Treeshark
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Hey Everyone,
By now you’ve probably heard the news—TERA will be free in 2013 (catch up here or here if this is the first you’ve heard). This transition is an exciting time for us, and I want you to know this isn’t something we took lightly. There are pros and cons to any decision, and for this one, we felt that eliminating the subscription barrier would provide a better game that everyone could enjoy. Eliminating subscriptions comes with certain stigmas, of course—and we wanted to defy them before making such a switch. We’ve always felt, and still do, that the quality of TERA is top notch—the combat you all know and love will stay the same and the beautiful graphics will persist. In February, any player can experience all that TERA has to offer for no cost whatsoever.
There’s no manual or law that states that just because our game is free, we have to make you pay to enter a dungeon or a battleground. So we won’t. As you probably read, if you have ever redeemed a copy of TERA , your experience doesn’t change. Nothing will be taken away from you, and in fact, we’re giving you a mount and a title just for being loyal to us. We’re also adding a new in-game store, where you can buy items with our new currency (EMP).
What kind of items? I’m glad you asked. No, you will not be able to buy quills, visionmaker gear, or anything like that. We’ll sell a lot of things similar to what we currently offer: cosmetic items, premium service items, and mounts. We’ll also sell consumables designed to provide convenience to players (XP boost, rep boost, and so on). These items, while not essential to your success in TERA, will help accommodate players of all different types.
TERA: Rising will be launching with new content—the Champions’ Skyring (3v3 PvP battleground) and the Crucible of Flame (ranked dungeon) being chief among them. You’ll also see changes and additions to existing content, which we'll reveal before we go free as well—tweaks to the current Fraywind Canyon as well as adjusting the enchanting system to be more…forgiving. The content won’t stop there, however. In the coming year, we’ll revamp the current political system, release more dungeons and new BAMs, and deliver a 20v20 battleground to host epic clashes.
That’s just a taste of what’s to come for TERA: Rising.
I hope you’re just as excited about TERA: Rising as we are. There’s a lot in store, and we can’t wait to show you in February.
Treeshark out
By now you’ve probably heard the news—TERA will be free in 2013 (catch up here or here if this is the first you’ve heard). This transition is an exciting time for us, and I want you to know this isn’t something we took lightly. There are pros and cons to any decision, and for this one, we felt that eliminating the subscription barrier would provide a better game that everyone could enjoy. Eliminating subscriptions comes with certain stigmas, of course—and we wanted to defy them before making such a switch. We’ve always felt, and still do, that the quality of TERA is top notch—the combat you all know and love will stay the same and the beautiful graphics will persist. In February, any player can experience all that TERA has to offer for no cost whatsoever.
There’s no manual or law that states that just because our game is free, we have to make you pay to enter a dungeon or a battleground. So we won’t. As you probably read, if you have ever redeemed a copy of TERA , your experience doesn’t change. Nothing will be taken away from you, and in fact, we’re giving you a mount and a title just for being loyal to us. We’re also adding a new in-game store, where you can buy items with our new currency (EMP).
What kind of items? I’m glad you asked. No, you will not be able to buy quills, visionmaker gear, or anything like that. We’ll sell a lot of things similar to what we currently offer: cosmetic items, premium service items, and mounts. We’ll also sell consumables designed to provide convenience to players (XP boost, rep boost, and so on). These items, while not essential to your success in TERA, will help accommodate players of all different types.
TERA: Rising will be launching with new content—the Champions’ Skyring (3v3 PvP battleground) and the Crucible of Flame (ranked dungeon) being chief among them. You’ll also see changes and additions to existing content, which we'll reveal before we go free as well—tweaks to the current Fraywind Canyon as well as adjusting the enchanting system to be more…forgiving. The content won’t stop there, however. In the coming year, we’ll revamp the current political system, release more dungeons and new BAMs, and deliver a 20v20 battleground to host epic clashes.
That’s just a taste of what’s to come for TERA: Rising.
I hope you’re just as excited about TERA: Rising as we are. There’s a lot in store, and we can’t wait to show you in February.
Treeshark out
Edited by: knoxxer
4 months ago