There was a thread earlier this week about someone having teleporting jaunt not working at all. I refrained from even making a thread about this skill cause I initially thought it was my end that was having latency problems.
I started having issues where I would use the skill, and the animation will teleport me accordingly, but rubberbands me back to my original spot. I noticed this happened for about 2 weeks ago, could be 3, but all that time, I was trying to figure out if there was certain triggers that would make me rubberband back. I was 99% positive that my internet was perfectly fine. I downloaded a few contents from the web to see if the speed lagged up or stream Netflix to see if there was any stutters.
Now through my testing, I notice that Teleport Jaunt will cancel itself if you teleport on a spec where it would cause collision. For example, have you ever went up a flight of stairs (whether on foot or mount), and your character would get stuck even on a rock or a plank that is sticking out? Teleport Jaunt would rubberband you back if the direction of it lands on that rock or plank. Now this is just my observation and I'll probably need more testing, but it happened more than once.
Another testing is, when using Teleport Jaunt while moving (holding down the WASD), will occassionally rubberband the character back. I spent about 30 mins on every cooldown just to test this. Without holding down the WASD keys to move, I just pressed my Teleport Jaunt hotkey to see if I will ever rubberband. I have not once rubberbanded. This is also just another theory, and I don't want to throw rumors out there, but just my observation.
I also believed this was just an instance issue, but it happens to me even in the world maps. I couldn't even debunk of what was causing rubberbands.
Anyone else noticed a pattern, or having similar problems? I really thought it was my internet at first cause, hence why I waited a few weeks to see if it simmered down, but it didn't.
I started having issues where I would use the skill, and the animation will teleport me accordingly, but rubberbands me back to my original spot. I noticed this happened for about 2 weeks ago, could be 3, but all that time, I was trying to figure out if there was certain triggers that would make me rubberband back. I was 99% positive that my internet was perfectly fine. I downloaded a few contents from the web to see if the speed lagged up or stream Netflix to see if there was any stutters.
Now through my testing, I notice that Teleport Jaunt will cancel itself if you teleport on a spec where it would cause collision. For example, have you ever went up a flight of stairs (whether on foot or mount), and your character would get stuck even on a rock or a plank that is sticking out? Teleport Jaunt would rubberband you back if the direction of it lands on that rock or plank. Now this is just my observation and I'll probably need more testing, but it happened more than once.
Another testing is, when using Teleport Jaunt while moving (holding down the WASD), will occassionally rubberband the character back. I spent about 30 mins on every cooldown just to test this. Without holding down the WASD keys to move, I just pressed my Teleport Jaunt hotkey to see if I will ever rubberband. I have not once rubberbanded. This is also just another theory, and I don't want to throw rumors out there, but just my observation.
I also believed this was just an instance issue, but it happens to me even in the world maps. I couldn't even debunk of what was causing rubberbands.
Anyone else noticed a pattern, or having similar problems? I really thought it was my internet at first cause, hence why I waited a few weeks to see if it simmered down, but it didn't.
Edited by: toothpicks32
12 months ago