I assume this occurs because they think (or have) reached their limit of mobility on the map; I'm simply suggesting you remove that mobility limit on mobs that have lost 10% or more of their HP. Things that move long distance, especially BAMs like crabs, are very prone to de-agroing, and more times than I can count a mob has "wandered off" and reset when it was under 20% life remaining. Though I'm not sure if this would fix a monsters that constantly reset because they are stuck in a wall, those aren't as important as BAMs that take 10+ minutes to kill, anyway.
I do not agree. They have it the way they do to prevent various problems from arising.
Secondly I've NEVER had a mob reset on accident.
Flonne clearly has not played MMO's long enough to have endured the days back when UO first came out, and we trained dragons into towns, or in EQ when we trained Ambassador D'vinn to zone, or, or, or...
And this is just ONE of the problems it fixes somewhat. Training is possible in this game, to an extent, but not to the extent we were able to way back then.
But oh god was it glorious wiping out an entire zone of noobs traversing into Crushbone for their very first time, only to zone in and get immediately assassinated by D'vinn. Griefing at its finest.
I'm not one to [filtered] up or mess around and it's happened to me three times since release.
This needs to be fixed.
Nothing else needs to be said.. Sorry.
Stop moving in a straight line and start circling the Bam. Be more aware of your surroundings.