I'm not really seeing the issue here. Not because it was the OP that posted it but simply because I don't see the issue.
It's lvl 20 content and lvl 27 content which is low level content. All of the gear and rewards mean absolutely nothing the gear and rewards will be replaced by quests and other world drop gear in just a few hours of leveling.
I see this gear as NPC fodder for small monies. The faster you get those dungeons done the faster you can level even further and get better stuff latter on.
The level scales for PVP doesn't even bother me If I am getting owned by higher levels then oh well Looks like it's time to level again. This is nothing new this is MMO higher levels = better characters... You guys are just over thinking this entire process because we are capped each week and have nothing better to do except the same content we couldnt do before. When we reach End Game and capped 60 then everything will stay the same nothing will be different all mobs hard at 60 will continue to be hard at 60. Until or unless they up the level from 60-??? and so on.
This is MMO rule number 1 and RPG rule number 1 the higher your level the better you are.
/facepalm
/signed. Please remove this stupid feature. Never have I gotten denied entry to a group, even being a tank, because I'm "too high of level" even though I'm 2 levels over the recommended limit. Laaaaame feature is lame.
The damage formula is kind of weird, it's something like attack x (3 + 0.03 x Strength) for attack, defense x (0.5 + 0.01 x endurance) for defense, and I think it flat out divides your attack by the enemy's defense for equal level encounters. Then you get a flat out multiplier for level difference, so both your defense and attack increase against a low level target. At the extreme end, at level 38 on my priest I hit the event chests with ~400000 crits, and that was with my basic attack.
In general though I think the multiplicative nature of the game formula's is kind of silly. You see it on the kTera videos where players doing ~1000-2000 damage regular hits suddenly throw out a 200,000 damage crit, because they are stacking bonus crit damage, bonus crit damage to boss, bonus crit damage from behind, bonus crit damage from something else, all meaning you get something like a 50x multiplier to your damage.
+1
Our guild likes to run around BAM hunting and it'd be nice if we could get a challenge out of ones that are lower levels than us, and not make hopeless efforts on those higher level than us.