Please Westernize Enchanting somewhat

TPBKouji Profile Options #71

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The difficult part of enchanting isn't the +1 +0 -1, it's luxing the item. The low chance RNG is giving the item the ability to go to +12. Once you can do that you just use the blue powder sold in the luxury shop which almost kills the chance to -1 your item. In other words -1 doesn't happen often if at all if you know how to enchant and isn't a very big punishment since gold items aren't that hard to get end-game.
Edited by: TPBKouji about 1 year ago
daays Profile Options #72

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TPBKouji on 03/08/2012, 12:39 PM - view
The difficult part of enchanting isn't the +1 +0 -1, it's luxing the item. The low chance RNG is giving the item the ability to go to +12. Once you can do that you just use the blue powder sold in the luxury shop which almost kills the chance to -1 your item. In other words -1 doesn't happen often if at all if you know how to enchant and isn't a very big punishment since gold items aren't that hard to get end-game.


http://atra-astrum.eu/forum/viewtopic.php?p=11751#p11751 -->Enchanting 101


Then the only change needed is to remove the possibility of -1.

Not a small, minute chance.

Can go read Tez's old post about how he tried to lux his weapon, used a blue powder, and it went -1.

Punishing people for things beyond their control is not good game design.
FollowtheRainbow Profile Options #73

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Leiloni on 03/08/2012, 12:22 PM - view


If you hate RNG that much than how do you feel about instances and loot drops? That's 100% RNG and there's nothing you can do about it except run the instance over and over until you get your drop. Enchanting is a lot better than that.

At least with PvP gear you earn it via PvP battlegrounds and the more you win the faster you earn it, so the more skilled players will earn gear faster which is how it should be. The only RNG factor there is the enchanting which in the grand scheme of things is not bad.


Loot drops DO NOT PUNISH you due to randomness. You always get something, even if that something is useless. You never "lose" anything.

If it was me, I'd rather instances have a token mechanic like PvP but that's not the topic at hand. How bad the enchanting RNG (odds) are is unknown and irrelevant. The chance for items getting downgraded should be 0 if it out of the players control.

You can easily just add a dust that never downgrade in the hardest dungeons. It still has RNG element to it (drop or no drop) but at least this requires players skill. A better group will clear the instance faster, and get more dust. A group incapable of clearing have to settle for the current dusts and get lucky if they want.

SulaMoon on 03/08/2012, 12:27 PM
Actually no, it´s far from random - there is a loot table and fixed chance for items.
Still, you can go 6 months without ever seeing it drop. It's.. frustrating.


That is, by definition, random. Fixed chance for items is random. Having an item drop 50% of the time is RANDOM. The only time it is not random if the chance is 100% or 0%.
K3ylimepie Profile Options #74

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The forums are making me really nervous about the future of this game. Most have only played up to lvl 27 and already people are calling for overhauls of major systems. I know that some of you have tried the Korean version and watched streams but can we at least experience the full release and some end game before changing major aspects of the game? :(
daays Profile Options #75

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K3ylimepie on 03/08/2012, 12:46 PM - view
The forums are making me really nervous about the future of this game. Most have only played up to lvl 27 and already people are calling for overhauls of major systems. I know that some of you have tried the Korean version and watched streams but can we at least experience the full release and some end game before changing major aspects of the game? :(


A game in OBT has no end-game content.

Zero.

Nothing.

Do you need to play it before you understand that the game will fall flat on its face? Or can you make the conclusion that it will based on the information presented to you.

Why do you think people should be punished for things beyong their control? Because that is the current enchanting system.
Edited by: daays about 1 year ago
TPBKouji Profile Options #76

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Luxing and enchanting are two different things. He tried to enchant and it went down by 1 grade. So he needs a gold weapon to enchant it back to where it was, not a big deal end-game. Plus if you use blue powder I guarantee you that -1 is a rare chance.

I understand that you're saying it shouldn't be there at all, but to me(my opinion after playing k-tera endgame) it is an insignificant problem. Like I said I understand what you're saying and there's really nothing left to prove to each other. You don't believe in the -1 and I don't think it's a big deal. That's all.
Castanic Profile Options #77

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daays on 03/08/2012, 12:37 PM - view
Castanic on 03/08/2012, 12:36 PM

It's not punishment if you choose to do it.


If enchanting provided no tangible benefit then I'd agree.

But it does.

The difference between an enhanced weapon and one that is +0 is night and day.


Can you explain the benefit to me?

I haven't played TERA yet, so I need to be informed on what stats are being +'d before responding.
daays Profile Options #78

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TPBKouji on 03/08/2012, 12:48 PM - view
Luxing and enchanting are two different things. He tried to enchant and it went down by 1 grade. So he needs a gold weapon to enchant it back to where it was, not a big deal end-game. Plus if you use blue powder I guarantee you that -1 is a rare chance.



I understand that you're saying it shouldn't be there at all, but to me(my opinion after playing k-tera endgame) it is an insignificant problem. Like I said I understand what you're saying and there's really nothing left to prove to each other. You don't believe in the -1 and I don't think it's a big deal. That's all.


a 1% chance is RNG
a .1% chance is RNG
a .01% chance is RNG
a .001% chance is RNG

What do you not understand about people not being punished for things they have no control over?

The blue dust should 100% remove the ability to -1 an item. Period.

And since the blue dust isn't cheap, players will still need gold, thereby not affecting the economy.

There. Win/Win situation. RNG kept. RNG punishment remove. Economy saved.

America.
Edited by: daays about 1 year ago
Konviction Profile Options #79

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I like this idea aswell 10/10
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daays on 03/08/2012, 12:48 PM - view

A game in OBT has no end-game content.

Zero.

Nothing.

Do you need to play it before you understand that the game will fall flat on its face? Or can you make the conclusion that it will based on the information presented to you.

Why do you think people should be punished for things beyong their control? Because that is the current enchanting system.



Man you are really starting to annoy the hell out of me, 50% of the posts in the last few pages are you, this is the issue with people who are against something...

THEY [filtered] TALK AND TALK AND COMPLAIN AND COMPLAIN MAKING IT SEEM LIKE THEY ARE MAJORITY, WHEN THEY ARE A MINORITY.