Tera Beta on Penny Arcade

Destian Profile Options #21

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salty21db on 2012-02-29 19:13:07 UTC - view
It takes 1/3 of the game to reach the meat and potatoes of the actual difficult and challenging content. Not bad if you ask me and a decent way to ween people off the old system and onto the new.


It's not a question of how much of the game must be traversed, it's a question of TIME.

There are just too many other choices on the market today for most players to invest 10+ hours into Tera before it becomes fun and enjoyable.

I gave Tera a chance because I thought it had "potential", and boy was I right, but I didn't confirm I was right until 10-15 hours of gameplay (at a casual pace).

Other players? They probably won't give Tera that kind of chance: they've been burned on too many MMOs that had "potential" in the past and they'll likely quit before making it off noob island, LONG before they fight their first BAM and see why Tera's action combat system is truly a thing of beauty.

Tera's combat system is like a Ferrari, but the game makes players drive it on dirt roads for 10 hours before finally letting them loose on the Autobahn when they fight their first basilisk.

Most players aren't going to have that kind of patience, especially when all they have invested in Tera is the time it took to DL the open beta.
Edited by: Destian about 2 years ago
DeviDemon Profile Options #22

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Devi Lvl.60
Ascension Valley (PVE)
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I don't get the complaints about the starting area either. Sure, it's easy and basic but that's no different than alot of the other mmorpgs. Actually better than most, imo.. TERA starting zone is way better than Aion's or Rifts. Sw:tor had cut scenes sure but the quests were basically the same crap and the mobs were even easier to kill.


but that's my opinion as I enjoyed playing TERA even through the starting zone.



Edited by: DeviDemon about 2 years ago
Sharuko Profile Options #23

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I don't think a BAM encounter would have changed his view. He loved the combat and hated the questing. After a BAM encounter he would love the combat and hate the questing.

Questing is over rated, everyone quests to max level in about 2 weeks and never quests again. I don't see why people think it is so important. I leveled to 50 in SWTOR in 2 weeks, loved the questing but never quested again after hitting 50.
Lokai Profile Options #24

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To those saying " but all you do in other mmo's is kill X mob anyway" your right you do BUT is a massive difference to way other good quest based mmo's do it and way tera does it. Let us use TOR as a prime example since it is new and fairly fresh in our minds. In TOR you will get a quest to kill a group of enemies lets say insane troopers from korriban area read something like...

" kill 10 insane troopers "

You also get a quest to kill kath hounds(i think was it)

" collect kath hound bone marrow"

additionally have to find and get brain of big one

" collect mutated brain"

finally you get a quest to collect codes to that chest

" collect codes from 4 nodes scattered through out zone"

Then story quest which varies this is general questing design of TOR and now lets compare this to quests of Tera shall we!

" kill 4 tree people"

" collect 5 claws from same tree people "

" kill 4 deer "

" collect terrorite from terrans"

" kill 4 more tree people"

" kill boss tree person"

" kill 10 piglets"

" kill 4 more deer"

Are you noticing something? cause i sure did and i hope its pretty clear. In TOR area area has you kill a specific number or collect a specific group of items. Then you are done and you leave and 9/10 never face those mobs again. Sometimes get pallet swaps later on BUT almost always those mobs have new attacks or group make up. Mistake Tera makes is that fighting SAME EXACT ENEMIES over and over and over and over and over again. They do not have new and fresh attacks, and not even faster just have more hp and do more damage... is a huge mistake in any mmo!

Variety> then quanity

give me enemies are differant unique and interesting and you might say " but gets better later!" BUT 9/10 players will quit before get off island of dawn because its uninteresting. My questing buddy has already quit because questing was so bad, and even though combat was kinda neat he couldn't stand how repetitive quests were not because kill quests or gather quests but because SAME MOBS OVER AND OVER!

This is what he's talking about when he says questing is bad... and what most of mean when we say questing is bad NOT just story or what your fighting its general design of quests and how poorly it was done.
Edited by: Lokai about 2 years ago
salty21db Profile Options #25

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Destian on 2012-02-29 19:30:16 UTC - view
salty21db on 2012-02-29 19:13:07 UTC
It takes 1/3 of the game to reach the meat and potatoes of the actual difficult and challenging content. Not bad if you ask me and a decent way to ween people off the old system and onto the new.


It's not a question of how much of the game must be traversed, it's a question of TIME.

There are just too many other choices on the market today for most players to invest 10+ hours into Tera before it becomes fun and enjoyable.

I gave Tera a chance because I thought it had "potential", and boy was I right, but I didn't confirm I was right until 10-15 hours of gameplay (at a casual pace).

Other players? They probably won't give Tera that kind of chance: they've been burned on too many MMOs that had "potential" in the past and they'll likely quit before making it off noob island, LONG before they fight their first BAM and see why Tera's action combat system is truly a thing of beauty.

Tera's combat system is like a Ferrari, but the game makes players drive it on dirt roads for 10 hours before finally letting them loose on the Autobahn when they fight their first basilisk.

Most players aren't going to have that kind of patience, especially when all they have invested in Tera is the time it took to DL the open beta.


I'm a pretty hardcore, serious player. And I get what you mean for someone like me or us. However I also understand that we are a minority in this gaming world. The majority are the rush rush hurry hurry give me everything with little to no challenge I wanna be the best without trying type or the WoW generation as I call them. I believe by making the first 20 levels like that they are trying to appeal to the "majority" and then get the majority to ween off that mentality with later levels. I mean I know if I seriously want to play a game I don't just play it I read about it. I knew about the basilisks and dungeon before I even got to it. So for me it was "reach x level in beta and try y".
Destian Profile Options #26

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Sharuko on 2012-02-29 19:34:41 UTC - view
I don't think a BAM encounter would have changed his view. He loved the combat and hated the questing. After a BAM encounter he would love the combat and hate the questing.

Questing is over rated, everyone quests to max level in about 2 weeks and never quests again. I don't see why people think it is so important. I leveled to 50 in SWTOR in 2 weeks, loved the questing but never quested again after hitting 50.


He liked the combat. After a BAM, he'll love the combat.

Your first BAM opens your eyes to the possibilities. You want to fight every BAM the game has to offer, and you'll find the same type of BAM multiple times because of how fun and dynamic the fights are.
LordGilgamesh Profile Options #27

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He wasn't wrong in anything he said, and I agree with him. The quests are piss poor in this game and need a drastic overhaul; even though I doubt that will happen. Have you guys checked out the TERA facebook discussion over this? People are taking up arms it seems like over PA's review.
Destian Profile Options #28

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salty21db on 2012-02-29 19:36:11 UTC - view
I'm a pretty hardcore, serious player. And I get what you mean for someone like me or us. However I also understand that we are a minority in this gaming world. The majority are the rush rush hurry hurry give me everything with little to no challenge I wanna be the best without trying type or the WoW generation as I call them. I believe by making the first 20 levels like that they are trying to appeal to the "majority" and then get the majority to ween off that mentality with later levels. I mean I know if I seriously want to play a game I don't just play it I read about it. I knew about the basilisks and dungeon before I even got to it. So for me it was "reach x level in beta and try y".


I don't think it has anything to do with being a hardcore player: the combat on noob island is such a shadow of what's to come that it tells us NOTHING about the epic BAM fights we can expect from Tera.

Even to the less-skilled players I brought into the beta, they didn't seem terribly impressed with it.

I say add some optional BAMs off to the side on noob island somewhere, at least SOME means by which players can see what the future of the game holds for them.

10 hours of yawn-inducing facerolling is a terrible way to introduce an MMO that's supposed to be "action combat" oriented.

Making players wait 10 hours before the "action" shows up is a great way to convince them that it was never there to begin with and to look elsewhere.
Sharuko Profile Options #29

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@Lokai - There is almost zero variety in terms of the mobs you face and their combat in tab/target games.
Edited by: Sharuko about 2 years ago
Hokonoso Profile Options #30

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Calypso on 2012-02-29 18:57:32 UTC - view
Someone who owns Star Wars should pick a class and keep track of, 1-20, the -actual- quest goals of levelling. Not the illusion, not the fancy and way over-priced cutscenes/acting...just the quest goals. Something concrete we can use to show those complaining about quests the lack of actual difference.

I don't own Star Wars or I would try to do it myself.


I can answer this, I have multiple lvl 50s in swtor and after playing to 27 in CB2 the quests are identical. The only quests in swtor worth listening to and doing are the story quests and the 1 quest chain per planet that takes you from port to port, everything else is 100% identical to tera, but in tera the story quests are the same way! they are the only ones worth doing in tera and the rest of the time you should be grinding.

On my first playthru i spacebar'd thru everything, I played beta so no reason to actually listen to the cutscenes on live, I hit 50 within 4 days of the pre-release as it is very easy game to reach max level, but on my second playthru I played solo and listened to the quests and came to the conclusion only a few were worth listening too, the class quest and then a few planets, most notably Taris had a very good storyline, on my 3rd playthru I skipped everything except Taris as I remembered how great it was lol, and all my other alts spacebar everything even the class quest as it's just a grind to 50 and NOTHING ELSE. Same with tera, same with wow, same with rift, same with every western game, all and I mean ALL that matters is the final level.