Nerelith
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TotallyNotBroc on 07/19/2012, 09:29 PM - view
I have hopes that it will be. The things I have read and seen on youtube do give me hope. For example, the fact that you can at level 40 go to a lower level zone, and you are scaled down to it, is an amazing idea. It means that you do not go from zone to zone, making previous zones you've outleveled trivial.
I happen to love the combat in Tera. I Like it so much that when I was playing it, I would grab every instance of combat as I went from hub to hub. Combat was not something I avoided, I saught it out, and loved every moment of it. If Combat in Guild wars 2 is half as engaging as in Tera... the fun of the encounters will mean that even at level cap..... the entire game world will still be something I can enjoy.
Dungeons will have replayability, since there will be at least 3 or 4 modes in each dungeon that I have heard of.
The idea that completing certain content does not drop better statted gear but actually drops skins... at first sounds counter-intuitive...but... the whole point is to reward you without putting you on a hamster wheel of a gear grind chase.... Things look promising.
I know that so far it is all potential... and it is possible they can screw it up... but I played Guild Wars 1, for years... and had a blast... I have faith in Anet's accomplishments, they have a solid record on being able to provide content without a monthly. Maybe this will be a step back to the days when you played for fun. And groups of friends could spend a day defeating mobs, for the fun of doing so... gee, what a novel idea... fun,...for fun's sake. One can dream.
Nerelith on 07/19/2012, 08:02 PM
That is how this NON playing segment of the MMO playerbase makes it impossible for the rest of us, to have nice things. They reward companies that feed their need, and the rest of us, end up with crappy games we know are crappy, looking back nostalgically at a time, when game companies knew they had 6 or 8 months to come up with GOOD end game content after the release of an expansion that raised the level cap.
Now if it takes longer than two months of casual play to hit the cap.... players whine, and complain... they QQ.. and bellyache, and threaten to leave...
+1
AC started you off with an apple a dagger and sent you off to play in the sandbox. I don't remember doing quests at all in that game aside from the monthly story line content Turbine released. 126+ levels of choose your own adventure gameplay where you didn't need to LFG/LFD where you never had to wait and could team with anyone and pvp was anywhere at anytime.
Now a days it's a quick theme park tour of instances and zones to hit cap in a few days then "endgame" gear grinding ad nauseum while you wait for the developers to keep up.
Early AC was hard as hell and slow so the devs could easily stay out in front and pump out monthly content. The continual content and sandbox nature kept people constantly engaged. The unforgiving environment fed into the monarchy system and built an amazingly tight community.
Then WoW happens and the great mmo dumbing down wars began. Which brings us to Tera. Cool combat and art style, but a big swing and a miss on just about everything else. Hopefully GW2 will be a step back in the right direction.
I have hopes that it will be. The things I have read and seen on youtube do give me hope. For example, the fact that you can at level 40 go to a lower level zone, and you are scaled down to it, is an amazing idea. It means that you do not go from zone to zone, making previous zones you've outleveled trivial.
I happen to love the combat in Tera. I Like it so much that when I was playing it, I would grab every instance of combat as I went from hub to hub. Combat was not something I avoided, I saught it out, and loved every moment of it. If Combat in Guild wars 2 is half as engaging as in Tera... the fun of the encounters will mean that even at level cap..... the entire game world will still be something I can enjoy.
Dungeons will have replayability, since there will be at least 3 or 4 modes in each dungeon that I have heard of.
The idea that completing certain content does not drop better statted gear but actually drops skins... at first sounds counter-intuitive...but... the whole point is to reward you without putting you on a hamster wheel of a gear grind chase.... Things look promising.
I know that so far it is all potential... and it is possible they can screw it up... but I played Guild Wars 1, for years... and had a blast... I have faith in Anet's accomplishments, they have a solid record on being able to provide content without a monthly. Maybe this will be a step back to the days when you played for fun. And groups of friends could spend a day defeating mobs, for the fun of doing so... gee, what a novel idea... fun,...for fun's sake. One can dream.