Please keep player (pet) shops in the game.

EdgeTO Profile Options #601

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Keyral on 04/05/2012, 06:39 AM - view

I never even though of political advertising... Great point!!!

Pet shops have sooo many uses.... We should be thinking of ways to keep them not lose them :/


Angrynixon on 04/05/2012, 06:58 AM

I never even thought of policitical spamming... Great point!!!

Pet shops are annoying junk for so many reasons.... We should be thinking of more ways for them to be a nuissance to better illustrate why we need to lose them :/


Here we have two opposing opinions where both players can be happy with the existence of player shops provided the latter example is willing to use the tools the game provides him to *turn shop visibility off*.

Unfortunately, the game can not anticipate your desire and go through the UI for you and click the appropriate settings. You have to move the mouse yourself.
EdgeTO Profile Options #602

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Varacolaci on 04/05/2012, 07:24 AM - view
I think pet shops are for lazy people.
Setup a pet shot, go out and keep buying... man if you want something, Look yourself for it.

Pets are horrible and are for retarded players.

I'm so happy they removed them.

Considering the amount of "legwork" that can be required in shopping through the numerous player shops (especially after considering comments from players who are only willing to shop through a one-stop-shop-all auction house interface), calling store shoppers "lazy" is more than a bit silly.

As for your opinions on "buy orders", I don't think you're going to find many people agreeing with you there as even broker-only users find that to be a redeeming feature of player shops (a feature which they're hoping gets added to the broker).
EdgeTO Profile Options #603

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Angrynixon on 04/05/2012, 07:36 AM - view

LOL thanks for this. I've said it before but keep using a random statement regarding aesthetics that amounts to "Just because!" to address a virtual economy issue that you and your "filter friends" have no interest in even addressing. Visually removing pet shops does not remove their impact on the economy. What a dim "brain dead" notion that the full weight of the effect pet shops have in a game begins and ends with whether you can see them or not. Let's not address things that have a detrimental impact, lets just ignore them instead and hope for the best.

If this is the level of discourse we're to sink to I'm just going to counter everything with "I can't be bothered to turn the filter on." It's roughly as intelligent and informed as the "filter argument".


Despite the doom and gloom scenario you're trying to paint, auction houses and player shops have managed to coexist together quite well (complimenting one another even) for many years in several MMOs. In other words, your fears are proving to be irrational as they haven't panned out in actual practice.

What you probably mean to say is this: You're assuming that with the removal of player shops, all commodities that would have been sold or purchased through player shops will instead be sold or purchased through the auction house instead. If player shops remain in the game, you're afraid that you'll miss out on some opportunities to buy or sell items because you can't be bothered to participate in any market tools beyond the auction house facility.

I hate to be the one to break this news to you, but this is how MMOs work. You either put in the time and reap the rewards, or you don't. For example, if you choose not to participate in PvP, you can't expect to have access to any items awarded through PvP. If you dislike raiding and choose not to participate in it, you can't expect to have access to any items awarded through raiding. And if you dislike using all the tools available through the marketplace, you can't expect to have access to all the items that can be gained through all the tools in the marketplace.

The solution in these examples is not to eliminate PvP, or raiding, or player shops/trade channel/broker. The solution is for players to get with the program and realize that MMOs are designed to reward players for effort. Effort in = reward out. If you are not willing to put in the effort, you don't reap the rewards. It's that simple.
Gr0und3d Profile Options #604

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Keyral on 04/05/2012, 07:50 AM - view
It doesn't hurt the economy. Show one shred of evidence saying it would or ever will.


I will attempt to explain this.

The broker is the main source for buying/selling and regulates prices based on supply and demand. Pet shops placed all over the place will not have controlled prices based on supply/demand (some will try). This creates two different markets.

If a buyer is looking for something and it is not on the broker, the player is forced to either look through every pet shop on every channel in the world or give up looking. So the pet shop that is selling whatever the buyer was looking for missed out because they couldn't be bothered posting to the broker. This messes up the true supply/demand and genuinely annoys everyone looking to buy something.
Keyral Profile Options #605

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Gr0und3d on 04/05/2012, 08:41 AM - view
Keyral on 04/05/2012, 07:50 AM
It doesn't hurt the economy. Show one shred of evidence saying it would or ever will.


I will attempt to explain this.

The broker is the main source for buying/selling and regulates prices based on supply and demand. Pet shops placed all over the place will not have controlled prices based on supply/demand (some will try). This creates two different markets.

If a buyer is looking for something and it is not on the broker, the player is forced to either look through every pet shop on every channel in the world or give up looking. So the pet shop that is selling whatever the buyer was looking for missed out because they couldn't be bothered posting to the broker. This messes up the true supply/demand and genuinely annoys everyone looking to buy something.


Then they have the option to look for that item in the pet shops or he also has the option of not looking anywhere and spamming general chat which is the only option when their are no player shops.

OR if their are player shops then the player has the option to spam general chat while checking player shops... without player shops the player actually has less options when the AH is empty of what you are looking for.
EdgeTO Profile Options #606

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Gr0und3d on 04/05/2012, 08:41 AM - view
Keyral on 04/05/2012, 07:50 AM
It doesn't hurt the economy. Show one shred of evidence saying it would or ever will.


I will attempt to explain this.

The broker is the main source for buying/selling and regulates prices based on supply and demand. Pet shops placed all over the place will not have controlled prices based on supply/demand (some will try). This creates two different markets.

If a buyer is looking for something and it is not on the broker, the player is forced to either look through every pet shop on every channel in the world or give up looking. So the pet shop that is selling whatever the buyer was looking for missed out because they couldn't be bothered posting to the broker. This messes up the true supply/demand and genuinely annoys everyone looking to buy something.


And if you read the post directly above yours, hopefully you'll understand that MMOs were never designed to hand you everything on a silver platter. You're supposed to work for your rewards. Thus, your explanation is flawed.
Angrynixon Profile Options #607

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EdgeTO on 04/05/2012, 08:55 AM - view
Gr0und3d on 04/05/2012, 08:41 AM
Keyral on 04/05/2012, 07:50 AM
It doesn't hurt the economy. Show one shred of evidence saying it would or ever will.




I will attempt to explain this.



The broker is the main source for buying/selling and regulates prices based on supply and demand. Pet shops placed all over the place will not have controlled prices based on supply/demand (some will try). This creates two different markets.



If a buyer is looking for something and it is not on the broker, the player is forced to either look through every pet shop on every channel in the world or give up looking. So the pet shop that is selling whatever the buyer was looking for missed out because they couldn't be bothered posting to the broker. This messes up the true supply/demand and genuinely annoys everyone looking to buy something.




And if you read the post directly above yours, hopefully you'll understand that MMOs were never designed to hand you everything on a silver platter. You're supposed to work for your rewards. Thus, your explanation is flawed.


Your explanation is flawed.

buying and selling goods is not "a reward" or a thing to be handed out on silver platters. It's a transaction. No more no less. Transactions should be straightforward, efficient, and readily searchable. Buying some stupid junk item from another player is not the same as battling your way through a dungeon to slay a dragon for some mystic sword...
Varacolaci Profile Options #608

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Keyral on 04/05/2012, 07:51 AM - view
Varacolaci on 04/05/2012, 07:24 AM
I think pet shops are for lazy people.
Setup a pet shot, go out and keep buying... man if you want something, Look yourself for it.

Pets are horrible and are for retarded players.

I'm so happy they removed them.


Then use the filter that was already in place....


LOL did you read? there is no filter for lazy gaming. Want to buy something? spent time looking for it, no just leaving a puppet while grinding.
EdgeTO Profile Options #609

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Angrynixon on 04/05/2012, 09:04 AM - view

Your explanation is flawed.

buying and selling goods is not "a reward" or a thing to be handed out on silver platters. It's a transaction. No more no less. Transactions should be straightforward, efficient, and readily searchable. Buying some stupid junk item from another player is not the same as battling your way through a dungeon to slay a dragon for some mystic sword...


Not flawed at all. Perhaps you should try telling that to the gamers who love to participate in the market more than the average player. To them (perhaps like PvP or raiding may be to you), it's a significant part of the game.

I just didn't realize they wanted it to be stupid-easy to compete in.

Point is, just because you want a watered down, super-simplified trade system doesn't mean everyone does. The game is not broken by offering multiple market tools. It just adds more depth. Participate as far as you're comfortable with doing, just don't expect to have every advantage handed to you if you're not willing to delve as deeply as the next player.
Edited by: EdgeTO about 1 year ago
Urcheon Profile Options #610

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I have several years of experience dealing with & running player shops so I am clear on what they can add and take away. Player shops are not a win/win situation or preference. Removing them strengthens the Auction / Broker system, increasing it's items, normalizing prices, improves the economy & accessibility. This will make the game more enjoyable for everyone except maybe those that like to take advantage of people by exploiting the old player shop system.

The only advantage I see for player stores is that they are mobile but this could be fixed by making the broker system more accessible. Why not just have it accessible from almost everywhere. Maybe not while in combat or instances. Or just have it accessible while anywhere in any town. It could take away from immersion but hey it's a fantasy world where we can teleport, right? What do people think of this?

I like the idea of being able to have a vanity pet that follows you around.

MMOs rewarding players for wasting time with repetitive mindless tasks is not a good thing. It's a bad addiction that can ruin lives and actually kill people in extreme cases. There is no reason to desperately cling to the worst aspects of typical MMOs of the past. Tera is a new breed of "Action MMO". It's time to evolve.
Edited by: Urcheon about 1 year ago