PhillipVIII
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#31
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Not many years ago, guilds in mmos didn't have a cap.
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With the newly implemented cool-down on changing guilds, it has become very difficult for Vanarch guilds at or near the cap to capture the lower level PP BAM's. Prior to this change, my guild was leaving a 15 character buffer between our main guild and our alt guild so that members could move into the main guild to kill a lower level PP BAM. Now that opportunity is either lost, or a spot in the main guild has to be filled by a moderately dormant character for the eventuality that it may be used to kill a PP BAM in it's level range. I don't really understand the logic of a guild cap, but it is definitely hurting the game's most active guilds by keeping it in place.
Please remove the guild population cap so all my guilds characters can be in the same guild and not be penalized by an unintended consequence of people exploiting the GVG Vanarach system. Thank you.
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