Pharys
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#1
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This is not a complain thread. It's regarding the mechanics of the summon party spell that makes it pretty much useless.
As a priest I like to use all my spells and I participate in many guild instance runs. As all priests know, this spell is currently useless as it only allows the priest to summon party members when they are WITHIN THE SAME PROVINCE.
Well, if I need to summon a player from Velika to Dragonfall (For an isntance run, for example), said player has to FIRST fly to Allemantheia, then FLY to Dragonfall and only then they become eligible for a summon. Needless to say at this point, its easier for them to go to the teleport master and jump to the nearest teleport point, completely ignoring my spell.
I will not even go into scrolls that also teleport a player directly to the entrance of an instance.
I mean, unless I am missing the point, this spell seems quite useless and I don't see how expanding it's reach would cause any kind of balance issue.
I would appreciate fellow priests feedback on this issue.
As a priest I like to use all my spells and I participate in many guild instance runs. As all priests know, this spell is currently useless as it only allows the priest to summon party members when they are WITHIN THE SAME PROVINCE.
Well, if I need to summon a player from Velika to Dragonfall (For an isntance run, for example), said player has to FIRST fly to Allemantheia, then FLY to Dragonfall and only then they become eligible for a summon. Needless to say at this point, its easier for them to go to the teleport master and jump to the nearest teleport point, completely ignoring my spell.
I will not even go into scrolls that also teleport a player directly to the entrance of an instance.
I mean, unless I am missing the point, this spell seems quite useless and I don't see how expanding it's reach would cause any kind of balance issue.
I would appreciate fellow priests feedback on this issue.