Please keep player (pet) shops in the game.

Arwydd Profile Options #641

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Ariadne Lvl.60
Celestial Hills - Roleplay (PVE)
Human Warrior
EdgeTO on 04/05/2012, 09:46 PM - view
A few pages back I made this comment: For all the people arguing for the removal of player shops, I would ask: how many shop-complaint threads did you participate in on these forums prior to EME's public announcement regarding the removal of this feature? And bonus points to anyone who can explain why that's a trick question.

Fine. I'll answer.

None.

Why? Because I didn't think it was something they would take out, and I tend not to make complaint threads. I figured I would just have to suffer through them - imagine my joyous surprise when I found out I wouldn't!
Taemek Profile Options #642

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Urcheon on 04/07/2012, 07:37 AM - view


I believe the removal of Player Pet shops will make it faster and less expensive for players to acquire the items we want. That is not lazy or dumb, it's efficient. There are infinite things I would prefer to spend my limited time on in game with the time I save from this. It makes the game more enjoyable for me. Now this assumption could be disputed but everything else I find irrelevant to my preference choice. Can't speak for everyone else.


Player Pet shops were designed for saving money so we don't have to pay the brokarage fee's. Broker is more readily accesible, at a cost, broker fees.

So, you can ethier save money by spending time OR save time by spending money.

How we determine we spend our time should be upto us, thus, pet shops should stay. I like them too and think they are a great concept that has been lost in the 10+ years of gaming that the casual market has destroyed.
Taemek Profile Options #643

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Arwydd on 04/07/2012, 08:24 AM - view
EdgeTO on 04/05/2012, 09:46 PM
A few pages back I made this comment: For all the people arguing for the removal of player shops, I would ask: how many shop-complaint threads did you participate in on these forums prior to EME's public announcement regarding the removal of this feature? And bonus points to anyone who can explain why that's a trick question.

Fine. I'll answer.

None.

Why? Because I didn't think it was something they would take out, and I tend not to make complaint threads. I figured I would just have to suffer through them - imagine my joyous surprise when I found out I wouldn't!



LOL because clearly, the same items on the pet shop were not being sold on the broker for the same prices, except on the broker you pay brokerage fees.......0.o
EdgeTO Profile Options #644

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Urcheon on 04/07/2012, 07:37 AM - view

I believe the removal of Player Pet shops will make it faster and less expensive for players to acquire the items we want. That is not lazy or dumb, it's efficient. There are infinite things I would prefer to spend my limited time on in game with the time I save from this. It makes the game more enjoyable for me. Now this assumption could be disputed but everything else I find irrelevant to my preference choice. Can't speak for everyone else.


I don't see how it will be "less expensive" if player shops are removed when less competition often results in higher prices, especially when you consider the lack of broker fees on player shop transactions.

I'm not sure how it will be any faster either. If you want to purchase a particular item off the auction house, the option to do that exists regardless of whether player shops exist or not.

People are making the assumption that with the removal of shops, all items that would have been placed on the player shop will show up on the auction house instead. There is no guarantee of that. Some players use player shops in addition to the broker once they reach the 50 listing limit on the broker. With player shops removed, those excess items simply sit in player storage until space is available on the broker.

Additionally, if a player shop is set up to buy crafting materials at an attractive price, and you have those crafting materials available to sell, you're not going to beat the speed of selling them to the shop versus listing them on the broker and waiting for someone to come along and purchase them (and that's if someone else doesn't undercut your listing on the broker first, slowing things down along that route even more).
Edited by: EdgeTO about 1 year ago
Urcheon Profile Options #645

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Basics of supply, demand and access. The more items that are in 1 location the more likely it is they will be cheaper because of competition. I never said ALL items from player shops would make it in to the auction but obviously a portion of them will. You made some good points but I never felt removing them was 100% better in every single way. It's a personal preference based on how I see them effecting the game overall. I don't think we are going to get any farther with this.
EdgeTO Profile Options #646

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Urcheon on 04/07/2012, 01:14 PM - view
Basics of supply, demand and access. The more items that are in 1 location the more likely it is they will be cheaper because of competition.


Unfortunately, that same convenience and ease makes it easier for players who make money through re-listing and price control to snatch up the best deals of all those items in one location (the auction house) and place them back on the broker at higher prices. I know anyone who has played MMOs before for any appreciable amount of time has likely seen this sort of thing occurring.

These same deals, when spread out amongst player shops, usually require more effort and time to locate than the casual auction house stalker is willing to spend (especially if it requires them to be away from the auction house interface).
Edited by: EdgeTO about 1 year ago
Urcheon Profile Options #647

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I do actually have a couple years of experience buying & selling in auction houses and I had one of the more popular player shops in PWI in my server that I ran almost 24 hours every day (except for the hand full of hours a week I played). I was mad rich & I bought & sold at fair prices in both auction house and my player shops.

You have some valid points but I still feel just Auction House would be regulated by 2 factors. If items get scarce or bought out and shoot up it should only be temporary as competing sellers will jump in and undersell each other. Players can always farm the mats themselves (if possible) if it's too expensive. It comes down to how much time they take to acquire vs cost. And as a seller I found I always made a lot more $ faster by selling fair prices in large quantities, even in AH.
Malamasala Profile Options #648

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EdgeTO on 04/07/2012, 01:43 PM - view
Urcheon on 04/07/2012, 01:14 PM
Basics of supply, demand and access. The more items that are in 1 location the more likely it is they will be cheaper because of competition.


Unfortunately, that same convenience and ease makes it easier for players who make money through re-listing and price control to snatch up the best deals of all those items in one location (the auction house) and place them back on the broker at higher prices. I know anyone who has played MMOs before for any appreciable amount of time has likely seen this sort of thing occurring.

These same deals, when spread out amongst player shops, usually require more effort and time to locate than the casual auction house stalker is willing to spend (especially if it requires them to be away from the auction house interface).


That is actually how my Dad always made money in WoW. I never bothered to play WoW though.
Travail Profile Options #649

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Urcheon on 04/07/2012, 03:03 PM - view
I do actually have a couple years of experience buying & selling in auction houses and I had one of the more popular player shops in PWI in my server that I ran almost 24 hours every day (except for the hand full of hours a week I played). I was mad rich & I bought & sold at fair prices in both auction house and my player shops.

You have some valid points but I still feel just Auction House would be regulated by 2 factors. If items get scarce or bought out and shoot up it should only be temporary as competing sellers will jump in and undersell each other. Players can always farm the mats themselves (if possible) if it's too expensive. It comes down to how much time they take to acquire vs cost. And as a seller I found I always made a lot more $ faster by selling fair prices in large quantities, even in AH.


Unfortunately, that is often not the way it works. Players don't undercut each other on items that they know will sell out regardless. Instead, players post their item at the same price (sometimes a little higher even) as the lowest price currently on the auction house, which in this case would be the price of the guy who just jacked up the prices by buying out all the cheap stock on the AH.

That's happened in every MMO with an auction house. WoW, Vanguard, Rift, and TOR, to name a few. Just try to buy biochem materials off of TOR's marketplace. It's a gong show, with those mats going to 10-20 times as much as other crafting mats, because players know how popular that crew skill is. That's what happens in a video game when you consolidate the entire market into one location. No one bothers to get into price wars. In fact, in some cases the most active crafters on the server will get together to discuss setting prices. It might be illegal in the real world, but it happens quite often in video games.

-Travail.
Seraphim3 Profile Options #650

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(Sitting in trade spamming over everyone else spam to sell something is not fun)
Those who are QQing are usually the trolls who like to sit in the city all day and complain about everything. DON'T TAKE IT OUT!!!! They're really not in anyone's way.

(It's really not my fault you are hating on these AMAZING PETS instead of enjoying the beta and lore you rather sit in the city and find anything and everything to [filtered] about! Don't make others suffer because of stupid whiny children trolls.)

Don't turn this into WoW. I would like to enjoy this game not sit in trade for hours trying to sell something!!!!