VenomPhoenix
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#101
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lol, cant tell if serious....
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Yes, provided that it is optional content.
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I find it funny how often you use the word "we" as if speaking for some silent majority.
I think you only skim read my posts too. I never said combat shouldnt be fun... i was sticking to the original point that tediousness IS hard to sit through.
You go on and on and on and on about wanting the game to be fun... but it is, i dont see why you are getting so upset. I never said combat should be made easier, i never said that people should be forced to sit through tedium to get a reward they HAVE to get, i said the option should be there for people who do want to. I do want to camp rare spawns, i do want to farm for months to max out my crafting, and i dont want every aspect of the game trivialised and made shorter for those with short attention spans.
This whole concept you have of "BUT THE COMBAT, THINK OF THE COMBAT" was something no one was arguing against. Nobody said the whole game should be boring, but there were people saying that the whole game should be a cake walk done in minimal time if you have skill. Like i said, this is actually counter intuitive. The last thing you want is for the best players to hit the level of things and be done with it.
I would be one. I found large chunks of TERA incredibly easy. I said repeatedly that i hoped the dungeons got harder later on because the whole PvE experience was waaaay to simple as it is.
I recognised the need for it to draw people in though.
If you want the game to reward combat skill, i am not going to argue, but it does, so thats moot. If you are going to say that the game should reward ONLY combat skill, then i will.
Every game needs hooks. And if you want to catch a larger audience, you need more hooks.
I want them to be based on skill like an FPS.
lol, cant tell if serious....
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Do people really find it fun doing tedious grinds just to get stuff?
Yes, provided that it is optional content.
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Most of us are not saying take out gear progression or other such things that take time. The point we are making is that tedious tasks do not require skill, they require repetitive nonsense, like sitting around for something to spawn. I think even people who claim to enjoy this, wouldn't give it a second thought if they didn't have to do it anymore. What we are saying is to make the game more genuinely challenging, don't make it take longer. Like I said above, we don't want all our stuff handed to us so we can just go off and kill stuff. We want obtaining gear to involve boss fights that are more challenging, that require me to do more than press a big button as I said earlier in this thread. I want to walk away from a raid having not gotten a single piece of gear, but still having had a lot of fun killing stuff.
This is why I quit WoW. After doing raid finder for a couple of weeks, I finally realized I wasn't there for the combat, I wasn't there to kill something. I was there for gear and that was it. When I didn't get gear I was pissed, I spent an hour and a half doing this raid and have nothing to show for it. When you look at FPS games, say, counter-strike, I think it shows how fun gameplay hooks people in and keeps them playing. I have been playing counter-strike since I was in fifth grade, I am now 23. This is how much fun I have playing that game. It is certainly an FPS with no treadmill. There are no ranks, no unlocks, no progress that I make that carries over to the next map. So why have I played it for so long? Its fun.
Now like I have said a bunch of times already, Im not asking for the removal of the gear treadmill, or anything else. It is fun getting new gear, seeing your abilities hit for more, and it is certainly a mode of progression for PVE, if you want to get through the next, harder raid, you have to get better gear. My point is that the journey, killing those bosses, should be the main hook, not the gear. If you are playing this game just to get new gear, and that works for you, awesome. In my MMO A for Awesome, you can still do that, but you will have so much more fun doing it, because the boss fights will be thrilling and fun, and a real challenge. Same with PVP, no PVE encounter will ever compare to the amount of skill and work it takes to best other players. While I think gear should also play a part here, It should be less so than with PVE content. Again though, the combat with other players should be the hook, not the new gear you get when you succeed. Getting gear from PVP is certainly a reward, as it should be. It is a way of saying, awesome job killing other players and completing objectives, you get this new gear because you have developed skill and bested others. It should not be, Awesome job showing up to the party, here is some gear for attendance.
I find it funny how often you use the word "we" as if speaking for some silent majority.
I think you only skim read my posts too. I never said combat shouldnt be fun... i was sticking to the original point that tediousness IS hard to sit through.
You go on and on and on and on about wanting the game to be fun... but it is, i dont see why you are getting so upset. I never said combat should be made easier, i never said that people should be forced to sit through tedium to get a reward they HAVE to get, i said the option should be there for people who do want to. I do want to camp rare spawns, i do want to farm for months to max out my crafting, and i dont want every aspect of the game trivialised and made shorter for those with short attention spans.
This whole concept you have of "BUT THE COMBAT, THINK OF THE COMBAT" was something no one was arguing against. Nobody said the whole game should be boring, but there were people saying that the whole game should be a cake walk done in minimal time if you have skill. Like i said, this is actually counter intuitive. The last thing you want is for the best players to hit the level of things and be done with it.
I would be one. I found large chunks of TERA incredibly easy. I said repeatedly that i hoped the dungeons got harder later on because the whole PvE experience was waaaay to simple as it is.
I recognised the need for it to draw people in though.
If you want the game to reward combat skill, i am not going to argue, but it does, so thats moot. If you are going to say that the game should reward ONLY combat skill, then i will.
Every game needs hooks. And if you want to catch a larger audience, you need more hooks.