While I am quite pissed by TERA's combat, RaiderZ has exactly the same style. But why am I not raging? Well, RaiderZ did not tout it self as a "True" action MMORPG and boast about all the other accolades related to this function. I really like the crafting system in RaiderZ, as it is all really about collecting drops from monsters to make better equipments without having to worry about the lack of in-game gold to buy new ones.
There are a couple of reasons why RaiderZ is a better play for me compared with my experience in TERA. There are little bits of gameplay which delighted me, including the cannon adventure seen in the video below. Although there is no combo meter, my character goes into berserk mode after some time to increase my attack. What's more, RaiderZ boast similar BAMs (big [filtered] monsters) in the game, with open world combat as well to boot. Minus that ridiculous crosshair. And if you see some of the videos, certain mobs actually drop their weapons for players to use temporarily. And the weather plus time of the day will affect when certain monsters spawn. Did you know there is no weather system in TERA, which is due to the game's lore? Hmn...
Graphics wise, RaiderZ is still a notch below TERA's stunning visuals. But what about the long term prospects? While games like WoW and RIFT are giving out the first 20 or so levels free, Guild Wars 2 having no monthly fee after the initial purchase and RaiderZ being Free to Play, I have always foreseen a slow death for TERA. Well, we shall see. I will be back again after RaiderZ hits the next phase after bugs and translation errors are fixed, hopefully.
I guess that is all for now. My main point is, the "action combat" lacks the "action", and combat itself does not make a complete game without the right features to complement this system. Hey, having massive server merges in just a couple of months in Korea and Japan didn't happen for nothing after the initial craze. TERA is a good game to spend some time in now, but once Diablo III and Guild Wars 2 arrives, I fear the worst. Guild Wars 2 may not boast the "True action combat" tag, but with its dynamic world events, secret dungeons, PvP modes and more, it will definitely trounce TERA in terms of re-playability. And no monthly fee as well!
With all this so called "new changes" into TERA i don't think its going to be good for TERA.
RaiderZ is also F2P, faster combat (you can move while shooting normal attack,instant as well)
- You can pick up mob's weapon and use them after killing them also.
- There was a quest where you can use cannons to shoot at mobs as well (this kind of thing coming from a F2P games really hurt TERA imo) because i have not seen any interactive quest in TERA yet beside killing x get x etc.
-It is also classless, you just level and get skill points and add in whatever branch skills you want and equip with the right weapons.
-The game has everything TERA has BAMs, open world.
I am not here to promote another game, but stating some facts about TERA, I like TERA since i heard about it way back when K-TERA was in CBT, but i want it to change into something good and game revolutionary kind of thing.
EME please do something because i know for a fact that there are Open World action type games like TERA that are coming out real soon in KR and maybe will surpass TERA and i don't want to see that at all.
tl;dr TERA be unique, just like trying to get a girlfriend*s, be different.