My friends and I are looking at this game, in the hopes that it goes in a direction back towards a hardcore mmo.
The one thing that we have found during the beta, playing on a pvp server, is that there is still really no balance for players who are leveling vs those who are capped in the questing areas.
You will get those who will say that a lvl 27 attacking and slaughtering a lvl 12 in 2 hits is pvp. I disagree. This is not what pvp was meant to be. PvP is about pitting your skills with your class against the skills of the player you are fighting, using the mechanics of your character to it's fullest potential, and of course, on occasion getting very lucky.
Everquest 2 had the right idea for open world pvp combat in it's games, and I think that the outlaw system has the right idea but needs a polish. What needs to be changed is that there need to be bracket ranges for pvp in open world. For example:
Players 11 - 16 are the only ones that can attack each other in open pvp world scenarios. If they chose to toggle the outlaw option, then they can be attacked by any level.
And so on for the brackets until cap. This is not meant to say i don't enjoy pvp as i do, but i do not seriously see how a cap level, in this case a 27 attacking a 12 is pvp. I truly don't. Anyone who argues that this is pvp, is merely enjoying the fact and enjoying strokin their pud over the fact they can 2 shot someone, instead of being faced with a real challenge.
Right now if you get bored of being ganked, you just switch channels, and keep channel hoping. I don't think this is what the dev's intended either, and if you have players doing that then that should be an indication that there might need to be some kind of bracket or level capping to curb the ganking from maxed level players over low levels.
Hope dev's take a look at this....otherwise fully enjoying the game thus far.
The one thing that we have found during the beta, playing on a pvp server, is that there is still really no balance for players who are leveling vs those who are capped in the questing areas.
You will get those who will say that a lvl 27 attacking and slaughtering a lvl 12 in 2 hits is pvp. I disagree. This is not what pvp was meant to be. PvP is about pitting your skills with your class against the skills of the player you are fighting, using the mechanics of your character to it's fullest potential, and of course, on occasion getting very lucky.
Everquest 2 had the right idea for open world pvp combat in it's games, and I think that the outlaw system has the right idea but needs a polish. What needs to be changed is that there need to be bracket ranges for pvp in open world. For example:
Players 11 - 16 are the only ones that can attack each other in open pvp world scenarios. If they chose to toggle the outlaw option, then they can be attacked by any level.
And so on for the brackets until cap. This is not meant to say i don't enjoy pvp as i do, but i do not seriously see how a cap level, in this case a 27 attacking a 12 is pvp. I truly don't. Anyone who argues that this is pvp, is merely enjoying the fact and enjoying strokin their pud over the fact they can 2 shot someone, instead of being faced with a real challenge.
Right now if you get bored of being ganked, you just switch channels, and keep channel hoping. I don't think this is what the dev's intended either, and if you have players doing that then that should be an indication that there might need to be some kind of bracket or level capping to curb the ganking from maxed level players over low levels.
Hope dev's take a look at this....otherwise fully enjoying the game thus far.