First, let me start by saying that this will end up being a bit of a wall-o-text. Apologies. Second, it's meant as constructive criticism and by no means it's a rant. I'm fine with the game as it is.
Finaly, I know this has been brought countless times, but I figured a decent argument where people don't fling feces at each other would be something good to try to spark.
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The game has a huge spectrum of challenges. The interesting part about the game is that you can create your own challenges to test your own ability without hitting a system wall. Ofcourse, there's some of those walls (for example, hard mode bosses have such a huge regen that solo or duo will be pretty much impossible due to a low damage output), but in general you can find your skill level and have fun with it.
However, I understand and share the concerns about the difficulty of the mobs you fight while leveling. I know this is bound to get harder, specialy 40+, but currently at lv27 with blue gear it's rather easy to kill any normal mob 2 levels over you in a combo.
And the biggest problem: you take very little damage even if these mobs manage to hit you.
To get a real challenge out of normal monsters you need to fight them about 8 or more levels over you, which in itself is ok. You can go out and move to a higher level area to get an awesome experience where you are challenged while leveling. However, there's a design problem here: there are no quests to go with this monster hunting session, because the quests have a lower cap. This makes the "hard mode" leveling to be slower than the normal leveling.
I have no wish to make the exp curve slower. I'm fine leveling up at the speed we level up. I would however hope that by now EME is aware that the difficulty of the normal mobs is perhaps too low and that they should be ramped up slightly. If it requires to adjust the exp they give to something higher to balance the speed in leveling, so be it.
The other alternative is to add hunting quests with a lower cap so that we can go out to an area that's over 8 levels from your current character level and get exp from monsters and quests at the same time, like the "easier mode" leveling would be.
It's natural that the exping curve isn't very demanding in terms of time, but I would prefer if the time spent exping was more entertaining.
I'm aware that further analysis on the subject brings the following point:
"You can fight BAMs at your level which also have quests related to them, get good exp and get good quest-exp at the same time, all while keeping a challenge".
Indeed, you can. And this is part of the wide spectrum of choices I explained before. However, fighting BAMs and fighting normal mobs is a completely different experience. Both things are fun to do: while a BAM requires you to focus on a set of skills and a single fight for a couple minutes or so, a normal monster that's +10 levels over you provides a shorter challenge that ends up being more dynamic than the BAM fight itself, while being potentialy deadly too.
They are different playstyles, both are great. The problem is only one is currently viable compared to the "easy mode" leveling path.
For me, the perfect solution to this dilema is simply to add hunting quests that can be acquired by low levels on the high level nodes while keeping the easier, care free leveling in place.
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TL;DR: Leveling speed is fine. Leveling challenge is only present in two flavours: easy normal mobs or decently difficulty BAMs. The alternative to fight harder normal mobs is not there because there's no extra quests that go along them; adding such quests would fill in the difficulty cravings some of us have now and then, while not exactly wanting to go for BAMs all the time.
Fast but difficult fights are also fun.
Finaly, I know this has been brought countless times, but I figured a decent argument where people don't fling feces at each other would be something good to try to spark.
-------
The game has a huge spectrum of challenges. The interesting part about the game is that you can create your own challenges to test your own ability without hitting a system wall. Ofcourse, there's some of those walls (for example, hard mode bosses have such a huge regen that solo or duo will be pretty much impossible due to a low damage output), but in general you can find your skill level and have fun with it.
However, I understand and share the concerns about the difficulty of the mobs you fight while leveling. I know this is bound to get harder, specialy 40+, but currently at lv27 with blue gear it's rather easy to kill any normal mob 2 levels over you in a combo.
And the biggest problem: you take very little damage even if these mobs manage to hit you.
To get a real challenge out of normal monsters you need to fight them about 8 or more levels over you, which in itself is ok. You can go out and move to a higher level area to get an awesome experience where you are challenged while leveling. However, there's a design problem here: there are no quests to go with this monster hunting session, because the quests have a lower cap. This makes the "hard mode" leveling to be slower than the normal leveling.
I have no wish to make the exp curve slower. I'm fine leveling up at the speed we level up. I would however hope that by now EME is aware that the difficulty of the normal mobs is perhaps too low and that they should be ramped up slightly. If it requires to adjust the exp they give to something higher to balance the speed in leveling, so be it.
The other alternative is to add hunting quests with a lower cap so that we can go out to an area that's over 8 levels from your current character level and get exp from monsters and quests at the same time, like the "easier mode" leveling would be.
It's natural that the exping curve isn't very demanding in terms of time, but I would prefer if the time spent exping was more entertaining.
I'm aware that further analysis on the subject brings the following point:
"You can fight BAMs at your level which also have quests related to them, get good exp and get good quest-exp at the same time, all while keeping a challenge".
Indeed, you can. And this is part of the wide spectrum of choices I explained before. However, fighting BAMs and fighting normal mobs is a completely different experience. Both things are fun to do: while a BAM requires you to focus on a set of skills and a single fight for a couple minutes or so, a normal monster that's +10 levels over you provides a shorter challenge that ends up being more dynamic than the BAM fight itself, while being potentialy deadly too.
They are different playstyles, both are great. The problem is only one is currently viable compared to the "easy mode" leveling path.
For me, the perfect solution to this dilema is simply to add hunting quests that can be acquired by low levels on the high level nodes while keeping the easier, care free leveling in place.
----
TL;DR: Leveling speed is fine. Leveling challenge is only present in two flavours: easy normal mobs or decently difficulty BAMs. The alternative to fight harder normal mobs is not there because there's no extra quests that go along them; adding such quests would fill in the difficulty cravings some of us have now and then, while not exactly wanting to go for BAMs all the time.
Fast but difficult fights are also fun.