Please keep player (pet) shops in the game.

Trntera Profile Options #451

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I would like to buy a game with more features than a lesser one, even though the features are useless. Everyone knows that the AH is more useful, but the player shop is an interesting feature and new. If Tera is a lot like other MMO games, why should a MMO player quit their current game to play Tera?
Fatwa Profile Options #452

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EdgeTO on 03/28/2012, 08:42 AM - view
Fatwa on 03/28/2012, 08:28 AM

There have been many opportunities for EME to gather feedback on player shops since the release of KTERA. The timeline for feedback does not start with the Closed Beta phase for NATERA, it's been discussed many times in various locaitons well before this particular phase.

Attempting to judge the views of the population based solely on a very limited timeframe is not very responsible.

Frankly, your last comment seems to agree with my own opinion rather than support the rest of your post. I too believe that it isn't wise to judge the views of the population solely on a very limited timeframe. And one example of that would be the brief and relatively small number of players who participate in focus group testing. Another mistake would be placing too much weight on the feedback of a relatively small forum community in the years prior to launch, especially when it's being contradicted by the much larger community immediately preceding launch.

Frankly, if you want long term feedback on how well player shops and an auction system can coexist together, look at a game like FFXI, where both systems have been successfully complementing one another for nearly 9 years now.

The feedback given on this forum to save player shops has certainly been brief (which is a direct result of the recent nature of the announcement to remove them), however it at least appears to be validated by how well player shops coexist with other trade systems in other games. On the other hand, EME's repeated claim of removing player shops because they're not popular with a western audience seem to be coming out of left field and catching many long time MMO players by complete surprise.



On the contrary, you framed your comment with a discussion of how the players against shops were the 'obvious minority' and incorrectly suggested that there wasn't much feedback about player shops on the forums prior to their removal, all while relying on a very small timeframe for your data. Additionally, from those years as a part of the small pre-launch community, I know that the forum community and the tests they were involved in, aren't the only source of feedback EME has at their disposal.

We know that as with many other elements of TERA, EME has been able to observe the global reactions to various game elements in a variety of fashions since it first went public so long ago. Additionally, we know that they don't put too much stock in community-created polls to adequately gauge how the community feels about things.

While it's convenient to forget that the community existed prior to the relaunch of the forums, a great number of things were discussed during its time.
EdgeTO Profile Options #453

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Fatwa on 03/28/2012, 10:00 AM - view

On the contrary, you framed your comment with a discussion of how the players against shops were the 'obvious minority' and incorrectly suggested that there wasn't much feedback about player shops on the forums prior to their removal, all while relying on a very small timeframe for your data.

Why is it you always seem to struggle with comprehending what is written in a post? In the future, please don't attempt to summarize the posts of others without first really taking the time to understand what they've written, as jumping to the wrong conclusion seems to be a particularly bad habit for you. I've had to make this suggestion to you before in other threads, but once again I'll stress that it really helps if you actually read what someone wrote rather than complain about something that was not in a rush to criticize them.

Now, if you go back and read what I actually wrote, I clearly stated that *on the forums (and polls run from the forum) the number of players calling for the outright removal of player shops has been the obvious minority*. There is nothing misleading about that. I didn't write the terms "on the forums" and "polls run from the forums" just to up the word count in my post. Those terms were added to make it clear exactly where this minority opinion was located.

I also made it very clear that there were feedback sources that I had not been following, as well as those that I'm not privy to, but stated reasons why I had little confidence in them. I did not "incorrectly suggest" anything.


Fatwa on 03/28/2012, 10:00 AM - view

Additionally, from those years as a part of the small pre-launch community, I know that the forum community and the tests they were involved in, aren't the only source of feedback EME has at their disposal.

We know that as with many other elements of TERA, EME has been able to observe the global reactions to various game elements in a variety of fashions since it first went public so long ago. Additionally, we know that they don't put too much stock in community-created polls to adequately gauge how the community feels about things.

While it's convenient to forget that the community existed prior to the relaunch of the forums, a great number of things were discussed during its time.

You also seem to conveniently forget that others, like myself, were in that community prior to the relaunch of the forums. And when any discussions of player shops came up in those years, they were plagued with the same ignorant statements we're hearing today. "Clutter", "eyesores" - all meaningless once you understood there's an option in the UI to disable shop visibility. Along with that we had the same debatable "if I can't be bothered to use a tool, nobody should benefit from it" arguments. There were no magic statements made back then that aren't being made now. And the topic was never a hot one, just one that occasionally made the rotation of things a few dozen people were going to argue over on any given week because the game was still years away from launch and we had little to talk about.

Your comment about EME being able to observe the "global reactions" is ridiculous when they're using the western audiences reaction as an excuse to drop a feature . They never said "globally, gamers tend to dislike player shops". They specifically said they weren't popular with a western audience. And being part of that western audience, and having watched player shops receive a favorable reaction from other players in that same audience, let's just say that EME's take on the pulse of the western gamer is news to me.

Do some players not like player shops? Sure. You will never get everyone to agree on everything. We can easily find some players who don't like PvP. It doesn't mean PvP should be removed from the game. It doesn't mean PvP isn't popular with the "western audience".

Developer decisions are not infallible. If you need proof of that, just look at all the games that fail to be big hits. Behind every one of them you're likely to find numerous decisions by a developer that were a mistake. Nobody is perfect.
Edited by: EdgeTO about 1 year ago
Aliasse Profile Options #454

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Why Not To Add Petshops explaining in 3x Easy Pictures:

Trade Broker VS Petshop Prices

vs.


RMT Spamming:
Trntera Profile Options #455

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Gold farmers will spam in many ways regardless the player shops. That's how you have the report system.
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Trntera on 03/28/2012, 02:03 PM - view
Gold farmers will spam in many ways regardless the player shops. That's how you have the report system.


Sure report but what evidence you have to prove he/she is spamming RMT. He/she didn't put spam in ur mail saying to buy stuff or private message you to buy either.

No this is passive Spamming the person can go his/her merry way by disabling the shop n e time. and all proof of it being there is gone. Where as via mail or chat, it's logged.

Private stores =/= Logged event (not detectable by GM) if you report via in-game assuming the response time is 24 hrs

Mails + Msg = Logged event.

To add to all this. This less work for the GM to monitor *all* individual stores on whether they're RMT'ing or not.

Alesiana on 03/28/2012, 01:51 PM
Why Not To Add Petshops explaining in 3x Easy Pictures:

Trade Broker VS Petshop Prices

vs.


RMT Spamming:
Edited by: Aliasse about 1 year ago
Trntera Profile Options #457

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@Alesiana you don't know how to take screen shot?
Aliasse Profile Options #458

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Trntera on 03/28/2012, 02:31 PM - view
@Alesiana you don't know how to take screen shot?


Off topic.
Fatwa Profile Options #459

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EdgeTO on 03/28/2012, 01:19 PM - view
Fatwa on 03/28/2012, 10:00 AM

On the contrary, you framed your comment with a discussion of how the players against shops were the 'obvious minority' and incorrectly suggested that there wasn't much feedback about player shops on the forums prior to their removal, all while relying on a very small timeframe for your data.

Why is it you always seem to struggle with comprehending what is written in a post? In the future, please don't attempt to summarize the posts of others without first really taking the time to understand what they've written, as jumping to the wrong conclusion seems to be a particularly bad habit for you. I've had to make this suggestion to you before in other threads, but once again I'll stress that it really helps if you actually read what someone wrote rather than complain about something that was not in a rush to criticize them.

Now, if you go back and read what I actually wrote, I clearly stated that *on the forums (and polls run from the forum) the number of players calling for the outright removal of player shops has been the obvious minority*. There is nothing misleading about that. I didn't write the terms "on the forums" and "polls run from the forums" just to up the word count in my post. Those terms were added to make it clear exactly where this minority opinion was located.

I also made it very clear that there were feedback sources that I had not been following, as well as those that I'm not privy to, but stated reasons why I had little confidence in them. I did not "incorrectly suggest" anything.


Fatwa on 03/28/2012, 10:00 AM

Additionally, from those years as a part of the small pre-launch community, I know that the forum community and the tests they were involved in, aren't the only source of feedback EME has at their disposal.

We know that as with many other elements of TERA, EME has been able to observe the global reactions to various game elements in a variety of fashions since it first went public so long ago. Additionally, we know that they don't put too much stock in community-created polls to adequately gauge how the community feels about things.

While it's convenient to forget that the community existed prior to the relaunch of the forums, a great number of things were discussed during its time.

You also seem to conveniently forget that others, like myself, were in that community prior to the relaunch of the forums. And when any discussions of player shops came up in those years, they were plagued with the same ignorant statements we're hearing today. "Clutter", "eyesores" - all meaningless once you understood there's an option in the UI to disable shop visibility. Along with that we had the same debatable "if I can't be bothered to use a tool, nobody should benefit from it" arguments. There were no magic statements made back then that aren't being made now. And the topic was never a hot one, just one that occasionally made the rotation of things a few dozen people were going to argue over on any given week because the game was still years away from launch and we had little to talk about.

Your comment about EME being able to observe the "global reactions" is ridiculous when they're using the western audiences reaction as an excuse to drop a feature . They never said "globally, gamers tend to dislike player shops". They specifically said they weren't popular with a western audience. And being part of that western audience, and having watched player shops receive a favorable reaction from other players in that same audience, let's just say that EME's take on the pulse of the western gamer is news to me.

Do some players not like player shops? Sure. You will never get everyone to agree on everything. We can easily find some players who don't like PvP. It doesn't mean PvP should be removed from the game. It doesn't mean PvP isn't popular with the "western audience".

Developer decisions are not infallible. If you need proof of that, just look at all the games that fail to be big hits. Behind every one of them you're likely to find numerous decisions by a developer that were a mistake. Nobody is perfect.


If you're going to accuse someone of comprehension issues, at least be damn sure you're capable of following what you're responding to, which in this case you failed to do.

If you're confused by how I write my comments, there is no shame in taking the time to clarify. However, since you refused to clarify in your response, I'll provide the clarification for you. Something I've had to do in other conversations we've had...

but if it was anything like the forums there wasn't really any feedback on player shops prior to EME publicly discussing their removal from the game.,


This is an incorrect suggestion.

There have been many discussions about the fate of player shops, both for and against. You, as a lurker, may have missed them. That does not mean they did not occur, nor does it mean that they did not occur with any regularity. Fortunately, due to my near excessive amounts of time on the forum, I do recall them occurring, numerous times, and at length.

You'll note at this time that I very specifically highlighted the portion of my comment that came after I used the phrase. This would be because I presented Element A (Your minority comment) and Element B (Your incorrect suggestion of limited forum feedback) as examples of utilizing a very small timeframe for your dataset.

Your lack of clarification tied Element A to the phrasing used in Element B.

If you require further clarification, please do not hesitate to ask.

-

I don't forget who was active, and since we've been down this road before, I already knew you were predominantly a lurker on the forum rather than a poster. I believe the count was 98 posts or so. I don't exaggerate when I say I spent large amounts of time on the forum.

The discussions were filled with more than 'eyesore' and 'clutter' comments. Functionality feedback, usage feedback, connotations, accessibility, etc were all discussed. These came up numerous times throughout the past few years, with varying degrees of passionate debate following them. Some discussions were superficial, some discussions were in-depth, some were filled with emotional rants, some filled with intelligent discourse.

My global reaction comment was just that. TERA is a global game. People discuss it...globally. Some of those players around the globe lean more towards a Western playstyle. Given that the internet is global, this discussion is global. When KTERA entered Beta, you had a global reaction that provided a number of viewpoints from all around the world - and it's continued. We know that they've participated in a variety of sites, either as a lurker or in active discussion. That they have a number of notifications setup through a variety of methods to keep them abreast of the world's view of their product. This was all covered on the old forum, remember?

You're correct in stating that Developer decisions are not infallible, and that nobody is perfect. It's part of the reason for the feedback process. However, proper feedback relies on proper information, and misrepresenting things does not aid in that cause. Additionally, as a self-proclaimed Developer (for 20 years!), you should know who holds the lion's share of information in these situations.

In closing, we're once again in a situation where you're adamantly pursuing change for something you personally disagree with, and you're once again skewing things to support your stance. It's an effective strategy for gathering support, as it's manipulating the mob to add weight to your own opinion. However, it's a destructive strategy, as facts get tossed the wayside in favor of misleading statements.

I'll go back to my facts now.
Edited by: Yurian about 1 year ago - Reason: Debate is fine but let's follow the forum guidelines when we do
Trntera Profile Options #460

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Alesiana on 03/28/2012, 02:36 PM - view
Trntera on 03/28/2012, 02:31 PM
@Alesiana you don't know how to take screen shot?


Off topic.


If they want, they can write a small program on server side to circulate all the shops' tooltips one per hour. GMs don't really need to do anything. Devs have many way to counter gold farmers, but it is a business loss. As I said, gold farmers will be in the game anyway.