QoA part 2[Full Info]

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As always thanks to Cori over at TERA Europe for all of his hard work:

https://forum.tera-europe.com/showthread.php?t=110917

This is just information from the teaser site, expect more in-depth information about one week after the patch goes live in Korea.

Good morning everyone! NHN launched it's new teaser site for the upcoming update over in Korea, Queen of Argon Part 2. All in all, there is not much of really new information on the site and some are really vague, I will try to translate it as best and as fast as I can. Do note as this is a fan translation there might be some errors, these will be fixed once checked by some members who are on a more advanced level of korean:cool:

https://www.youtube.com/watch?v=xx4xQ5WwOSA&feature=player_embedded
teaser video


official poster[/CENTER]

Stamina System
This new resource, Stamina (ST) will help you in maintaining a better tanking and defensice position. With the Stamina Bar you'll have a new pool next to MP for skill usage. The pool has a fixed value of 1,200 ST. It slowly regenerates and and can be filled by attacking targets.

Warrior Changes

With the new Stamina Bar and a new set of skills, Warriors will be more reliable in their tanking role.

New Skills:

Cross Defence

Cross your swords to defend yourself from incoming frontal attacks. The maximum damage value that can be blocked depends on your equipment. Skill is used just like the Lancer's blocking skill, as long as you keep pressing the button, you will block.

Smokre Agressor Backstab

Summon a spirit from 15 meters that takes over your aggro and you stab the target in the back, stunning it briefly.

Rupture

Rotate your body and swing your blades at the enemy. Rupture uses the stacks to explode and debuff the target, debuffed enemies will take 25% more damage. The skill needs 5 stacks (Edge Systen) to be used, the more stacks you have the more damage you will make.

https://www.youtube.com/watch?v=jnowxi2URlM&feature=player_embedded

Lancer Changes

Overwhelm

Jump with your shield towards the target and slam it to the ground with a chance of knocking down the target. Overwhelm can be used faster after: Charging Lunge, Shield Barrage, Debilitate and Shield Counter .

Backstep

Quickly back up and out of harm's way. (Same skill as for Priests and Sorcerers)

https://www.youtube.com/watch?v=9xMFSQOhHig&feature=player_embedded

New Dungeons and Instances

Argon Meldithia

Can be found in the North-western part of Granarkus.







Shandra Manaya

Are you prepared to face the Queen?







Shiruka Passage

Has similar mechanics like the Temple of Temerity, defend the crystal, earn points for various rewards.







New Items and Rewards

New instance armor sets, new BG items and various new rewards for existing contents will be introduced (Nexus etc).

Shandra Manaya will drop tier 14 equipment called the Shandra Manaya Series.



Black Edition sets

Black Edition armor pieces can be bought with reputation points/tokens.



New Glyphs

42 new masterwork glyphs and 9 normal glyphs can be obtained through the Shiruka Passage instance (ToT mechanics again).

Warrior

Glyph of Power - Scythe | Increases power by 25% | Glyph Points 5
Glyph of Laceration - Backstab | reduced glyph point cost | Glyph Points 2
Glyph of the Swift - Pounce | reduced glyph point cost | Glyph Points 2
Glyph of Grounding - Poison Blade | Poison can be be applied twice | Glyph Points 3
Glyph of Endurance - Blade Draw | skill gives stack+1 | Glyph Points 3
Glyph of Power - Rupture | Increases power by 25% | Glyph Points 5
Glyph of the Pump - Cross Defence | 30% chance to increase strength by 15% for 10 seconds | Glyph Points 4
Glyph of Threat - Shadow Agressor: Backstab | Provides 20% additional aggro | Glyph Points 6

Lancer

Glyph of Lingering - Chained Leash | Increase effect duration by 50% | Glyph Points 4
Glyph of Spirit - Combo Attack | reduced glyph point cost | Glyph Points 3
Glyph of Threat - Shield Counter | reduced glyph point cost | Glyph Points 2
Glyph of Threat - Shield Barrage | Provides 200% additional aggro | Glyph Points 4
Glyph of Slowing - Spring Attack | 30% chance to slow down the attack speed of the target by 30% for 7 seconds | Glyph Points 3
Glyph of Power - Owerwhelm | Increases power by 25% | Glyph Points 5
Glyph of Energy - Backstep | Decreases cooldown by 30% | Glyph Points 3
Glyph of Will - Challenging Shout | Increases ST by 30% | Glyph Points 3
Glyph of Will - Shield Counter | Increases ST by 50% | Glyph Points 3
Glyph of Will - Second Wind | Increases ST recovery by 20% | Glyph Points 4
Glyph of Will - Stand Fast | Increases ST by 500 | Glyph Points 4

Slayer

Glyph of Power - Measured Slice | Increases power by 25% | Glyph Points 6
Glyph of Power - Fury Strike | reduced glyph point cost | Glyph Points 5
Glyph of Energy - Backstab | Decreases cooldown by 30% | Glyph Points 5
Glyph of Numbing - Distant Blade | 30% chance to decrease opponent's attack speed by 30% for 5 seconds | Glyph Points 5
Glyph of Powerlink - Headlong Rush | Increases the power of the skill Knockdown Strike by 25% | Glyph Points 4

Berserker

Glyph of Carving - Evasive Smash | Doubles the chance of a critical hit | Glyph Points 4
Glyph of Mindspark - Axe Block | reduced glyph point cost | Glyph Points 2
Glyph of Carving - Cyclone | reduced glyph point cost | Glyph Points 5
Glyph of Haste - Thunder Strike | charge speed increased by 25% | Glyph Points 4
Glyph of Persistance - Staggering Strike | 35% chance to eliminate cooldown | Glyph Points 4

Sorcerer

Glyph of Persistance - Stone Skin | reduced glyph point cost | Glyph Points 3
Glyph of Lingering - Mana Barrier | reduced glyph point cost | Glyph Points 3
Glyph of Brillance - Fireblast | reduced glyph point cost | Glyph Points 3
Glyph of the Pump - Backstep | Increases movement speed by 20% for 2 seconds | Glyph Points 4
Glyph of Powerlink - Painblast | Increases skill power by 25% for the next skill: Flaming Barrage | Glyph Points 5


Archer

Glyph of Energy - Concussion Trap | Cooldown time decreased by 30%, reduced glyph point cost | Glyph Points 3
Glyph of Enfeeblement - Ensnaring Trap | Decreases target's defense by 3.5% for 5 seconds | Glyph Points 5
Glyph of Power - Explosion Trap | Increases power by 35% | Glyph Points 5
Glyph of Energy - Breakaway Bolt | reduced glyph point cost | Glyph Points 3
Glyph of Energy - Restraining Arrow | reduced glyph point cost | Glyph Points 2
Glyph of Power - Final Salvo | Increases damage by 50% | Glyph Points 5
Glyph of Haste - Rain of Arrows | Casting time reduced by 40% | Glyph Points 5

Mystic

Glyph of Restoration - Warding Totem | Increases HP regeneration by 20% | Glyph Points 3
Glyph of Haste - Resurrect | reduced glyph point cost | Glyph Points 4
Glyph of Energy - Vow of Rebirth | reduced glyph point cost | Glyph Points 4
Glyph of Restoration - Arun's Vitae | Regain 10% of your HP while casting | Glyph Points 2
Glyph of Lingering - Thrall of Life | Increase the lifetime of the summoned creature by 3.6 seconds | Glyph Points 2

Priest

Glyph of Restoration - Healing Immersion | Increases HP regeneration by 20% | Glyph Points 5
Glyph of Boost - Blessing of Zenobia | reduced glyph point cost | Glyph Points 2
Glyph of Haste - Mana Infusion | reduced glyph point cost | Glyph Points 2
Glyph of Spirit - Restorative Burst | All allies stepping into the burst will also regain 50MP every second | Glyph Points 5
Glyph of Soul - Resurrect | Target is resurrected with 120% Condition | Glyph Points 2

Changes in Enchanting and the Sealing Sytem

Koreans will receive the same changes to the enchanting and enigmatic option resetting system we already have.

New Battelgrouns

Introducing the new 15vs15 BG with a cross-server party matching system, fully restructured BG maps and overall improvement in PvP.

There will be 3 base points you and your party can occupy. New variety of mechanics and buffs, for example: if one of the team's score is significantly lower than that of the other, they will receive some beneficial buffs. Special mobs will be deployed with which you can earn additional points and gain powerful buffs by killing them.

Raid System

With the new update you'll be able to arrange and organize raid parties for the Nexus or Battlegrounds more easily.



Nexus Changes

Instance

Beat all 3 phases of the Nexus invasion and you may enter a special instanced dungeon with your raid group.

Combat

Advance through the pack filled rooms with increasing difficulty to reach the last room to defeat the special raid boss.

Rewards

Special items can be obtained from the Nexus Instance which you won't be able to get anywhere else.



Tutorial Mode aka Prologue

Again, this will be someting new to Korean players, same content we already have.


source
Edited by: Slubber 11 months ago
Catatonic Profile Options #2

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I wonder how much of this we will receive in a timely fashion (aka nothing for months).
Slubber Profile Options #3

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Catatonic on 06/28/2012, 04:39 AM - view
I wonder how much of this we will receive in a timely fashion (aka nothing for months).


The goal is August apparently, it's releasing July 4th in Korea(which was earlier than they planned) so a month to a month and a half isn't so bad. That is, if they hold true to the August statement or unless it's August 30th lol.
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Slubber on 06/28/2012, 04:43 AM - view
Catatonic on 06/28/2012, 04:39 AM
I wonder how much of this we will receive in a timely fashion (aka nothing for months).


The goal is August apparently, it's releasing July 4th in Korea(which was earlier than they planned) so a month to a month and a half isn't so bad. That is, if they hold true to the August statement or unless it's August 30th lol.


I wont hold my breath. EME is behind on patches and at this current rate they will not have caught up on time. They are going to strip this apart and release it in segments and wonder why what went wrong.
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Sexay stuff
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Catatonic on 06/28/2012, 04:46 AM - view
Slubber on 06/28/2012, 04:43 AM
Catatonic on 06/28/2012, 04:39 AM
I wonder how much of this we will receive in a timely fashion (aka nothing for months).


The goal is August apparently, it's releasing July 4th in Korea(which was earlier than they planned) so a month to a month and a half isn't so bad. That is, if they hold true to the August statement or unless it's August 30th lol.


I wont hold my breath. EME is behind on patches and at this current rate they will not have caught up on time. They are going to strip this apart and release it in segments and wonder why what went wrong.


No they will remove some random feature to westernize it completely breaking the entire game while creating a bug that instantly kills everyone whenever they login.

Positive thinking! :D
Semil Profile Options #7

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Its odd that at least some of what's going to be new in Korea we supposedly have, but we haven't gotten what they currently have. Having a team to check over or translate code from a foreign language (or whatever they need to do, I don't pretend to know) seems reasonable, but if the updates aren't uniform then just how many different teams do they have?

And any update that gets a special name instead of Patch xxx.yyy.zzz.01983 should at least have something for each class. Doesn't need to be great, or fix every problem that class has (or thinks it does), but just let us know you realize everyone plays the game.
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Semil on 06/28/2012, 04:55 AM - view
Its odd that at least some of what's going to be new in Korea we supposedly have, but we haven't gotten what they currently have. Having a team to check over or translate code from a foreign language (or whatever they need to do, I don't pretend to know) seems reasonable, but if the updates aren't uniform then just how many different teams do they have?

And any update that gets a special name instead of Patch xxx.yyy.zzz.01983 should at least have something for each class. Doesn't need to be great, or fix every problem that class has (or thinks it does), but just let us know you realize everyone plays the game.


The only thing they have to do is localize the content, as in make what the player see not in [filtered] moon runes. The code will already be in 'English'. Balance and tweak stuff doesn't even require that, it is just someone asleep at the wheel, and this car is going to crash. It seems the only market not getting these patches in a timely fashion IS the western market, where the game is new and still needs to TLC of a new born baby, you think they would be working a bit harder to keep it on the same line. I don't care who is responsible EME, BHS, or a [filtered] chimpanzee that is on loan from a zoo, but they need some waking up.
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Semil on 06/28/2012, 04:55 AM - view
Its odd that at least some of what's going to be new in Korea we supposedly have, but we haven't gotten what they currently have. Having a team to check over or translate code from a foreign language (or whatever they need to do, I don't pretend to know) seems reasonable, but if the updates aren't uniform then just how many different teams do they have?


EME is a subsidiary of BHS, while BHS has a team of 200 people EME apparently boasts about 70 and has the ability to develop some of it's own content specifically targeted towards us.
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how do you guys feel about those well-deserved slayer buffs?