Remove the damage/defense multiplier w/level difference

ImperialPanda Profile Options #11

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I know exactly how damage is calculated. Missing some more exotic variables but I have the basics down.

Instead of just making random guesses why don't you do some testing before coming up with "fixes."

Tera's functions are actually very simple compared to other MMOs I've played.
Garzahd Profile Options #12

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So what if the entire game needs to be rebalanced? If its a legitimate concern of the majority of the NA playerbase, then it is EME's job to tell BHS what we'd like to see.

This is the purpose of beta testing, so people can respond to what may be a serious flaw and detriment to skill based combat.
Mahayana Profile Options #13

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I wish I could have explained my problem with this that perfectly. Agreed!
ImperialPanda Profile Options #14

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Garzahd on 03/26/2012, 12:13 AM - view
So what if the entire game needs to be rebalanced? If its a legitimate concern of the majority of the NA playerbase, then it is EME's job to tell BHS what we'd like to see.

This is the purpose of beta testing, so people can respond to what may be a serious flaw and detriment to skill based combat.


mm.... time?

It takes a lot of time to fix something that does not give you a lot of benefit relative to other things you could've done to improve the game.

You would literally have to rebalance almost everything in the game to make levels less of a factor.
Dagur Profile Options #15

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the diffrence in lvls for players dmg could be tweaked yea, this should def go down into the CB testing Forums for ides of change. let there be like a 3-4 lvl difference so people can still fight with some idea of maybe winning if there skill level is high enough.
blazew Profile Options #16

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/Agreed with OP.

Garzahd Profile Options #17

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ImperialPanda on 03/26/2012, 12:15 AM - view

You would literally have to rebalance almost everything in the game to make levels less of a factor.


I would be okay with this. Even if the game wasn't released with it, a rebalancing patch would probably do wonders for all the PvP QQ going on.

At least now we know why BGs were only open to level cap in KTERA.
ImperialPanda Profile Options #18

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Garzahd on 03/26/2012, 12:20 AM - view
I would be okay with this. Even if the game wasn't released with it, a rebalancing patch would probably do wonders for all the PvP QQ going on.

At least now we know why BGs were only open to level cap in KTERA.


Oh you're ok with it?

Well alright I guess they should drop everything and start working on it then. And it should probably be ready sometime this winter holiday or early next year.
FacelessProject Profile Options #19

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I'd have to say the level difference is a bit extreme, But is it really the level difference or the armor rating difference? From what I've seen its the gear that makes the difference not so much the level(level is still a factor) However changing this is probably more trouble than its worth when everyone gets to max (which isn't going to be that hard) What then is the use of this change other than PK/griefing prevention? Which in a PVP enabled game (pvp server wise) is an undesirable outcome.

I do agree the level difference pain needs some tweaks but not at the expense of causing possible hardcore bugs.
Malloreon Profile Options #20

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ImperialPanda on 03/26/2012, 12:12 AM - view
I know exactly how damage is calculated. Missing some more exotic variables but I have the basics down.

Instead of just making random guesses why don't you do some testing before coming up with "fixes."

Tera's functions are actually very simple compared to other MMOs I've played.


I'm sure.
That's why you back up everything you say with so much evidence, I see.