Small things that need to change.

Colix Profile Options #1

0

1. Each character needs to have a bank tab for that character only. Items with the "Cannot be stored in bank" effect are extremely annoying to carry around. We need somewhere to store quest rewards etc.

2. Crystals need to either stop breaking, or there needs to be a merchant option for every type. Carving, mutinous, hunter's, focused, anarchic, etc. cannot be found on the vendor and as such are often unobtainable or at the least, expensive.

3. Flight paths need to take a more direct route. The scenic route is cool, once... then it's just annoying.

4. Enchanting sucks balls. There needs to be a way (perhaps a time or money sink, even) to guarantee a success. This RNG [filtered] belongs back in Korea.

5. There should be a teleport hub in each city with all of the options that the scrolls have - so instead of carrying around 10 stacks of teleport scrolls, we can use the teleportal in the city - still bypassing the 2 hour air tour that is a flight path, but not having to carry around a ton of scrolls.

6. There should be a small separate inventory tab for crystals. Can't speak for everyone, but I carry around multiple rows of them, for various situations. Between potions, scrolls, crystals, campfires, bandages, etc, my inventory is typically 1/3 - 1/2 full before I even start playing.

7. Items need to either be bound, or BOE, but apparently there's a third option which is the most annoying of all: "Bind on Equip, cannot trade, cannot be stored in the bank" These are literally vendor fodder.. even though they're BOE. Makes no sense to me.

8. Gonna reiterate on crystals... seriously, they suck, see bullet point number 2.

9. GLHFKA
GreenEyedMonster Profile Options #2

0

Crystals are the gold sink in this game that help control the economy and keep inflation down to a minimum.

If you want to wear big powerful crystals or rare types, be prepared to pay for them if they break.

This is the price we pay for not having to deal with durability loss on equipment.
Velekayl Profile Options #3

0

Go back to playing WoW. My god, we do not want this game to be any easier than it already is. I hear alot of crying on your end about how this game is "too hard".
ErickG Profile Options #4

0

Velekayl on 05/06/2012, 02:20 PM - view
Go back to playing WoW. My god, we do not want this game to be any easier than it already is. I hear alot of crying on your end about how this game is "too hard".

Why does everything have to be compared to WOW?. Grow up already.
Velekayl Profile Options #5

0

Take a look at the points he made.

What game does that sound like?

Oh right, WoW.
Colix Profile Options #6

0

10. Dye should be permanent. Temporary [filtered] is annoying.
Ashanor Profile Options #7

0

Velekayl on 05/06/2012, 02:26 PM - view
Take a look at the points he made.

What game does that sound like?

Oh right, WoW.


He didn't sound anything like WoW. He was just making suggestions on ways he thinks the game could be improved.
thegoldengod4 Profile Options #8

0

Velekayl on 05/06/2012, 02:26 PM - view
Take a look at the points he made.

What game does that sound like?

Oh right, WoW.


Try to be more dense. This game cannot even try and match WoW's difficulty solely on the combat system.
There isn't a single bullet point in his post that tries to make this game "easy" like WoW. Seems to me you're a little butthurt.
GreenEyedMonster Profile Options #9

0

Velekayl on 05/06/2012, 02:26 PM - view
Take a look at the points he made.

What game does that sound like?

Oh right, WoW.


Take off your hipster scarf before you choke on it.

I swear, you anti-wow fanboys are more obnoxious than WoW players.

WoW is not the anti-christ. It wasn't even a bad game. It is just old and people are sick of it. It's demographic changed and people moved on. You are just giving into the herd mentality that anything popular must be hated.

There are going to be some similarities across MMOs, you can't dismiss something you don't agree with on the basis of "wow has it" because you will probably lose 80% of anything in any MMO.

I don't agree with a few points of his, but that is from a game mechanic/economy view point. You however, are turning down the whole argument due to some intense and unnecessary fear of WoW.
Edited by: GreenEyedMonster about 1 year ago
LittleIcebreaker Profile Options #10

0

Colix on 05/06/2012, 02:16 PM - view
1. Each character needs to have a bank tab for that character only. Items with the "Cannot be stored in bank" effect are extremely annoying to carry around. We need somewhere to store quest rewards etc.


This can become very annoying when you have 3 - 4 quest hubs. However, I rarely find myself needing to bank quest rewards. I sell them if I can't use them, or throw them away if I cant' sell them. I'm mainly thinking of equipment, but for potions and charms I always use the 10 item rule. If I don't have 10 of them, I sell them (unless it has to do with stamina). Saving items for a rainy day is the quickest way to fill up your inventory. Just use'em or sell'em has been my motto, and I haven't been finding myself lacking yet.

Colix on 05/06/2012, 02:16 PM - view
2. Crystals need to either stop breaking, or there needs to be a merchant option for every type. Carving, mutinous, hunter's, focused, anarchic, etc. cannot be found on the vendor and as such are often unobtainable or at the least, expensive.


Greeneyedmonster made a post in response to this I agree with. Crystals are our money sink for dying. There needs to be some rare items in this game besides armor. When you find them it should make you worry about losing them. These items also keep the economy healthy. They break, and you have to pay the price to replace them. This is what it means to be a higher level character. The higher level you are the more risk you have to take into account. You're not a low level character anymore, and the payoffs of being a higher level character should be balanced by the risks. This keeps the game interesting in my opinion.

Colix on 05/06/2012, 02:16 PM - view
3. Flight paths need to take a more direct route. The scenic route is cool, once... then it's just annoying.


Although I've found many people agreeing with this I feel it should be mentioned exactly what this does to the game. Long flight paths / teleport points make the game bigger. Getting to point A to point B is what gives you the sense of size in any virtual world. Looking at a colorful map does little for the size when you can just click here pay a fee and get there. So lengthy (and cheaper) traveling continues to support the vastness of your gaming experience. It's not like you -have- to take these flight paths. You can dish out extra gold for teleports.

Colix on 05/06/2012, 02:16 PM - view
4. Enchanting sucks balls. There needs to be a way (perhaps a time or money sink, even) to guarantee a success. This RNG [filtered] belongs back in Korea.


Personally I feel the random number generator is completely fine as it is. Any form of risk makes achieving your goal that much more fulfilling. I can absolutely understand why many people want to secure an enchantment especially with so much at risk. Keeping this one short as I feel it is really just a summary of my earlier points.

Colix on 05/06/2012, 02:16 PM - view
5. There should be a teleport hub in each city with all of the options that the scrolls have - so instead of carrying around 10 stacks of teleport scrolls, we can use the teleportal in the city - still bypassing the 2 hour air tour that is a flight path, but not having to carry around a ton of scrolls.


Inventory in this game is one of the main limitations on your character. You have to plan your moves carefully as to not get stuck in a long quest venture with zero inventory space left. I can see how a single teleport scroll would make things much easier, but I'm not sure that's really what the designers had in mind. I believe they want you take your time in cities, and plan smart for your adventure. Not saying this wouldn't be a welcome ease on my inventory, but just trying to give another view on the whole idea.

Colix on 05/06/2012, 02:16 PM - view
6. There should be a small separate inventory tab for crystals. Can't speak for everyone, but I carry around multiple rows of them, for various situations. Between potions, scrolls, crystals, campfires, bandages, etc, my inventory is typically 1/3 - 1/2 full before I even start playing.


You have pages in your character menu. You can equip multiple sets of crystals for different situations. You do not need them in your inventory.

Colix on 05/06/2012, 02:16 PM - view
7. Items need to either be bound, or BOE, but apparently there's a third option which is the most annoying of all: "Bind on Equip, cannot trade, cannot be stored in the bank" These are literally vendor fodder.. even though they're BOE. Makes no sense to me.


Not much I can say here. I don't agree or disagree, because I've yet to see how this really affects me. I just throw away what I can't sell and use. It's never presented itself much of a problem.
Colix on 05/06/2012, 02:16 PM - view
8. Gonna reiterate on crystals... seriously, they suck, see bullet point number 2.


Colix on 05/06/2012, 02:16 PM - view
9. GLHFKA


All and all I feel this post is really asking to make the game easier for the player's time. Although the points could be argued in a very positive light when looking at the argument as a whole it doesn't make much since. MMO's are designed by their very nature to take your time. There are implemented time sinks in any MMO you find. Achievements are one of the more successful time sinks than anything else.

I agree that a few of the time sinks in this game are just not creative. The slow stamina refill of campfires, inventory space, and a few others I can't think of atm. However to ask for these to be taken out completely really is asking to take money out of these companies pockets.

Not saying that I agree with removal of timesinks or that I disagree with the removal of timesinks, but thinking in terms of a business entity might give you a better insight on how many suggestions will be taken seriously.
Edited by: LittleIcebreaker about 1 year ago