PvP Gear - PvE gear, and Battle-Grounds

RobertVontes Profile Options #1

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Robert.Vontes Lvl.60
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Okay, this will have many people arguing on this subject and there are a lot of different ideals to it, please try to keep this forum as civil as possible.


First ill start with the PvP gear, I think it should not in anyway give bonuses to Player vs player IE negating dmg of a player or Increasing dmg on a player, it should only be an alternative set to PvE items. i feel like if im decked out in golds i worked hard in PvE for and some random joe comes along in pvp gear whoops my [filtered] because said gear is just better to fight me in is completely and utterly retarded. PvP gear should by no means give the other player and advantage. unless its just plain better than what the guy hes fighting has.

Battle-Grounds: Battle grounds has and will destroy open world pvp. Has done so in many games especially when you get rewards from it, You sit there at max lvl staring at the sky queuing up. no longer leaving the city no longer meeting people in the field of battle or creating extremely fun battles out in the world. Now i do understand the PvE servers point in that will be there only means of PvP fun, but i also heard there will be GvG for you guys and im sure there can be alternative solutions to that problem instead of the BG system. i know plenty of people who rather do open world pvp any day than sitting in town like a turkey and queing up for the same old scenarios over and over, it takes away from the game and the lands will be wastelands in the end.
Edited by: RobertVontes about 1 year ago - Reason: I would appreciate if everyone would read the idea's on this matter that everyone has, and make valid arguments or if you agree and have something else in mind to add it and try to share this thread so it gets noticed, that this is an upcoming issue many
MadcatGTs Profile Options #2

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No use fighting it. Ones already in the game and the other will be going in. Nothing you can do will stop that. So you are just wasting time and baiting that massive pond of trolls we have.
RobertVontes Profile Options #3

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Robert.Vontes Lvl.60
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Sad days lie ahead for a lot of people if this is true. =/
Ashkari Profile Options #4

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RobertVontes on 04/12/2012, 02:22 PM
First ill start with the PvP gear, I think it should not in anyway give bonuses to Player vs player IE negating dmg of a player or Increasing dmg on a player, it should only be an alternative set to PvE items. i feel like if im decked out in golds i worked hard in PvE for and some random joe comes along in pvp gear whoops my [filtered] because said gear is just better to fight me in is completely and utterly retarded. PvP gear should by no means give the other player and advantage. unless its just plain better than what the guy hes fighting has.
You're proposing that there be one set of gear that works in PvP and PvE then, and the only difference is a name or an appearance, but the stats are equivalent as long as the item level is the same?

If that's the case, what would be the measure of how quickly and how far along you are able to go in quality of gear?

Let's say the intro gear at level 60 is item level 400 and the best gear is item level 500; to get a full set of item level 500 in a PvE setting you have to go through all the normal dungeons to gear yourself up and learn all the fights, then do the same thing in the hard modes. For argument's sake, let's say this takes 50 hours.

Would that mean that intro PvP gear should be item level 400 and the best PvP gear is item level 500? What would be the measurement of what lets you earn this gear? Time invested only? Rating requirements like an arena system in WoW? How much time spent in PvP is equivalent to time spent in PvE, since players are varied in skill and actions that would mean PvP is potentially harder than even hard mode dungeons?

While your idea seems sound in some ways, it creates quite a list of things that need to be worked out for a reasonable system to be fair. Even then the system will have its faults in comparison to what we have now.
MrDMajor Profile Options #5

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How does Battle Grounds stop people who want to do what you speak of from doing what you speak of? It only provides an option for people who WANT to do a formal match to do that. Yes?

I don't understand why people who have everything in place to do exactly what THEY (and those who share their views) want to do want to take away options from people who want to do something different claiming it will ruin what THEY want to do and get to do.

These "me me me, or the game will be ruined" threads gotta stop. It's mostly coming from PVP players and to be frank... that mentality and culture is what ruins game population and community. Not the features.
RobertVontes Profile Options #6

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Robert.Vontes Lvl.60
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Ashkari on 04/12/2012, 02:31 PM - view
RobertVontes on 04/12/2012, 02:22 PM
First ill start with the PvP gear, I think it should not in anyway give bonuses to Player vs player IE negating dmg of a player or Increasing dmg on a player, it should only be an alternative set to PvE items. i feel like if im decked out in golds i worked hard in PvE for and some random joe comes along in pvp gear whoops my [filtered] because said gear is just better to fight me in is completely and utterly retarded. PvP gear should by no means give the other player and advantage. unless its just plain better than what the guy hes fighting has.
You're proposing that there be one set of gear that works in PvP and PvE then, and the only difference is a name or an appearance, but the stats are equivalent as long as the item level is the same?

If that's the case, what would be the measure of how quickly and how far along you are able to go in quality of gear?

Let's say the intro gear at level 60 is item level 400 and the best gear is item level 500; to get a full set of item level 500 in a PvE setting you have to go through all the normal dungeons to gear yourself up and learn all the fights, then do the same thing in the hard modes. For argument's sake, let's say this takes 50 hours.

Would that mean that intro PvP gear should be item level 400 and the best PvP gear is item level 500? What would be the measurement of what lets you earn this gear? Time invested only? Rating requirements like an arena system in WoW? How much time spent in PvP is equivalent to time spent in PvE, since players are varied in skill and actions that would mean PvP is potentially harder than even hard mode dungeons?

While your idea seems sound in some ways, it creates quite a list of things that need to be worked out for a reasonable system to be fair. Even then the system will have its faults in comparison to what we have now.


This is one of the many problems PvP gear brings about in the first place, and will leave A lot of bad tastes in peoples mouths, it will be just like wow and the other mmo's in the end. PvP Gear if implemented Should be an alternative route to PvE items, if people dont wanna purely PvE or purely PvP. I and many others do enjoy both and get very frustrated when pvp gear comes into play and ruins alot of things. But even still if the player who does pure PvP decides to do some PvE on some random day, i believe he shouldn't be punished either. But he will be punished for not knowing the said dungeon as well as a PvE'r and will create a knowledge skill based set for each environment.

EDIT: Sorry i neglected to answer one of your topics, PvP is a choice such as PvE and the Difficulty lvl is something people accept in both area's even if said pure pvper were to accumulate the points and took a lot longer. thats a choice that they made
Edited by: RobertVontes about 1 year ago - Reason: Miss read some stuff and left out other things.
RobertVontes Profile Options #7

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Robert.Vontes Lvl.60
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MrDMajor on 04/12/2012, 02:35 PM - view
How does Battle Grounds stop people who want to do what you speak of from doing what you speak of? It only provides an option for people who WANT to do a formal match to do that. Yes?

I don't understand why people who have everything in place to do exactly what THEY (and those who share their views) want to do want to take away options from people who want to do something different claiming it will ruin what THEY want to do and get to do.

These "me me me, or the game will be ruined" threads gotta stop. It's mostly coming from PVP players and to be frank... that mentality and culture is what ruins game population and community. Not the features.


Battle grounds proved in the past to infact destroy alot of what people like, and it destroys alot of the lands, hence people never being out in the land anymore. it is true that alot of people do enjoy battlegrounds, but most people are forced to do bg's and in the end hardly participate in them, and there just honor grinding. BGs in the end will destroy OWPvP and that will be the only option to do any sort of pvp, thus many players are again... forced to play in bg's queing up like turkeys.
Sixteen Profile Options #8

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BGs don't destroy World PVP, zergs destroy World PVP. Battlegrounds have always promoted organized team play and are essential to creating and maintaining a PVP community. Stop trying to push "Everyone should like what I like" bull[filtered]. World PVP has too many variables to make it the official format of competitive PVP, it's just there for fun.
MrDMajor Profile Options #9

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RobertVontes on 04/12/2012, 02:46 PM - view
MrDMajor on 04/12/2012, 02:35 PM
How does Battle Grounds stop people who want to do what you speak of from doing what you speak of? It only provides an option for people who WANT to do a formal match to do that. Yes?

I don't understand why people who have everything in place to do exactly what THEY (and those who share their views) want to do want to take away options from people who want to do something different claiming it will ruin what THEY want to do and get to do.

These "me me me, or the game will be ruined" threads gotta stop. It's mostly coming from PVP players and to be frank... that mentality and culture is what ruins game population and community. Not the features.


Battle grounds proved in the past to infact destroy alot of what people like, and it destroys alot of the lands, hence people never being out in the land anymore. it is true that alot of people do enjoy battlegrounds, but most people are forced to do bg's and in the end hardly participate in them, and there just honor grinding. BGs in the end will destroy OWPvP and that will be the only option to do any sort of pvp, thus many players are again... forced to play in bg's queing up like turkeys.


What Past? NA TERA has a Past? Do Tell.

*NEWSFLASH* Not everyone wants what you want. Find people that are like you and do what you like with them. Nobody is forced to do anything. WTF?

Why does "Forced" and "Ruin" keeping getting thrown around when there are so many options?

Why don't you PVP Griefers just say what you mean:

"I DON'T LIKE when I can't prevent somebody from doing something else. You are taking away potential victims from me"

Those are personality issues. Not game issues. There is no forcing or ruining going on. Please cut it out.
FacelessProject Profile Options #10

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First I would like to point out that while in general I strongly dislike grinding Battle grounds for PVP gear I also do not hate alternatives for fun.

However the problem that battle grounds bring isn't that some people may actually enjoy the game play in them, it's simply that they are easy access reward churning systems.

No travel time, low wait times, High reward. These key features are what ruin the open world pvp aspect of TERA. Which rewards you for Open world pvp with: [____________]. That's right open world pvp rewards you with nothing, GvG doesn't quite fit into this.

Now I have heard that Guild missions can be used to turn in for PVP gear that ALLEVIATES a major issue with the BG's being option, but doesn't alleviate death of the overworld PVP scene, and certainly doesn't alleviate the very noticeable absence of players in the open world of tera. This is a major reason people do not want the LFD system in game either, It makes the game turn into something completely different, a giant instanced game with little to no community interaction or communication.

So while I cannot put forth a major argument yet or idea to replace PVP gear acquired through said system, I can offer a thought. Location dependent Battle grounds, No teleporting, and Overworld PVP tweeks.

[THE JUICY STUFF BELOW HERE]
I'll try to keep this short as I've already began to wall of text this.

Location dependent BG's are simple. Ride up to recruiters in the field in specific locations, they will Queue you for the battle ground only from their location. And the existing BG window can be related to BG availability / Instance cool downs if there are any associated with BG's. This also covers the No teleporting.

Tweaking over world PVP. This is a little harder, as a reward system for killing people would cause an incredible rampage of too much over world pvp, and worst yet the kind where you are farmed for points.

However the current PK system works fairly well for this and would only need one change, Defender vs attacker. Outlaw's turn red, and cry of the defender turns Gold! Defenders can still freely attack red name players But can earn PVP credits (which would be in good amount as OWpvp is still rarer) and the red player can freely earn said PVP points for killing a Defender player. the rewards are exponentially boosted for killing players within your level range, and killing players lower than you earns you a very small reward. However to keep people wanting to be evil, being red and Killing low level players in Defender declaration reaps a slightly more beneficial reward than vice versa (still get infamy for killing lowbies) and the higher your infamy the more you earn, and also the more you are worth to defenders.

I worded that fairly poorly as the idea kind of flowed as I wrote it but I don't think that is a terrible change to consider.