kingmutez
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#801
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Player shops are really hard to pull off. There either a cluster fudge lag fest. AH work best cuz they take player shops and meld them together into one easy finding tool. So the middle ground would be NPC traders. Stay with me here, ill give ya the quick version.
For example lets take the simple farmer:
Farmers make the raw material -> Company's buy them to make a product -> Sell them to consumers for profit
Simple enought, now lets MMO it:
Players farm mats OR crafters make material -> Place them for sell with a NPC trader -> Consumers comes by to browse what the local traders have for sale and when purchased the profit (after npc cut) is sent to you.
There can be a whole area in the main cities with these set traders inside there shops or tents, so its organized and not cluttered. One section for vendors selling raw material, another for crafted goods. Crafters can be know for selling to one specific shop and even pay a little extra for a shop keeper to advertise there product in a /say when ppl interact with the trader.
That would be my idea of player shops that work , gives you the feeling of bargain hunting while giving freedom to the crafters and economy.
For example lets take the simple farmer:
Farmers make the raw material -> Company's buy them to make a product -> Sell them to consumers for profit
Simple enought, now lets MMO it:
Players farm mats OR crafters make material -> Place them for sell with a NPC trader -> Consumers comes by to browse what the local traders have for sale and when purchased the profit (after npc cut) is sent to you.
There can be a whole area in the main cities with these set traders inside there shops or tents, so its organized and not cluttered. One section for vendors selling raw material, another for crafted goods. Crafters can be know for selling to one specific shop and even pay a little extra for a shop keeper to advertise there product in a /say when ppl interact with the trader.
That would be my idea of player shops that work , gives you the feeling of bargain hunting while giving freedom to the crafters and economy.
Edited by: kingmutez
about 1 year ago