DrakeDragon
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Zeig on 04/27/2012, 10:17 AM - view
i'm gunna call BS on the programmer bit.
anyone real programmer who has worked specifically on games, know it isn't just a small script, more os 5+ large scripts, that require massive bug testing and capability testing, among other things.
one of the main things would to make sure it doesn't effect the core files at all, and if it is to be placed in all manners, such as raid groups, small groups, and other such things, it would need to be heavily tested.
"one small script"...i call BS.
Speaking as a game scripter.
Qilong on 04/27/2012, 10:13 AMDrakeDragon on 04/27/2012, 10:03 AMHuxer on 04/27/2012, 08:56 AMSadly, I think you're missing the point. DPS stands for damage per second. This is calculated by finding the amount of health of an opponent(probably a BAM) and dividing it by the length of time in seconds to kill the opponent. This can be done wit ha stopwatch for any encounter. So there you go, I have a stopwatch and I can read monster health, proof there is a DPS meter. If you think because there is not a program yet created for tera to do this that it wont be measured you are sadly mistaken.
crits don't go off at the same rate every single time.
kill 100 bams, in the same amount of time, right on the last millisecond, or this method has more holes then swiss cheese.
A controlled study only works for this problem by finding an average within a range of variables. You need to do this by changing the gear set up so that crit rate and power are absolutes at different levels. Calculating time, mob HP, crit resistance of the target, number of strikes, and what strikes are being used (I prefer combo attack, it's giving me normalized 4-6k crits as a Slayer in Blues/Greens at 32, but I've not averaged it, using a stationary duel partner with known crit resist), you then change the crit variables on the same number of mobs. The control is NO gear save sword against similar targets.
This, by the way, is how REAL men test their efficacy.
My first instinct is to say damn right, but my honor as a programmer forces me to admit writing a short script to do the exact same thing would be more efficient. However, I still find it pathetic that people keep whining about there being no DPS meter. If you really want to know your DPS that badly, write your own DPS meter. Honestly, it's not that hard.
i'm gunna call BS on the programmer bit.
anyone real programmer who has worked specifically on games, know it isn't just a small script, more os 5+ large scripts, that require massive bug testing and capability testing, among other things.
one of the main things would to make sure it doesn't effect the core files at all, and if it is to be placed in all manners, such as raid groups, small groups, and other such things, it would need to be heavily tested.
"one small script"...i call BS.
Speaking as a game scripter.