Priest Buff... Can I have class change?

IMercury Profile Options #1

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Lord.Longhammer Lvl.60
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I love Mystic, its amazing nothing do I love more in this game. Although after seeing the priest buffs I ask myself what is the point of being a mystic? Well, let me break it down. We have smaller heals can't cleanse the whole group. Its okay I like the challenge, but now with the new buffs there is no reason at all to be a Mystic.
The upper hand the Mystic had was that we could give out mana to groups and our "Crit Aura". After the update Priests will give out more mana than Mystics and the buffs priests give are arguably better than Mystics so I ask you. What is the Benefit of keep Mystics even in the game?

Mystic Cons
-Smaller Heals
-Non AoE cleanse
-Less damage than priest

Mystic Pros
-Gives mana (Will be less that priest)
-Gives buffs ( Worse than Priest)
-Blink
-Crowd Control


/end Rant, Post feedback thanks for reading =)
HiFi Profile Options #2

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Class change you say?
1. Exit to character select screen
2. Click on "create character"
3. When it asks for class, select priest
4. Enjoy
Koroem Profile Options #3

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Congrats on making a thread whining over something most people have no clue what you are talking about. How about a link to a post or a quote of whatever you feel the issue is? Thanks.
IMercury Profile Options #4

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https://forum.tera-europe.com/showthread.php?t=110917

The forums that they actually tell people stuff. Also, if you read wasn't whining was stating an opinion based on realistic facts and asked for feed back. You're not really helping any so if you dont have feed back on the issue please remove yourself. I do realize this is for Ktera trying to get feedback so a problem like this doesn't arise in NA Tera.
Edited by: IMercury 11 months ago
Koroem Profile Options #5

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IMercury on 07/05/2012, 05:00 PM - view
https://forum.tera-europe.com/showthread.php?t=110917

The forums that they actually tell people stuff. Also, if you read wasn't whining was stating an opinion based on realistic facts and asked for feed back. You're not really helping any so if you dont have feed back on the issue please remove yourself.


Thank you. Sorry you are upset, but I'm very happy I rolled a priest now. MP return was the one area I felt like priest was severely lacking, but this new glyph will help tremendously. It won't be as versatile as orbs, that's for sure, because you will have to choose between using it for decent healing or marginal MP return. It does give priests more flexibility though and will make them less of a pass over class when compared to Mystic crit buffs.

EDIT Also for comparison:
Mystic MP mote is 639 MP on a 5 second cooldown and Aura is 20 mp/s right?
So figure 739 mp if it is use and consumed on cool down? Fair enough?

Priest is 50mp for 5 seconds on a 12 second cool down with no glyph. so 250mp every 12 seconds. 6 seconds with the 20% duration increase glyph and it is 300mp every 12 seconds.
That is in a targeted area 10m from the caster that people can move out of. In some situations that is better than dropping a mote, but not always. Motes will still have more versatility as a preset location drop to be used when needed freeing up time for other actions.

On top of that priests get mana charge which is on an 8 second cool down (not to mention the charge time) and max it can restore to party member with best glyphs is like what 414mp?

Someone better at math than me can figure out the over time application but it looks, in simplistic terms that :

Mystic 739 mp party return every 5 seconds in best case situation.
Priest 714 mp party return every 10-12 seconds (need someone better at math to figure cool downs and charge times)

Given that line of thought, assuming I'm correct, mystic mp abilities still seem better than priests. Plus mystic motes are burst return, not over time like the priest's will be.
Edited by: Koroem 11 months ago
IMercury Profile Options #6

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Koroem on 07/05/2012, 05:15 PM - view
IMercury on 07/05/2012, 05:00 PM
https://forum.tera-europe.com/showthread.php?t=110917

The forums that they actually tell people stuff. Also, if you read wasn't whining was stating an opinion based on realistic facts and asked for feed back. You're not really helping any so if you dont have feed back on the issue please remove yourself.


Thank you. Sorry you are upset, but I'm very happy I rolled a priest now. MP return was the one area I felt like priest was severely lacking, but this new glyph will help tremendously. It won't be as versatile as orbs, that's for sure, because you will have to choose between using it for decent healing or marginal MP return. It does give priests more flexibility though and will make them less of a pass over class when compared to Mystic crit buffs.


The lacking with mana return on a Priest though is what I felt was what actually made a balance for the lacking in heals. Though with it more balanced I don't feel that the lack in heals makes up for the mana given. Also, I feel a 20% buff to Totem isn't substantial enough to make a difference. Its a 65 larger heal which makes the total up to roughly 405hp return every second. It does give a shield buff for 4.5kish? for about 5seconds. As opposed to the Priest one that gives 15kish. Just seems like they're buffing the wrong class.
Koroem Profile Options #7

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Please read my edit above as well.

While i agree with you that it did set the Mystic apart from the priest, lacking mp return was a pretty big gap in the priest skill set, and really put many in a situation to completely overlook the priest in high dps requirement situations. This gap has been somewhat closed. Perhaps Mystics need a bit more in the heal department, I dunno.
CrazedGamer Profile Options #8

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I'm a mystic :( I gave up on the class at 56. I can knida agree with him.
Edited by: CrazedGamer 11 months ago
IMercury Profile Options #9

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Although, we might need a little in the healing department I don't have an issue really healing anything in game is the thing. So any real healing buffs would be not needed. Possible buff help would be maybe:
-A self heal
-Better group shield
-Another possible Aura
-Another pet that would give party buffs
everyone Profile Options #10

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Did you just write a page full of ranting over this line?!

"Glyph of Spirit - Restorative Burst | All allies stepping into the burst will also regain 50MP every second | Glyph Points 5"

Assuming it even survives kTera, a glyph that

1. gives a mere 4% more MP per second averaged out if used ALL the time, i.e. 20.833MP vs 20MP
2. Mystic's Aura of the Tenacious can be on all the time, Priest's Resto Burst can only be used every 12 seconds at most and has to be actively used (yes Priests are a bit busy like any other healer) and Resto Burst is most certainly not their goto spell in many situations.
3. Mystic's aura has 20m range, Priest's spell has 4m range (!)
4. Priest's Resto Burst instantly costs a whopping 1100 Mana, Mystic's aura would have to be up for over 1 minute and 30s to achieve the equivalent mana cost (!), maybe even longer if glyphed.
5. Mystics are already personal mana batteries with their other spells without being turned into a group battery with that always on Aura. So, the mana cost for the Aura is not even noticeable.

Then on top of all that it costs 5 precious glyph points for a Priest to get while the equivalent costs Mystic nothing.

Finally, to cap it off there is nothing even close to the Mystic superbuff crit Aura of the Merciless!

Mystic are endgame *beasts* and this glyph changes little. The only terrible part of Mystic class is simply getting to the endgame and the broken non-support spells.

Note. The glyph is even inline with the whole style of a Priest which is reactive and spot support, as opposed to Mystic's generally proactive and HoT/indirect support. Clearly, whoever designs the Priest has half a brain. It is just a shame the same could not be said of some of the other classes...
Edited by: everyone 11 months ago