Please keep player (pet) shops in the game.

Roda Profile Options #391

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Roda Lvl.60
Celestial Hills - Roleplay (PVE)
Castanic Sorcerer
Umm...

I think that the shops are a great alternative and I believe there is a more clever solution to turn to to solve the problem of "ZOMG SHOP CLUTTER"

Just have the Vanarch set up a designated "shop area" if he so chooses. The shops are free from sales tax, but you must pay to occupy a lot. (either rental, or lump sum)

Lots are limited, and are fixed distances from each other so that you can avoid this mess:


Designating lots costs the Vanarch gold and/or policy points so he has to make a prediction on how many people will use them.


Players should be able to sit their character on these lots and sell items, but could also leave their pet to handle the shops while they are away.

All in all, you'd have something that looks like this:

A bit more organized, yes?

This way we can still have our buying/selling alternative, and still keep out the spam / npc blocking. And!! You can avoid the entire shop district if you just don't want to see them. :)

(Of course I wouldn't expect this system any time soon, it's just food for thought.)
Edited by: Roda about 1 year ago
Aliasse Profile Options #392

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Aliasse Lvl.60
Mount Tyrannas (PVP)
Castanic Lancer


thats basically a trade broker. and I bet if that was implemented you'd have to buy a slot to post ur crap/items on (Still trade broker mechanics)
Aliasse Profile Options #393

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Aliasse Lvl.60
Mount Tyrannas (PVP)
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Alesiana on 03/22/2012, 11:40 AM - view
fkujustin on 03/22/2012, 11:33 AM
YES TO SHOPS.
NO TO HATERS.

ITS THE SMALL THINGS IN LIFE THAT I ENJOY. SAME GOES FOR GAMES. CAN WE HAVE OUR SHOPS BACK NOW?


has nothing to do with hate.

Has more to do with logic.
- Shops = spamming (RMT / Clan Advertisement / Pointless Random Shops titles)
- Shops = false advertising
- Shops = scamming (setup a buy shop and say Selling CHEAP Medals)
- Shops = Not centralized
- Shops = Blocking Interactable NPCS

In short, More harm is done to the game than good.

Using the Interface option to remove shops:
- Reduces your chance for sale.
- Reduces your chances for buy.
- Player wont be able to see what good you may have that they may need/want

This solution is not the best as it basically reduces the stores chances to sell/buy items.


I think this sums up the negatives of why pet shops were removed.
Roda Profile Options #394

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Roda Lvl.60
Celestial Hills - Roleplay (PVE)
Castanic Sorcerer
Alesiana on 03/22/2012, 11:47 AM - view

thats basically a trade broker. and I bet if that was implemented you'd have to buy a slot to post ur crap/items on (Still trade broker mechanics)

Ish.. but instead of paying a fee, depending on the price and amount, for each and every item to put up on the auction and hoping that people bid, it's pay a set fee for EVERYTHIIING (raaah!), and selling for a fixed price. So you could possibly make a better profit depending on how you market.

And it still gives players that personal feeling they get when they have a player shop, and it leaves opportunity for haggling if the player is tending their shop!

Plus it gives just one more facet to the Vanarch's role in ruling the zone.
Edited by: Roda about 1 year ago
Tearitup Profile Options #395

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Having played Lineage 2 many years ago, I absolutely despised walking into towns to find hundreds of bots AFK sitting on the ground with shops running. Auction Houses are the best thing to happen to modern MMOs. Why?

1) Does not litter the scenery with players, which increases performance.
2) Provides a centralized way to purchase goods from other players. I do not have to go to a specific town just because there is one player shop there that has what I need.
3) Easier to access and manage from both seller and buyer standpoints.

Now, if they restricted where players could set shops up, and were somehow able to tie that into the Auction House's database so that you don't have to access that shop specifically - then we have a winner. I do not see that happening though.
Destian Profile Options #396

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Alesiana on 03/22/2012, 11:47 AM - view


thats basically a trade broker. and I bet if that was implemented you'd have to buy a slot to post ur crap/items on (Still trade broker mechanics)


If it actually looked like this with no chat bubble, I'd be all for it.

No RMT benefit and you can SEE the actual items set out on the blanket.
EdgeTO Profile Options #397

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Alesiana on 03/22/2012, 11:40 AM - view
fkujustin on 03/22/2012, 11:33 AM
YES TO SHOPS.
NO TO HATERS.

ITS THE SMALL THINGS IN LIFE THAT I ENJOY. SAME GOES FOR GAMES. CAN WE HAVE OUR SHOPS BACK NOW?


has nothing to do with hate.

Has more to do with logic.
- Shops = spamming (RMT / Clan Advertisement / Pointless Random Shops titles)
- Shops = false advertising
- Shops = scamming (setup a buy shop and say Selling CHEAP Medals)
- Shops = Not centralized
- Shops = Blocking Interactable NPCS

In short, More harm is done to the game than good.

Using the Interface option to remove shops:
- Reduces your chance for sale.
- Reduces your chances for buy.
- Player wont be able to see what good you may have that they may need/want

This solution is not the best as it basically reduces the stores chances to sell/buy items.


Many of your points are just wrong (for instance, NPCs can not be blocked as you suggest because there are restrictions on where shops can be placed, as well as a UI option to disable them so they don't show up on your client). Other points you make (such as shops not being centralized) many actually consider a strength of player shops rather than what you perceive to be a weakness.

In short, I disagree with everything you just said. For detailed reasons why, read the thread this post is located in.
Destian Profile Options #398

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EdgeTO on 03/22/2012, 12:38 PM - view
In short, I disagree with everything you just said. For detailed reasons why, read the thread this post is located in.


And EME disagrees with everything YOU'VE said, and unlike you, they get paid to do this.

/thread
EdgeTO Profile Options #399

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Destian on 03/22/2012, 12:34 PM - view
Alesiana on 03/22/2012, 11:47 AM


thats basically a trade broker. and I bet if that was implemented you'd have to buy a slot to post ur crap/items on (Still trade broker mechanics)


If it actually looked like this with no chat bubble, I'd be all for it.

No RMT benefit and you can SEE the actual items set out on the blanket.

While I agree that this looks nicer, I don't know how feasible that is since displaying all those items are going to add to the impact performance.

Mesh (and texture) wise, player shops are actually pretty simple compared to player characters. With a modern system you can get away with displaying many player shops without seeing a significant impact in performance. In all likelihood, the player characters "shopping" are likely to cause a larger performance drop than the shops themselves. However, at least they (the player characters) are spread out amongst a large area of player shops - very unlike an auction house access point where you can find a large cluster of player characters all packed tightly into a small viewable area that is going to be rendered all in a single scene - and (unlike player shops) there's no option to not display that.

I suppose they could always offer an option: display sale items in 3D, display shop descriptions, display both, display neither (in addition the option to disable shop visibility altogether) - and let the player choose their preference/whatever their system can handle.
Edited by: EdgeTO about 1 year ago
Destian Profile Options #400

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EdgeTO on 03/22/2012, 12:52 PM - view
While I agree that this looks nicer, I don't know how feasible that is since displaying all those items are going to add to the impact performance


Do what FFXIV did: stick it in an instance somewhere.

Then the only argument left against it is that it's fragmenting the economy.