Holy f*ck...how can you post in most of these same exact threads and still not understand that Cross-server mechanics affect everyone on the server whether they use the tool or not?
Jesus, get a clue, buy a vowel, use a lifeline...something.
How can you not understand that your opinion is not gospel truth, in fact I would say judging on the prevalence of LFD cross server tools, the reality is that its a good thing. And people may have bad experiences with it, but people have bad experience with chat spammed groups as well. All the LFD does is make it easier to get groups and get content.
Here's a good question, how many of the people voting 'yes' are only doing it because they want SOME KIND of LFD in the game?
In every single thread about this debate, most of the people who post do so with the assumption that the debate is "LFD or no LFD" and that is not the case at all.
You guys get most of your support from people who don't understand what's being debated.
Cross Server LFD and battlegrounds resulted in me losing interest in the community. Convenient for dungeons? Yeah, but I lose that whole enjoyment of actually playing with friends. Eventually I just stopped talking to anyone in game. Joined some level 25 guild that I do not know a single person in, and now I log in, do my weekly dungeons and raids and log off without saying anything to anyone.
The game is 100% more boring now because of that.
In-server LFDs provide the same conveniences with little to no downside. But that extra few minutes makes the "Me, Myself, Me and ME" players go bat-sh*t crazy and fight for a potentially cancerous mechanic to save them a few minutes.
It's disgusting, and everyone from EME I've talked to in e-mails about this agrees with me. Even the WoW Devs who first implemented this system when interviewed admit it was a mistake and wish they hadn't because of what it did to the community as a whole.
But whatever, it's not going to get through to people "Prove it's bad for community! Experience doesn't count!" will always be the response, and when Tera's community goes down the toilet, they'll still be happy because their gear slot-machine is still ticking away and they don't have to talk to anyone.
I think that while TERA experiences the inflation of players that come with a game's launch, cross-server LFD will not really be necessary. LFG channels on any given server should be booming for quite a while as people level up and want to experience the new content. However, as the game ages, LFD can be a great way to keep from having to merge servers (though it's not a great way to foster the community). In my opinion, LFD should be a card that they do not play until the time is right.
cross server LFG or battlegrounds is the worst idea of any mmo. unless it is server vs server pvp.
server community is what made any mmo great.
i vote no to any cross server groups
i vote no to any transfers