Tera PvP and why it is stupid.

Fluorescent Profile Options #1

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The Title of the thread is just an attention grabber. I really like Tera and I personally think it's PvP holds great potential.

After reading over everything I realize that a find person could be used to grief people too easily. That is why it should only be allowed in Guild Wars. That way it could not be abused.
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Tera is a game where PvP could be really interesting and skill based where the best players will usually win, and I suppose that how it is right now, but there are a lot of things that are completely wrong with it, specifically GvG.

GvG could use some tweaking. There are a couple of things that could be done to really improve GvG.

1) You can't see who is in the guild and who is not in the guild.
(Some people posted you can see them... Of course you can see them on the map I'm talking about when you press G and you see the list of people in your own guild. You should have a feature to do that to enemy guilds.)

I think you should be able to press a button that allows you to see other guild rosters. That way you can be more informed when you declare wars and there is more strategy involved and less luck. It would make PvP more exciting. I know you can see the name of the leader and the numbers of the opposing guild, but I don't think that is enough. I think you should be able to see everyone that is in the guild. It would also work well with my next point.

2) No find person spell or anything of that sort.

This also goes hand in hand with the not being able to see who is in the opposing guild. If your going to play in a PvP server then you better be prepared to get killed and hunted. There needs to be a way to find people, Especially if your going to be at war with them. I mean whats the point of even calling a guild war if you can't find anyone on the opposing team.

"Well, your just a noob and don't know where to camp and the popular areas to fight!" I'm sure somebody will post something like that, but in a game that has channels that go up to 10 what are you suppose to do? Have 30 people online and camp every single entrance to lumber town? Are you suppose to wonder around all of Tera hoping to stumble upon one other player in the dozens of other channels he could be in? When your allowed to declare a GvG battle whenever you want the system should have a way for you to find and eliminate your enemy.

Remember this game isn't just for large guilds. Small guilds don't have the ability to stake out all the questing hubs. They need a way to find their enemies that doesn't involve 40+ people walking around the map hoping to see somebody.

It doesn't even have to be super specific. It could be something as simple as this
Find "Name
Lumber Town Channel 5
4 minute c/d

That would suffice. It doesn't need to give me his exact location and it can have a long c/d like 4 minutes so you can keep spamming it like crazy. It just enough to give you a general idea of where somebody could be so you could possibly go out there and find them.

You could make it only work when your in a guild war with somebody. That way you wouldn't have to worry about it abusing lower levels or people who didn't wish to PvP because if your in a guild war you should be expect to have to fight.

So TL;DR We need to be able to see who is in what guild, especially if were at war with them, and we need a find person spell for Guild Wars otherwise PvP is going to turn into Lumber Town camping and lowbie killing. What do you think level 60's will do when they get bored and have no way to find people they are fighting who are similar level. Camp lowbies at Lumber Town. Heck, that's what I did and I was only level 32.

GvG isn't just meant to cater to large guilds that have the ability to scout and find people because of their large numbers. It is also for small guilds. Possibly even as small as 10vs10 members. They aren't going to be able to scout and find everyone. They are going to have to get lucky to find somebody. That is why there needs to be a find person.
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Notable posts. These post's have Ideas that could work instead of a find person command or they express my concern of what will happen without having a find person spell.

This is something that could start happening a lot to large guilds if there continues to be no detection tools.
Punkbuster on 04/25/2012, 09:12 AM
If you are fighting a guild, you are fighting THE GUILD. The guild might have level 20s and 30s and go all the way up to 60. WHat am i not supposed to kill someone from an enemy guild because they are lower level? Thank you for pointing out cuthroat harbor has 2 channels. Now when the game releases in full? What then? No locator would be fine if there were NO CHANNELS. Because you could just run through the maps and clear everything in the path.

When the game releases you are going to have dozens of maps with dozens of channels. Factor in that people from either waring guild arent on 24/7 and you have a game were guild pvp isnt viable for any guilds that arent zerg. And all those zerg guilds will STILL get owned by 2-10 man guild who decide to exploit the lack of location tools.


This seems like an easy enough thing to implement and it would spice up GvG and make it much more strategic and interesting.
Woshie on 04/25/2012, 09:23 AM
Why not if after a certain time period of no GvG deaths or a low number both guilds have to nominate a flag bearer that isn't safe anywhere. That person from each guild would be locate able and has to be online. If they log out it is transferred to someone else and it counts as a death. Once one of the flag bearers is killed by the opposing guild they get a bonus and the system is again turned off for the time being. The flag bearer is also worth a substantial amount.

It forces you to defend or sacrifice someone. Or even try a quick dive to kill the opposing teams person. The timer would be key to try and even up battles with smaller guilds and zerg guilds. Because the smaller in that situations is a disadvantage but normally they aren't.

This is just a quick 2 second idea. So feel free to tweak or burn it :p


I really like the idea of everyone being forced into the same channel.
Valmier on 04/25/2012, 09:20 AM
Having a smaller number can easily be an advantage as you mentioned, being able to do hit and run tactics. Its effective and is the advantage a small guild can use against a larger one. You see it used through out history superior numbers shoudn't mean victory and if you create a find person spell thats what you turn it into. So imho there shouldn't be a find person spell, you should have to scout, however when the war does start all members of said warring guilds should be put ito the same channel until end of war. Also would suggest instead of find person skill, a rally call skill, so when a guild member finds an enemy he can cast it and all guild members are alerted to location.


This is just another post of what GvG could become with a lack of detection tools.
Punkbuster on 04/25/2012, 08:31 AM
Ill have to agree with some of this. There needs to be some sort of mechanic in place to find enemy guild members. Im in a small guild made of about 20 friends who have been playing together for years, thats how we like it. THe other day some random guild with 8 people declared war on us. At first we were like yaaaay fun time, but then it was over. The score was 0 - 0 and it ended in a draw. The tera maps are huge and on top of that each one has 10 channels... So you cant even effectively scan from map to map because they can be in any place in any channel. Its stupid. I guess its Ok if there are two 300 member guilds fighting because youare bound to run into one or two of the enemy somewhere, but for everyone else its really lame.

Its also HIGHLY exploitable. Say I have a 5 man guild. We are all in a party and see a a couple of people from the number one guild on the server. We quickly declare war on them kill the the two people and then lay low for a while. Congratulations to us we just beat the number 1 guild on the server with 5 people.

You dont even need an exact location, just a channel and general area is fine, something.

The minimap thing is fine but the problem is the range of the minimap is tiny, and i doesent account for channels. So its pretty much the same as nothing.


Just another really simple thing to implement that would greatly improve GvG
TehMoxie on 04/25/2012, 09:02 AM
I do see your point Mr Grumpypants.

Maybe even if they implemented something as simple as showing you 'there are X amount of players for GvG in this zone'

So you could find a zone that had at least 5 or 6 of em, and then ninja stake out the quest hubs to see if they come along


I agree with it not being too easy to find other guild members. Something as simple as this could work wonders on improving GvG.
Odarius on 04/25/2012, 09:54 AM

I am not familiar with the GvG system, but from what I can gather, it sounds like there is room for improvement. While I don't necessarily agree that you should be able to port to an opposing guild combatant, there should be some way to find GvG participants.

One recommendation I would have is when you enter a zone, there could be a notification that there are members of the opposing guild in the area. If you were then to look at the channel list, you could see some kind of indicator (red circle?) next to the channel that contains the member(s).

I don't thinking there should be too easy a way to find opposing members, but this still allows you to find them somewhat more easily should they be in the vicinity.

Thoughts?


This isn't really related to the topic, but there should definetly be progressive scoring. A level 60 killing a level 25 shouldn't be worth as much points as a level 60 killing a level 60.
Valmier on 04/25/2012, 10:02 AM

Also addin a progressive scoring system, if your a lvl 60 going after a lvl 20 and a lvl 57-60 is not in the direct vacintiy you lose points, a lvl 60vs60 gets you 5 points, a lvl 57 vs 60 gets you 5pts plus 3 for lvl disparity, etc.


More good ideas.
MechaDraco on 04/26/2012, 02:09 AM

There were a few thoughts I had on the subject myself. 1) Taking the territory idea to an even further step, letting you see where the enemy guild has people in territories through that signal banner. instead of just being signaled in the territory that your in, you can also open your map and look at the other territories individually, looking at the world map would have a signal next to every province that had an enemy in it, going further down into each province would show in what areas they are, giving a signal banner next to the names of each territory. you still wouldn't know their numbers, or what channel they were in, but at LEAST you'd know where in general your enemies are at.

2) sight map locations similar to how party members work when it comes to the map, this is more for trying to find enemies on a different channel. Say you come walking into a area that had the banner on it, so you know there is an enemy in that territory, you just don't know where, or what channel. As you move along you suddenly see on your minimap (possibly even on the regular map, but at just a slightly longer distance) a signal that an enemy is near by, a dot or some other thing like that that clearly says, oh yea, that's an enemy. You still don't know what channel he's in, but you do at least know that he is there, so now you can chase after him and try and hunt him down through the channels till you find him. (i realize if he really wanted to he could jump the channels as much as you could, but the fact still remains, it be better then nothing at all, and would at least let people know when an enemy was near by, EVEN when he is in another channel.)

3) seer stones could also be an interesting idea, sort of similar to a location spell, but more of a guild useable item, something that any guild can get, but has to work for it. simple use as well, lets you see where all your guild members are, and when in a guild war, can allow you to see where your enemies are. big thing about it, is it is not an all seeing eye or anything, it still wont tell you what channel they are in, but i will give exact position, another big thing is this would be a one person can use at a time item, I would even say that it should be a stationary item somewhere in a guild house, which means that a person could use it to find their enemies, but would have to actually direct their guild members to where they are, again still not showing exact channel, but giving a much more direct location and finder for all to use, and not impossible to get even for a lower, less populated guild.

They are good ideas I swear, so please try and read a little bit into them, again sorry for the wall.


This reminds me of Aion a lot. It would be really interesting to see how GvG wars play out. Also you could see guilds ally and team and actually have real diplomacy systems if this were to be implemented to prevent on guild from getting to strong. I think this would make GvG so much better.
MechaDraco on 04/26/2012, 03:13 AM
Oh another little idea I thought of, why not tie guild battles, into territory/castle control, this way If two guilds were to say go to war with one another, both guilds would have locations, territories, outposts, etc etc to defend or attack specifically, (would need to have a channel lock for this to work properly).

This way both sides can have a pretty general idea of where the enemy is gonna be coming from, and where to attack/defend, bigger guilds obviously having an advantage with this method though since with their size they might be able to overwhelm and take smaller guilds territories without much fight, but I suppose for defending as a larger guild that holds huge amounts of land would be more difficult even against a smaller guild since you can't be absolutely sure where they will strike from, making them have to spread their defense over their entire land, which it turns weaken them against attacks in certain areas.

Just another little idea I guess.


Obviously not all these ideas would be quick fixes or be easy to implement, but I feel that each one would add so much to GvG and make it a stronger game overall.
Edited by: Fluorescent about 1 year ago
HaruSoul Profile Options #2

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You can see who is in your enemy GvG.. their name is red...
Hestia Profile Options #3

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Mount Tyrannas (PVP)
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Okay. I just want to point out that you are able to see the guild you are at war with as the above poster said, their name is red PLUS there is a red arrow above their head. On your mini map (compass) they're indicated as large red circles.
Edited by: Hestia about 1 year ago - Reason: http://www.youtube.com/watch?v=iYwzEXbj9EU
Punkbuster Profile Options #4

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Ill have to agree with some of this. There needs to be some sort of mechanic in place to find enemy guild members. Im in a small guild made of about 20 friends who have been playing together for years, thats how we like it. THe other day some random guild with 8 people declared war on us. At first we were like yaaaay fun time, but then it was over. The score was 0 - 0 and it ended in a draw. The tera maps are huge and on top of that each one has 10 channels... So you cant even effectively scan from map to map because they can be in any place in any channel. Its stupid. I guess its Ok if there are two 300 member guilds fighting because youare bound to run into one or two of the enemy somewhere, but for everyone else its really lame.

Its also HIGHLY exploitable. Say I have a 5 man guild. We are all in a party and see a a couple of people from the number one guild on the server. We quickly declare war on them kill the the two people and then lay low for a while. Congratulations to us we just beat the number 1 guild on the server with 5 people.

You dont even need an exact location, just a channel and general area is fine, something.

The minimap thing is fine but the problem is the range of the minimap is tiny, and i doesent account for channels. So its pretty much the same as nothing.
Edited by: Punkbuster about 1 year ago
Fluorescent Profile Options #5

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Hestia on 04/25/2012, 08:27 AM - view
Okay. I just want to point out that you are able to see the guild you are at war with as the above poster said, their name is red PLUS there is a red arrow above their head. On your mini map (compass) they're indicated as large red circles.


HaruSoul on 04/25/2012, 08:19 AM
You can see who is in your enemy GvG.. their name is red...


I don't mean just see them on the map. Of course you can see them on the map. I mean pressing G to see their guild roster and who is in their guild.
Edited by: Fluorescent about 1 year ago
Spanoodles Profile Options #6

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Are you mad? You seem kind of mad.
DaHui Profile Options #7

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Fluorescent on 04/25/2012, 08:33 AM - view
Hestia on 04/25/2012, 08:27 AM
Okay. I just want to point out that you are able to see the guild you are at war with as the above poster said, their name is red PLUS there is a red arrow above their head. On your mini map (compass) they're indicated as large red circles.


HaruSoul on 04/25/2012, 08:19 AM
You can see who is in your enemy GvG.. their name is red...


I don't mean just see them on the map. Of course you can [filtered] see them on the map why the [filtered] would I think you couldn't?? I mean look at who is in the guild like you can when you click G on your own guild! Are you guys really that stupid to not understand that???

its comments like these that make me so certain there not going to add in these features and pvp is going to be a [filtered] joke forever.

You make no sense.
Skan Profile Options #8

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Uhm, why would you need to see the names of the players in the other guild? Don't see why that matters, you can see how many players there are and the name of the leader? And you can see them in front of you and on the map? I hardly see any benefit from knowing the names of your enemy.

Maybe so you can see area chat and be like oh theres one?
Scythes Profile Options #9

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So you're saying that Tera PvP is stupid because you have a gripe with the GvG system and don't like the way that you don't lose exp or gear.

So you have an opinion that you feel is worth a damn to post about on the forums and create a gigantic wall of text to support.

I feel your opinion is worthless and that you should just go play another game.
Fluorescent Profile Options #10

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Spanoodles on 04/25/2012, 08:37 AM - view
Are you mad? You seem kind of mad.

Yes I'm mad. I don't like wasting time posting on the forums for features the game should already have.
DaHui on 04/25/2012, 08:37 AM
Fluorescent on 04/25/2012, 08:33 AM
Hestia on 04/25/2012, 08:27 AM
Okay. I just want to point out that you are able to see the guild you are at war with as the above poster said, their name is red PLUS there is a red arrow above their head. On your mini map (compass) they're indicated as large red circles.


HaruSoul on 04/25/2012, 08:19 AM
You can see who is in your enemy GvG.. their name is red...


I don't mean just see them on the map. Of course you can [filtered] see them on the map why the [filtered] would I think you couldn't?? I mean look at who is in the guild like you can when you click G on your own guild! Are you guys really that stupid to not understand that???

its comments like these that make me so certain there not going to add in these features and pvp is going to be a [filtered] joke forever.

You make no sense.


It makes perfect sense? Be able to see the enemies guild roster by pressing G or some other button?
Edited by: Fluorescent about 1 year ago