nanogasm
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Like many MMOs on the market, TERA seems to be trying to capture both the PvE and PvP markets. Most likely out of greed. Use a net, not a hook, right?
But is this the right strategy for a subscription based MMO?
Can a developer appropriately divide resources to ensure both elements of the game are developed to exceed gamer expectations in a saturated market?
PvE players will tell you how PvP wrecks skills because they ultimately need to be balanced around player combat. And lets not get into the immature pointlessness of ganking and griefing. Or how PvP is just a money sink that pulls developer resources away from proper storyline and lore development.
PvP players will tell you that PvE content gets consumed way faster than it can be developed so be careful to not focus there for a long-term strategy. Afterall, isn't it exciting to run the same dungeon repeatedly to get a +1 shiny looty thing? Or what of the predictable AI, and how it pales in comparison to the spontaneity and adrenaline rushed sphincter wink that player versus player combat provides?
Yet most MMO developers feel compelled to simultaneously develop these two seemingly polarized and conflicting elements, under the same hood, using a finite budget.
I personally think MMOs need to specialize. The market has changed. WoW can be thanked. But it's time to move on [insert MMO developer name here].
Casting the net in the water worked when the genre was still developing but everyone has been there and done that now. Expectations have risen. You can't just have more of the same. You need to shake it up. Take some risks and be different.
My inexperienced advice? Purely from the gut.. EME, invest in either PvE or PvP and keep disciplined with your vision. Allocate your dollars 100% into one, and shine brighter than the others because of it.
Oh.. and my vote is PvP. :)
But is this the right strategy for a subscription based MMO?
Can a developer appropriately divide resources to ensure both elements of the game are developed to exceed gamer expectations in a saturated market?
PvE players will tell you how PvP wrecks skills because they ultimately need to be balanced around player combat. And lets not get into the immature pointlessness of ganking and griefing. Or how PvP is just a money sink that pulls developer resources away from proper storyline and lore development.
PvP players will tell you that PvE content gets consumed way faster than it can be developed so be careful to not focus there for a long-term strategy. Afterall, isn't it exciting to run the same dungeon repeatedly to get a +1 shiny looty thing? Or what of the predictable AI, and how it pales in comparison to the spontaneity and adrenaline rushed sphincter wink that player versus player combat provides?
Yet most MMO developers feel compelled to simultaneously develop these two seemingly polarized and conflicting elements, under the same hood, using a finite budget.
I personally think MMOs need to specialize. The market has changed. WoW can be thanked. But it's time to move on [insert MMO developer name here].
Casting the net in the water worked when the genre was still developing but everyone has been there and done that now. Expectations have risen. You can't just have more of the same. You need to shake it up. Take some risks and be different.
My inexperienced advice? Purely from the gut.. EME, invest in either PvE or PvP and keep disciplined with your vision. Allocate your dollars 100% into one, and shine brighter than the others because of it.
Oh.. and my vote is PvP. :)
Edited by: nanogasm
12 months ago