TERA: Rising

Treeshark Profile Options #1

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Eme-title Associate Producer
Hey Everyone,

By now you’ve probably heard the news—TERA will be free in 2013 (catch up here or here if this is the first you’ve heard). This transition is an exciting time for us, and I want you to know this isn’t something we took lightly. There are pros and cons to any decision, and for this one, we felt that eliminating the subscription barrier would provide a better game that everyone could enjoy. Eliminating subscriptions comes with certain stigmas, of course—and we wanted to defy them before making such a switch. We’ve always felt, and still do, that the quality of TERA is top notch—the combat you all know and love will stay the same and the beautiful graphics will persist. In February, any player can experience all that TERA has to offer for no cost whatsoever.

There’s no manual or law that states that just because our game is free, we have to make you pay to enter a dungeon or a battleground. So we won’t. As you probably read, if you have ever redeemed a copy of TERA , your experience doesn’t change. Nothing will be taken away from you, and in fact, we’re giving you a mount and a title just for being loyal to us. We’re also adding a new in-game store, where you can buy items with our new currency (EMP).

What kind of items? I’m glad you asked. No, you will not be able to buy quills, visionmaker gear, or anything like that. We’ll sell a lot of things similar to what we currently offer: cosmetic items, premium service items, and mounts. We’ll also sell consumables designed to provide convenience to players (XP boost, rep boost, and so on). These items, while not essential to your success in TERA, will help accommodate players of all different types.

TERA: Rising will be launching with new content—the Champions’ Skyring (3v3 PvP battleground) and the Crucible of Flame (ranked dungeon) being chief among them. You’ll also see changes and additions to existing content, which we'll reveal before we go free as well—tweaks to the current Fraywind Canyon as well as adjusting the enchanting system to be more…forgiving. The content won’t stop there, however. In the coming year, we’ll revamp the current political system, release more dungeons and new BAMs, and deliver a 20v20 battleground to host epic clashes.

That’s just a taste of what’s to come for TERA: Rising.

I hope you’re just as excited about TERA: Rising as we are. There’s a lot in store, and we can’t wait to show you in February.

Treeshark out
Edited by: knoxxer 4 months ago
Iniker Profile Options #2

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Neutral
Baratheus Lvl.60
Tempest Reach (PVE)
Castanic Lancer
You forgot a period at the end of out.
deaddove Profile Options #3

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Neutral
Bunny Lvl.1
Lake of Tears (PVP)
Elin Lancer
I'll admit, I'm a bit iffy about this whole change.

But it should make it less stressful to play, given I'll be busy with my college studies.

Guessing we'll see this on the main page soon? There isn't an announcement up there yet
Catatonic Profile Options #4

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Catatonic Lvl.60
Mount Tyrannas (PVP)
Castanic Priest
Question about the name TERA: Rising.

Is there any lore supporting this name or is this just something someone thought up?
deaddove Profile Options #5

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Neutral
Bunny Lvl.1
Lake of Tears (PVP)
Elin Lancer
I wouldn't want to question the name.

If you heard "Tera Rising" .. yeah.. no

Bad thoughts.

BAD THOUGHTS.
AkizukiRyou Profile Options #6

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Ryou Lvl.60
Mount Tyrannas (PVP)
Elin Priest
Yeah, your Tera-rising your current PAYING customer base with this.
Lifelike Profile Options #7

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I know this is unrelated, but you said that you (EME) feels that the quality of Tera is 'top notch', yet the game itself does lack a lot of 'depth' that one would hope to find in a competitive action game, or MMO for that matter. Will Tera's combat be expanded on in the future and perhaps tweaked to allow for a more meaningful combat experience? Is that even possible, given the way the game is currently coded? Will we ever see things like non-RNG based control mechanics and counter-control mechanics, comboes, jumping attacks and so on?

I'm very happy to see that the new content promises to make more use of the game-world. As it is, the adventure is quite linear. Once you outlevel an area there's very little incentive to ever come back.
AkizukiRyou Profile Options #8

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Ryou Lvl.60
Mount Tyrannas (PVP)
Elin Priest
Lifelike on 01/09/2013, 07:51 AM - view
I know this is unrelated, but you said that you (EME) feels that the quality of Tera is 'top notch', yet the game itself does lack a lot of 'depth' that one would hope to find in a competitive action game, or MMO for that matter. Will Tera's combat be expanded on in the future and perhaps tweaked to allow for a more meaningful combat experience? Is that even possible, given the way the game is currently coded? Will we ever see things like non-RNG based control mechanics and counter-control mechanics, comboes, jumping attacks and so on?

I'm very happy to see that the new content promises to make more use of the game-world. As it is, the adventure is quite linear. Once you outlevel an area there's very little incentive to ever come back.


No, now that its F2P after the initial new stuff, it's purely maintenance till it dies.
Runespider Profile Options #9

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Fdfsdfdf Lvl.1
Mount Tyrannas (PVP)
High Elf Lancer
TERA: Falling.
Ceon Profile Options #10

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Since I just came from SWTOR, TERA's F2P to me is practically heavenly.