Einlion
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Whadt the issue with all of the topics discussing things such as DPS meters? I've thought about it a bit, and I can see the argument for why it would be useful...in a static MMO that requires zero skill on the players behalf. Since Tera doesn't have auto-lock and your attacks have the capability to miss completely...then whats the point of a DPS meter? You already know roughly how much health the boss has, so you'll obviously be basing any numbers you do have off of a near absolute perfect situation....something which you're unlikely to ever encounter in Tera.
As for wondering why a character might have died and such and trying to analyze that...well, I can do that without a program showing me why. They simply didn't have the skill required to live? You can blame the healer or the Lancer, but the simple fact was that they didn't have the timing required to dodge the abilities of the monster they were fighting...and if they weren't dodging to begin with (which would be the only reason a static numerical device would function) then they are...well, I wont say retarded, though they aren't exactly very bright @_@.
If you're really concerned about the best or fastest method of killing a particular mob/BAM/boss...then it takes a very little amount of preparation to accomplish, without having to scrutinize data. Monsters in this game don't have any specific or identified weaknesses other than a resistance to some CC abilities, so all you have to do beforehand is charm up until you get the greater charms you need and enter the battle missing NONE of your abilities, getting hit little to no times, and coordinating your interrupts. Amazingly enough, all of these are the most important aspects of the game and they require absolutely no assistance from secondary programs...
As for wondering why a character might have died and such and trying to analyze that...well, I can do that without a program showing me why. They simply didn't have the skill required to live? You can blame the healer or the Lancer, but the simple fact was that they didn't have the timing required to dodge the abilities of the monster they were fighting...and if they weren't dodging to begin with (which would be the only reason a static numerical device would function) then they are...well, I wont say retarded, though they aren't exactly very bright @_@.
If you're really concerned about the best or fastest method of killing a particular mob/BAM/boss...then it takes a very little amount of preparation to accomplish, without having to scrutinize data. Monsters in this game don't have any specific or identified weaknesses other than a resistance to some CC abilities, so all you have to do beforehand is charm up until you get the greater charms you need and enter the battle missing NONE of your abilities, getting hit little to no times, and coordinating your interrupts. Amazingly enough, all of these are the most important aspects of the game and they require absolutely no assistance from secondary programs...
Edited by: Einlion
about 1 year ago