QoA part 2[Full Info]

Yamface Profile Options #41

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I love how everyone is already QQing about the slayer glyphs, despite the fact that most of those are already in the game as normal glyphs. The only super exciting one is maybe the measure slice one, 25% increased damage for 6 points... oooo?

The devs just seriously don't seem to understand what's wrong with the zerker class. Seriously. Nice new glyphs there brosef. Unless I am grossly underestimating the 25% increased charge time plus the 20% charge time from the prev patch.
SymonSeventeen Profile Options #42

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Seems a little weird that they're adding tier 14 armor sets. Don't get me wrong, I love the designs. But most people don't even have tier 13 yet, not to mention the pain of finding t13 fodder for enchanting. It just feels a little too quick for my tastes.
Excelle Profile Options #43

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Neutral
Excelle Lvl.1
Tempest Reach (PVE)
Human Warrior
Yamface on 06/28/2012, 08:07 AM - view
I love how everyone is already QQing about the slayer glyphs, despite the fact that most of those are already in the game as normal glyphs. The only super exciting one is maybe the measure slice one, 25% increased damage for 6 points... oooo?

The devs just seriously don't seem to understand what's wrong with the zerker class. Seriously. Nice new glyphs there brosef. Unless I am grossly underestimating the 25% increased charge time plus the 20% charge time from the prev patch.


Faster charge time is nice but if we don't crit often our damage is still going to be horrid.

I don't know whats so hard about giving us more crit so our damage is less random.Right now we do amazing or awful damage.
ace52387 Profile Options #44

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Were there supposed to be new skills for other classes?

Also, I wouldn't cry TOO much about balance until you see the actual patch notes. I'm sure there will be detailed rebalancing somewhere in there if they've been working this long at it.
ReiKoji Profile Options #45

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Hah, told my friend there will be a new teir with QoA pt 2, but I was hoping for t14 normal and t15 hm :(
Alopius Profile Options #46

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Elurra Lvl.60
Celestial Hills - Roleplay (PVE)
Castanic Warrior
When do warriors get block? Is it at level 1? Start off with Combo Attack, Evasive Roll, and Cross Defense?
ReiKoji Profile Options #47

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Probably will be at level 1, probably not.

Maybe lvl 2.
Seyon Profile Options #48

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Xyaie Lvl.60
Tempest Reach (PVE)
Castanic Sorcerer
SymonSeventeen on 06/28/2012, 08:24 AM - view
Seems a little weird that they're adding tier 14 armor sets. Don't get me wrong, I love the designs. But most people don't even have tier 13 yet, not to mention the pain of finding t13 fodder for enchanting. It just feels a little too quick for my tastes.


"too quick". they got from level 1 to just getting into T13 in 2 months. they cant have a moderately decent set of T13 in 2-3 more months? (in addition, of course, to 2 of the new dungeons dropping T13 still, and only the single hardest place in the entire game dropping the new teir of armor)


When you say "Late this summer" about QoA2 coming, around what part of what month are you talking about? (ie; second half of august?) Also is there any plan for giving a reward other than exp for cap level repeat quests, so that there is actually a point to doing them for a cap level player?
Knox: "We are looking at repeatable max level quests we know they are pointless.
August/September. Sorry for the broad range but it really depends on testing and stability to lock it down much more than that.

source:http://www.reddit.com/r/gaming/comments/vfycj/i_am_brian_knox_senior_producer_on_tera_at_en/
fhoeng Profile Options #49

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some of those new sets better be obtainable from BG... or i will be pretty upset.

Also, i will laugh so hard (then cry) if new BG end up being online only at specific hour (like nexus).

I will probably unsub if BG end up like that.

the whole reason i am still around (with no BG) was that I thought they are tuning BG so we can play it any time we want.
Edited by: fhoeng 11 months ago
ace52387 Profile Options #50

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Seyon on 06/28/2012, 08:48 AM - view
SymonSeventeen on 06/28/2012, 08:24 AM
Seems a little weird that they're adding tier 14 armor sets. Don't get me wrong, I love the designs. But most people don't even have tier 13 yet, not to mention the pain of finding t13 fodder for enchanting. It just feels a little too quick for my tastes.


"too quick". they got from level 1 to just getting into T13 in 2 months. they cant have a moderately decent set of T13 in 2-3 more months? (in addition, of course, to 2 of the new dungeons dropping T13 still, and only the single hardest place in the entire game dropping the new teir of armor)


When you say "Late this summer" about QoA2 coming, around what part of what month are you talking about? (ie; second half of august?) Also is there any plan for giving a reward other than exp for cap level repeat quests, so that there is actually a point to doing them for a cap level player?
Knox: "We are looking at repeatable max level quests we know they are pointless.
August/September. Sorry for the broad range but it really depends on testing and stability to lock it down much more than that.

source:http://www.reddit.com/r/gaming/comments/vfycj/i_am_brian_knox_senior_producer_on_tera_at_en/


I don't get it. There are only 3 new instances and 1 of them is like ToT?

How can 2 of them drop T13 if 1 of them is T14? Are you sure there is a hard/easy mode, and only one of the new hard modes drops T14?