Please tell us what you intend for crafting

Sostratos Profile Options #1

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Crafting as it stands is half of a system. By failing to include skill quests for players to level up crafting, you've turned the entire system into a nightmarish money sink and grind that few people will ever suffer through. This is not acceptable, because right now that broken crafting system is required for anyone who wants their end-game gear.

En Masse impressed me in the later stages of beta leading up to release because they seemed to understand how important communication is when it comes to keeping players happy. I find it much easier to be patient when I know an issue is being worked on, but we haven't heard anything at all about what you plan to do to address player concerns, or even if you plan to do anything at all. Help us out here a little! A lot of us just want to hear that you know something needs to be done and are working on it. Instead, all we get is silence.
Tman229 Profile Options #2

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There has to be something big coming with the crafting. I can't imagine them crippling it and keeping silent this long and taking heat to announce something small and receive even more heat. I thought I remember that there is suppose to be an announce this week so i'm hoping part of it is about crafting. If not, then we have to see for QoA2. If nothing then.... well.... EME deserves all the hate they get after that.
Qilong Profile Options #3

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Sostratos on 06/11/2012, 11:04 AM - view
Crafting as it stands is half of a system. By failing to include skill quests for players to level up crafting, you've turned the entire system into a nightmarish money sink and grind that few people will ever suffer through. This is not acceptable, because right now that broken crafting system is required for anyone who wants their end-game gear.


Few people are supposed to "suffer through" the process of leveling crafting. It is designed for two purposes:

1. To allow large groups to invest toward a chosen few to provide to the group each individual crafting mastery. Such groups pool collected resources overtime, thus reducing actual costs and increasing the likelihood that groups become geared by increasing the speed at which materials gathered for endgame "best in slot" pieces are made.
2. To allow a single player something to work towards over time as he/she levels or progresses through other content, until such a time that this can be achieved by that player. This might be more satisfying, or reward.

What it is NOT purposed towards:

1. Entitled individuals.
2. People who are bored. (Well, in a way, it is, but you should be out there farming gold or mats, not complaining about how you want max crafting NOW.)
3. People who think that any secondary or tertiary aspect of the game is required for each individual to master, much like how crafting worked in WoW. Contrast to how crafting worked in FFXI, where (as in TERA) only a very few players ever got their crafting up to a point that they could make the "best stuff" they could. And in that game, stuff BROKE during the crafting process, just as how RO stuff BROKE during enchanting.

This game has been out for less than two months, and people have been complaining about the difficulty of crafting since BEFORE the game was a week old after live -- mon Dieu!

(I'm ambivalent on the matter of crafting quests, as I have no experience with them, and would rather craft the hard way anyway.)
GreenEyedMonster Profile Options #4

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Qilong on 06/11/2012, 11:46 AM - view
Sostratos on 06/11/2012, 11:04 AM
Crafting as it stands is half of a system. By failing to include skill quests for players to level up crafting, you've turned the entire system into a nightmarish money sink and grind that few people will ever suffer through. This is not acceptable, because right now that broken crafting system is required for anyone who wants their end-game gear.


Few people are supposed to "suffer through" the process of leveling crafting. It is designed for two purposes:

1. To allow large groups to invest toward a chosen few to provide to the group each individual crafting mastery. Such groups pool collected resources overtime, thus reducing actual costs and increasing the likelihood that groups become geared by increasing the speed at which materials gathered for endgame "best in slot" pieces are made.
2. To allow a single player something to work towards over time as he/she levels or progresses through other content, until such a time that this can be achieved by that player. This might be more satisfying, or reward.

What it is NOT purposed towards:

1. Entitled individuals.
2. People who are bored. (Well, in a way, it is, but you should be out there farming gold or mats, not complaining about how you want max crafting NOW.)
3. People who think that any secondary or tertiary aspect of the game is required for each individual to master, much like how crafting worked in WoW. Contrast to how crafting worked in FFXI, where (as in TERA) only a very few players ever got their crafting up to a point that they could make the "best stuff" they could. And in that game, stuff BROKE during the crafting process, just as how RO stuff BROKE during enchanting.

This game has been out for less than two months, and people have been complaining about the difficulty of crafting since BEFORE the game was a week old after live -- mon Dieu!

(I'm ambivalent on the matter of crafting quests, as I have no experience with them, and would rather craft the hard way anyway.)


I've never seen someone polish poo to a shine before. That is a really trolly response, I know, but goodness.

That entitled individuals remark was a great passive aggressive blow btw. Very well played.

Pepperzine Profile Options #5

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+1 to OP
bearmans Profile Options #6

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Maybe they'll make it easier.

For now, if you take it one day at a time, it's very managable. I maxed my WS, completely unaided, in under 2 weeks of fairly casual farming. It's only a mountain when you're at the bottom. For now, either wait if you can't be assed, or get off of it and start making progress instead of whining.

Honestly, I wouldn't even complain about the difficulty- just the fact that for all that work, I got 4 recipes worth a damn. There really should be more variety in craftable templates, or at least the ability to craft t13 enchant trash. I feel bad for people who go through all that under the presumption doing so will actually make them valuable to the community- the people who have the money or mats to craft final-tier equipment are scarcer than 410 crafters themselves.
Qilong Profile Options #7

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GreenEyedMonster on 06/11/2012, 11:55 AM - view
I've never seen someone polish poo to a shine before. That is a really trolly response, I know, but goodness.

That entitled individuals remark was a great passive aggressive blow btw. Very well played.


The quoted individual presumes I care FOR the current crafting system, and that I favor the situation where it stands. What I described is where the perspective of the designers of the system (Bluehole Studios) placed emphasis, and I likened it to a system in another Asian MMORPG in which much the same (but worse) is also employed. One will note that FFXI has been running in that vein for YEARS, and is still not "free to play." I did not place any personal stakes in the matter.

The entitled comment is certainly deserved, however, but not in the quoted individual's favor: For the reasons listed, many games function well with only a few able to achieve certain degrees of success in certain arenas where others fear or are unable to tread. This is also true of ANY MMORPG (such as those who complained during WoW's early Cataclysm that heroics were "too hard," and that raiding was "inaccessible," and who were then granted their desire for "easier" content, to the dismay of the harder core players).

I think I am right to call players who want things made easier for them "entitled," because that's what they think they are: Deserving of having the game be what they feel it should be.

Take an objective step backwards and think.
Sostratos Profile Options #8

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Here's the thing, though. You're wrong. The crafting system we have is only half of the system Bluehole designed, the other half consisting of skill quests. The quests, which are missing from their tab on all guild quest boards, are how you are intended to raise craft skills past 250.
mrjak01 Profile Options #9

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I'd like to see the craft system modeled on Lineage 2.
ReiKoji Profile Options #10

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Qilong on 06/11/2012, 11:46 AM - view
Sostratos on 06/11/2012, 11:04 AM
Crafting as it stands is half of a system. By failing to include skill quests for players to level up crafting, you've turned the entire system into a nightmarish money sink and grind that few people will ever suffer through. This is not acceptable, because right now that broken crafting system is required for anyone who wants their end-game gear.


Few people are supposed to "suffer through" the process of leveling crafting. It is designed for two purposes:

1. To allow large groups to invest toward a chosen few to provide to the group each individual crafting mastery. Such groups pool collected resources overtime, thus reducing actual costs and increasing the likelihood that groups become geared by increasing the speed at which materials gathered for endgame "best in slot" pieces are made.
2. To allow a single player something to work towards over time as he/she levels or progresses through other content, until such a time that this can be achieved by that player. This might be more satisfying, or reward.

What it is NOT purposed towards:

1. Entitled individuals.
2. People who are bored. (Well, in a way, it is, but you should be out there farming gold or mats, not complaining about how you want max crafting NOW.)
3. People who think that any secondary or tertiary aspect of the game is required for each individual to master, much like how crafting worked in WoW. Contrast to how crafting worked in FFXI, where (as in TERA) only a very few players ever got their crafting up to a point that they could make the "best stuff" they could. And in that game, stuff BROKE during the crafting process, just as how RO stuff BROKE during enchanting.

This game has been out for less than two months, and people have been complaining about the difficulty of crafting since BEFORE the game was a week old after live -- mon Dieu!

(I'm ambivalent on the matter of crafting quests, as I have no experience with them, and would rather craft the hard way anyway.)


If k-tera didn't have the crafting quests, the very same quests they removed prior to OBT with no reason given and nothing in any patch notes about their removal, this post would be valid.
Edited by: ReiKoji 12 months ago