Sadly, I think you're missing the point. DPS stands for damage per second. This is calculated by finding the amount of health of an opponent(probably a BAM) and dividing it by the length of time in seconds to kill the opponent. This can be done wit ha stopwatch for any encounter. So there you go, I have a stopwatch and I can read monster health, proof there is a DPS meter. If you think because there is not a program yet created for tera to do this that it wont be measured you are sadly mistaken.
crits don't go off at the same rate every single time.
kill 100 bams, in the same amount of time, right on the last millisecond, or this method has more holes then swiss cheese.
A controlled study only works for this problem by finding an average within a range of variables. You need to do this by changing the gear set up so that crit rate and power are absolutes at different levels. Calculating time, mob HP, crit resistance of the target, number of strikes, and what strikes are being used (I prefer combo attack, it's giving me normalized 4-6k crits as a Slayer in Blues/Greens at 32, but I've not averaged it, using a stationary duel partner with known crit resist), you then change the crit variables on the same number of mobs. The control is NO gear save sword against similar targets.
This, by the way, is how REAL men test their efficacy.
It's also an obvious troll. "Pro" and "Nub" are decidedly weighted terms, as is an apparent auto-kick function. As if. ACT is supposed to be wholly external, but this operates internally? HAHAHAHA
it is obviously put in there with paint or photoshop :P fake picture is fake.
No! My friend plays Korea. I used to play cos they gave me 8 KSSN's. They are so awesome that they all learn English just to use this DPS meter. Picture is taken from Bluehole Staff's hard drive.
If they don't put damage meters in the game, it will fail quickly! I'm not going to play this game for more than a month if I don't get a damage meter. End of story.
Sadly, I think you're missing the point. DPS stands for damage per second. This is calculated by finding the amount of health of an opponent(probably a BAM) and dividing it by the length of time in seconds to kill the opponent. This can be done wit ha stopwatch for any encounter. So there you go, I have a stopwatch and I can read monster health, proof there is a DPS meter. If you think because there is not a program yet created for tera to do this that it wont be measured you are sadly mistaken.
crits don't go off at the same rate every single time.
kill 100 bams, in the same amount of time, right on the last millisecond, or this method has more holes then swiss cheese.
A controlled study only works for this problem by finding an average within a range of variables. You need to do this by changing the gear set up so that crit rate and power are absolutes at different levels. Calculating time, mob HP, crit resistance of the target, number of strikes, and what strikes are being used (I prefer combo attack, it's giving me normalized 4-6k crits as a Slayer in Blues/Greens at 32, but I've not averaged it, using a stationary duel partner with known crit resist), you then change the crit variables on the same number of mobs. The control is NO gear save sword against similar targets.
This, by the way, is how REAL men test their efficacy.
My first instinct is to say damn right, but my honor as a programmer forces me to admit writing a short script to do the exact same thing would be more efficient. However, I still find it pathetic that people keep whining about there being no DPS meter. If you really want to know your DPS that badly, write your own DPS meter. Honestly, it's not that hard.