Tera Crafting Guide

Kairbear Profile Options #1

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I brought this guide over from my site which you can check out for more news and information on Tera. http://speeddemonpc.wordpress.com


To start off crafting is somewhat of a gold investment but as gold income scales up rather rapidly as you level up. I wouldn't advise diving right in at level 11 when the crafting quests are first available, for two reasons. First off, the crafting quests you get from the guild quest billboard at level 11 require you craft 25 useless items that you turn in to for the quest reward. These 25 items require that you purchase crafting parts from the materials vendor of the specified crafting profession. To craft all 25 items you need to purchase 125 pieces of 2 different parts to complete the quest and the gold investment for just one profession quest is approximately 25,000 gold. Which at level 11 is the majority of your acquired gold. Secondly, you can't craft anything very useful at these levels. I would recommend you forgo the quests completely unless you, 1. Have money to burn. 2. Are desperate for those last few skill points to get to the next crafting tier. Hopefully this is something that the developers can update to make more user friendly for those wanting to get started in crafting. I chose to start crafting around level 25 as i had earned well over 100,000 gold and felt I wouldn't be too strapped for cash. I also noticed that there were several level 25 recipes available from the vendors. But I'll let you make your own decision about when to start crafting.

In Tera you can level as every single crafting profession if you so desire. The only limiting factor is the gold investment you wish to make in crafting and the availability of the required materials, as many of the professions require the same types of materials. I personally chose to limit myself to the 2 professions that I could personally use, leather working and weapon smithing.

The Crafting Professions:


Armorsmith makes Hauberks, Gauntlets, and Greaves for heavy armor classes (Lancer, Berserker)
Leatherwork makes Cuirasses, Gloves, and Boots for light armor classes (Warrior, Archer, Slayer)
Tailoring makes Robes, Sleeves, and Boots for robe wearing classes (Mystic, Priest, Sorcerer)
Weaponsmith makes Twin Swords, Lancers, Greatswords, and Axes – weapons for your melee classes
Focus Craft makes Bows, Staves, Discs and Scepters – weapons for your ranged classes[/il]
Alchemy makes Healing Elixir (HP over time). Healing Potion, Mana Elixir(MP over time), Mana Potion, Holism Elixir(HP and MP over time), Holism Potion(HP and MP over time), Heart potions, Panaceaic Bolster, Eclipse Potion, Scrolls, and Dyes.




Gathering:


Plants: These are used for tailoringing and alchemy (Healing elixirs & potions, Holism elixirs & potions)
Ores: These are used for armorsmithing, weaponsmithing and alchemy (Scrolls and Eclipse Potions)
Essences: These are used for focus craft and alchemy (Mana elixirs & potions, Holism elixirs & potions)
Hides: These are used for leatherworking and are obtained from monster drops.


Gathering does have it's own specific set of skill ups for the separate nodes that you can gather resources at. Hides are the only basic material that doesn't have a skill associated with it as these are acquired from monster loot drops. Your current skill in the respective gathering skill determines your rate of a successful gather from the associated node. One point of note is that you can party gather from resource nodes. Meaning multiple party members can gather from the same nodes at the same time and all receive the associated resource and skill up. Another interesting point is you can gain rather significant buffs from gathering resource nodes. These buffs appear to be random in nature, but include anything from HP regen, MP regen, movement speed, increased stamina, to increased gathering skill. These buffs often stacking multiple times. You also have a chance to gather uncommon materials from these resource nodes, the majority of these uncommon materials are used in Alchemy.



Runes:

Runes are items that are used in crafting and can only be obtained from monster drops or through the auction house, one caveat to that is runes created through alchemy by converting common runes to uncommon runes which I will cover later. The runes come in several different types and can be quite confusing at first, so hang with me for a moment. First of all runes come in common and uncommon forms with the uncommon form being a rare drop from the monsters that drop the common version of the rune. The runes are further divided into armor runes(runes of Arun), weapon runes(runes of Shara), and boss runes(runes of the Titan). As you can see you will be using a specific type of rune based on which type of item your profession crafts. Let me talk about boss runes for a moment. Boss runes are used by both types of item crafting. These boss runes only drop off of BAMs, however through my experience in the CBTs they did not drop from BAM's in instances. Boss runes and their uncommon form are typically used in the higher quality items you can craft. Now runes are further divided into tiers to differentiate the level of mobs in which they drop from and the level of items they are used in crafting. These tiers can be identified in the prefix of the common versions of the runes, such as Paverune, Silrune, and Quoirune. The tiers for the uncommon versions of the runes are more varied and complex and I will direct you to graphic below to clarify them. Now if you have the appropriate level in alchemy for the tier of rune you need, you can with the recipe and the purchased vendor parts convert multiple common runes into the respective uncommon rune.



Extraction:


Cloth: breaks down an equipable item yielding refined cloth.(Tailoring)
Metal: breaks down an equipable item yielding refined metal ingots.(Armorsmithing and Weaponsmithing)
Energy: breaks down an equipable item yielding refined silex.(Alchemy and Focus Crafting)
Leather: breaks down an equipable item yielding refined leather.(Leatherworking)

Extraction is the process of breaking down an item into a refined material based on the type of extraction you used. You must have the equivalent tier of extraction as the tier of the item you are attempting to break down. You can learn these tiers of extraction by purchasing the recipes for extraction from the general merchant. You must note that to be able to learn the recipe for extraction you must have already learned the previous tier of that resource's extraction. (i.e. To learn tier 4 Metal Extraction you must have already learned Tier 3 Metal Extraction.) Extraction will yield a refined material of the specified type that is appropriate for the level/tier of the item. (i.e. A level 25 Sword will yield Linmetal Ingots when using Metal Extraction.) Currently you can extract any type of equippable item for the associated material, such as you can extract leather from swords and metal from robes. Leather extraction is probably the most important extraction skill as hides are only gained through random drops from monsters of the appropriate level. You should also note that because Tera lowers the drop rates of monsters as you out level them it makes it even more difficult to gather lower level hides, further increasing the importance of Leather extraction.



Crafting:


Raw Materials: Gathered from resource nodes and monster drops.
Refined Materials: Crafted from raw materials or obtained through extraction of items.
Runes: Gained through monster drops and alchemy conversion from common to uncommon runes.
Vendor Parts: Purchased from materials vendors of each profession in the crafting areas of main towns.(i.e. Velika)

Skill Ups:

Each profession has it own skill level. The skill level ranges from 1-410 currently. You can gain skill ups by crafting items of the respective profession that are appropriate for your current skill level. From 1-250 for each profession you can gain skill ups by refining the raw material into the refined materials of each tier for each profession. After 250 you have to skill up by crafting the complete items. You should also note that while crafting the refined materials you have a chance to critical craft and produce bonus materials, generally the raw material of the next tier. (i.e. Refining Krymetal ore into Krymetal ingots you can critical and produce bonus Linmetal ore.)

I will also mention that while some professions utilize the same raw and refined materials, the skill ups gained from refining those materials is specific to the profession you are currently crafting for. (i.e. If you are refining Krymetal ore into Krymetal ingots which are used by both armor and weapon smithing, you have to craft your refined ingots in weaponsmithing for 1-50 and then goto armorsmithing and craft another set of ingots for 1-50.)



Where to Craft:

First of all you will need to know where you have to go to craft. Each of the major cities such as Velika, has a crafting area with separate rooms the different crafting professions, tailoring/leatherworking, armorsmithing/weaponsmithing, focus crafting/alchemy. Each room has an object that you can click on to craft the associated profession's items.



Items:

Crafting items for you character from these profession for many is the largest draw. However there are many alternative uses to crafting these items to equip your character with. Many of the lower quality items and lower level items can be crafted for the purposes of extraction for refined materials that may not be quite as accessible to you through other means. You can also craft items to use for enchanting, as you have to breakdown items of the same type and tier as the item you wish to enchant. There will most likely be a healthy market for these types of items as enchanting items is a large part of the gear progression in this game.

Raw Materials+Vendor Parts -> Refined Materials -> Refined Materials+Runes+Vendor Parts -> Complete Item -> Complete Item+Runes -> Attuned Item (Enchantable)

To craft an item you will first need the recipe which can be purchased from the profession's recipe vendor in the major towns. Some recipes can be obtained as drops from monsters as well. Crafted items follow a general structure as you can see above. You will need to gather the raw materials and then purchase the vendor parts from the profession materials vendor to craft the refined materials. You can also obtain refined materials from extraction. To craft the complete item you will need your refined materials and purchase the required vendor parts, you will also need the runes that are obtained from monster drops. Once you have crafted your item you can then attune(make enchantable) that item, assuming you have learned the required recipe. When attuning an item you will need the complete item as well the uncommon boss runes for that tier item. For example if you were attuning a level 25 sword you would need Triz runes, these are rare drops from level 20-29 BAMs.

I hope this helps you along your explorations of Tera and saves you from much of the confusion i suffered when i chose to dive into crafting.
Edited by: Kairbear over 2 years ago
MrZomgOmg Profile Options #2

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1
Favorable
Elin Lvl.60
Mount Tyrannas (PVP)
Elin Mystic
nice. I was wondering where to get a triz rune last beta.
Good guide
Rainu Profile Options #3

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This is great! I didn't know a thing about the crafting system, but the guide will be very helpful should I decide to dive into it this CBT. Thanks for posting this.
Lawlyss Profile Options #4

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Very nice write up. Sticky worthy.
Volumnus Profile Options #5

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Thanks for the write up - it will prove most useful (I was floundering about last beta trying to work this out myself).
Kairbear Profile Options #6

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Thanks for the feed back. You have no idea how long I spent racking my brain trying to track down those Triz runes to craft a level 30 attuned blue sword. Then out of no where while waiting on the SM lock out timer i saw a triz rune drop from those spiders someone just happened to kill near the entrance. On a side note guys put those runes you get up on the AH I was buying them up for like 2-5k each and many were selling for double that.
Garzahd Profile Options #7

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Thank you for taking the time to do this.

Just from skimming over your post though, crafting looks like its going to be a serious headache. I'll probably only deal in Alchemy or maybe even give it a pass entirely, I don't have the patience for collecting tons of different materials and figuring out how to combine them.

I'm okay with the stuff that falls out of monsters' stomachs when it comes to gear. More straightforward.