I love the risky feeling of being gank in PvP server, but seeing Outlaws wondering around town freely without consequence is a bit odd, not mention some of them will follow other white-name players out town and gank them.. Will/Should that be changed?
You die without consequences, they kill without consequences. The universe is in balance.
Personally I think outlaws should be attackable in safe zones, but also that they should get some reward (i.e. your stuffs) if they kill you. But that's me.
I agree with Crumple. Last night I watched as people fought outside of a safe zone, and when they were almost dead, they just kept jumping back into it to be un-attackable, healing up and running back out. How boring... I think if you flag to be an Outlaw you should remain that way until you're dead or your Infamy goes away. Granted, i think if you got attacked by someone who flagged as an outlaw *ganked*, then you should be able to retreat to a safe zone. The Outlaw button should have a debuff associated with it. "Not able to enter a safe zone for 10 min after initializing Outlaw," or something like that.
BAM PVP fixed.
NO SAFE ZONES + OUTLAWS DROP GOLD AND CRYSTALS
BAM PVP FIXED
Towns: unkillable
Outposts/Camps: Killable.
You should also be able to loot whatever foot armor they have equipped, all wild west style.
Until EnMasse gives us a pvp system that rewards a the pvper, i don't want to hear about people [filtered]ing about "punish the outlaws" when they don't even have anything else to do but kill random people.
They'd have to implement an infamy reduction for each death they take by other people.