tormeanted
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#11
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Even with all these buffs to the priest, the mystic is still far superior.
It can drop infinite mana and health on the ground, and heal and replenish mana with those pre-dropped balls the whole fight without doing anything.
It's rez link also allows another player a free rez without the mystic doing anything.
So mystic can basically bunny hop around and stay alive and not heal or do anything important at the same time. WAY!! OO!!!!PPPP!!!!!
Mystic needs some major nerfs, still. I'd say don't let anyone in combat use any balls made before combat began. Force the mystic to make these during the fight. Teleport is too strong, nerf mystic combat speed to 50% normal to make up for it. Limit the amount of balls to 3 on the ground at any one time. Not 3 of each kind but 3 total.
Even with those nerfs mystic is still way op, but it's a start.
Take the nerf bat and sitck it up the mystics butt, and pound all day and night, and get this class at least back close to reality...
It can drop infinite mana and health on the ground, and heal and replenish mana with those pre-dropped balls the whole fight without doing anything.
It's rez link also allows another player a free rez without the mystic doing anything.
So mystic can basically bunny hop around and stay alive and not heal or do anything important at the same time. WAY!! OO!!!!PPPP!!!!!
Mystic needs some major nerfs, still. I'd say don't let anyone in combat use any balls made before combat began. Force the mystic to make these during the fight. Teleport is too strong, nerf mystic combat speed to 50% normal to make up for it. Limit the amount of balls to 3 on the ground at any one time. Not 3 of each kind but 3 total.
Even with those nerfs mystic is still way op, but it's a start.
Take the nerf bat and sitck it up the mystics butt, and pound all day and night, and get this class at least back close to reality...