This would make weapons feel more connected to their users since they worked to 'awaken' their potential, while still giving short cuts to those that want to mass enchant their item.
love the idea, hate RNG, but either way ill be fine cause at max lvl i wont have anything else to spend my mass fortune on :)
Ugh. I'd be fine if they got rid of enchanting alltogether XD. I always hated getting my gear enchanted and gemmed in WoW.
Yet another pointless thread.
It seems the term "westernize" is becoming synonymous with "give me," and it's disgusting. The enchantment system is fine the way it is. It is far less severe, in terms of RNG, than every other korean MMO out there. It should not, and will not, be changed.
To top it all off, we're in closed beta, in which the level cap was recently raised from 27. It seems everybody is basing their whining off of low level enchanting. Enchantment is for end game, on gear that you plan to keep until the next patch is released with something greater to achieve. By the time one reaches level cap, they would have amassed millions upon millions of gold -- going -1 on a failed enchant (and with a very LOW chance to fail, mind you), won't be such a big deal.
I actually like that idea, even if it takes a long time to get to the max bonus. But then again I'm a fan of having control over what happens to me and my stuff instead of leaving it to dumb luck.
I just want to see pink and blue powders work as intended. In Korea, the blue and pink powders seem useless, and are very expensive. As long as using higher level enchanting items, actually does what they're intended to do, I am fine with the system. Using higher enchanting items, should increase your chance of success, but not guarantee it.
I have to agree that the enchanting system is a very poor system for a western audience. The worst part is that after the Aion debacle and the poor westernization that made that game fail, all eyes will be on Tera westernization. When the masses find out about how poorly westernized the enchanting system is they will use that to say this game is poorly westernized which for the most part it is not.
I think the westernization team for Tera has done a pretty good job so far. However, there is still a lot of room for improvement, but that is what beta is for. I hope they listen to the very large portion of the community and do something about the enchanting system. Time will tell.