Yargnit
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#1
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As someone who loved the closed beta, the new prologue made me want to cancel my pre-order almost immediately. I didn't obviously because I knew eventually I'd get done with it and back to the real game, but for a first impression to new players it is game-killingly bad and confusing.
There's a reason games start the player with a couple skills at most and then quickly introduce the rest of them in the early levels. It gives the player a chance to see what each skill does, and to arrange their hotbars as they'd like as they get them. Even having played the class I picked in beta, poping into the prologue with all my hotbar buttons filled made me go WTF is with all these buttons, wheres my main attack, where's my heal?
It's just too far too many abilities to just throw a new player at once. People new to MMO's will get overwhelmed by the large number of skills, and veteran MMO players will be frustrated having all their hotbars already full so they can't re-arrange them. The only people who will be able to understand at all are the people who have already played the class in beta passed level 20, and those people are obviously not the target audience for the prologue anyways.
I was told by someone one i reached the island I could have skipped the prologue, why at the very least was this not a gigantic button during the entire time that flased saying "SKIP ME!"?
Please look at fixing this before launch (preferably before OB opens to everyone who didn't preorder tomorrow) or I fear you'll lose a lot of people before they even hit the starter island.
There's a reason games start the player with a couple skills at most and then quickly introduce the rest of them in the early levels. It gives the player a chance to see what each skill does, and to arrange their hotbars as they'd like as they get them. Even having played the class I picked in beta, poping into the prologue with all my hotbar buttons filled made me go WTF is with all these buttons, wheres my main attack, where's my heal?
It's just too far too many abilities to just throw a new player at once. People new to MMO's will get overwhelmed by the large number of skills, and veteran MMO players will be frustrated having all their hotbars already full so they can't re-arrange them. The only people who will be able to understand at all are the people who have already played the class in beta passed level 20, and those people are obviously not the target audience for the prologue anyways.
I was told by someone one i reached the island I could have skipped the prologue, why at the very least was this not a gigantic button during the entire time that flased saying "SKIP ME!"?
Please look at fixing this before launch (preferably before OB opens to everyone who didn't preorder tomorrow) or I fear you'll lose a lot of people before they even hit the starter island.