Please remove 6 hour cool down for Hard Mode instances.

Tenkuro Profile Options #1

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Dear Enmasse,

The casual players kindly asks that you remove the 6 hour cool down so that we can play more on the weekends. I am sure many guilds are experiencing the same problems as my guild. We all work full time so we can't come on everyday. When we get on the weekend, we play a lot and would like to be able to do farm Hard Mode instances for fanesteel.

The way it is right now, it would take us over a year just to get 300 fanesteel per person. Please stop limiting us and let us do what we enjoy doing.

Thank you.

Signed,

A Fan of TERA
Seyon Profile Options #2

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Xyaie Lvl.60
Tempest Reach (PVE)
Castanic Sorcerer
i find this rather interesting. usually things like lockouts/cooldowns are in place to slow down the hardcore gamer so the casual dosnt get left behind. because if you can only do it once per day, but someone with unlimited time could do it 4, he is only getting it 4 times as fast. vs with no CD you could maybe do it 2 times a day, while he could do it 18ish :P
PhillipVIII Profile Options #3

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That's what happen when they go for the generic model of the mmo.
ReiKoji Profile Options #4

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I submitted that instead of having an hourly wait, each instance should have a daily limit instead.
Seyon Profile Options #5

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Xyaie Lvl.60
Tempest Reach (PVE)
Castanic Sorcerer
ReiKoji on 07/05/2012, 08:09 PM - view
I submitted that instead of having an hourly wait, each instance should have a daily limit instead.


110% support this

edit: given, if it was twice a day for instance it still wouldnt help the OP much.

now if it was like 14 times a week or something.. but then we are sounding like another MMO
Edited by: Seyon 11 months ago
ReiKoji Profile Options #6

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3 times
draakdorei Profile Options #7

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You probably won't like the new instance times then...

Argon Meliditha
entry at lvl 60, normal mode GS 142, hard mode GS 146
cooldown: normal - 2hrs, hard - 6hrs
rewards: Superior T14 Meldita series equipment

Shandra Manaya
entry at lvl 60 or above, no modes available, recommended GS 153
cooldown: instance can be entered once a day
rewards: Superior T14 Shandra Manaya series equipment

Shiruka Passage
first entry via automatically assigned lvl 60 quest, recommended GS 147
cooldown: instance can be entered 3 times a day
rewards: depending on your score and how many phases have been completed, tokens can be exchanged for new masterwork glyphs at the designated NPCs
ReiKoji Profile Options #8

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draakdorei on 07/05/2012, 08:40 PM - view
You probably won't like the new instance times then...

Argon Meliditha
entry at lvl 60, normal mode GS 142, hard mode GS 146
cooldown: normal - 2hrs, hard - 6hrs
rewards: Superior T14 Meldita series equipment

Shandra Manaya
entry at lvl 60 or above, no modes available, recommended GS 153
cooldown: instance can be entered once a day
rewards: Superior T14 Shandra Manaya series equipment

Shiruka Passage
first entry via automatically assigned lvl 60 quest, recommended GS 147
cooldown: instance can be entered 3 times a day
rewards: depending on your score and how many phases have been completed, tokens can be exchanged for new masterwork glyphs at the designated NPCs


They have Shiruka Passage done right. Argon Meliditha should have the same limit for the hard mode: 3. Fane and Balders HM should also have 3 per day. Every instance should just have a daily limit based on what the current cooldown and drop rate is.
Edited by: ReiKoji 11 months ago