diode
Profile Options
#1
0
At the moment we seem to have 3 separate camps of people when it comes to BAM difficulty. Those who want more challenge out of BAM encounters, those who think it's fine the way it is, and those who think BAMs should be easier.
Here's an idea (shamelessly "borrowed" from Monster Hunter):
Add some some randomized size variation to open-world non-named BAMs, and scale their stats and (to lesser extent) drop percentages based on their physical size.
That way those wanting a challenge can seek out the bigger BAMs, and those only interested in easy-beats can go for the runts. Everybody happy. It would also bring a bit of extra variation and interest to BAM hunting, not to mention making BAM infested areas feel a bit more... I don't know... "organic"?
To address the problem of there being too many or too few large/small BAMs in an area, spawn size could be biased based on what's already on the map.
Additional: Achievements based on killing huge/tiny BAMs :)
Discussion. HAJIME!
Here's an idea (shamelessly "borrowed" from Monster Hunter):
Add some some randomized size variation to open-world non-named BAMs, and scale their stats and (to lesser extent) drop percentages based on their physical size.
That way those wanting a challenge can seek out the bigger BAMs, and those only interested in easy-beats can go for the runts. Everybody happy. It would also bring a bit of extra variation and interest to BAM hunting, not to mention making BAM infested areas feel a bit more... I don't know... "organic"?
To address the problem of there being too many or too few large/small BAMs in an area, spawn size could be biased based on what's already on the map.
Additional: Achievements based on killing huge/tiny BAMs :)
Discussion. HAJIME!