Tera PvP and why it is stupid.

Nothv13 Profile Options #111

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Fluorescent on 04/25/2012, 01:16 PM - view
Nothv13 on 04/25/2012, 01:13 PM
Fluorescent on 04/25/2012, 01:11 PM
Nothv13 on 04/25/2012, 01:09 PM
Fluorescent on 04/25/2012, 01:06 PM
Nothv13 on 04/25/2012, 01:04 PM
Fluorescent on 04/25/2012, 01:02 PM
Nothv13 on 04/25/2012, 11:59 AM
Fluorescent on 04/25/2012, 11:56 AM
whycantdltera on 04/25/2012, 11:53 AM
HAHA EIPC see just shows a guild of 20 peeps can Roll a guild of 40, as long as you work as a team GG


Which is awesome I agree. Find Person spell would help both small and large teams though and it would make PvP more exciting overall.


I disagree. Being able to know where they are takes surprise out of it. It is a lot more exciting to be going to your farm spot only to meet a mass of the enemy.


The problem with that is it is simply pure luck when you might run into your oppents. With no way of finding them you could go an entire guild war both going 0-0 and having it be completely pointless.

At least with Find Person Command you ensure some sort of action to go down.


It's both luck and being smart. You can find guild members without a person finder. You just have to put in some effort.


Yes but I think the game should revolve more around skill then luck and with the current system I think its the latter that is playing the bigger role.


No it really isn't. That's like saying skirmishes in real life depended on luck. You go to where your targets are most likely to be. You send scouts, you listen to area chats. Heck, you could even do like EvE guilds have done and have moles within the enemy guild. You just want an easy button.


Ok and for small guilds that don't have alot of scouts? This game is suppose to cater to the large and small guild battles not just to the large. Guild wars can occur between 5v5. Are they just suppose to be left out of the fun because they don't have the 60+ members to scout on all the Channels on every area?


You don't have to have a lot of scouts. One or two can be plenty. You just need to pay attention to hotspots, area chat or even had observed the enemy guild's tendancy before you started the war. It makes it much much more strategic.

If you are in a small guild then there is less amount of fighting to be seen, that is simply how it works.


Yes that is true, but where a find person would put the advantage more on equal footing between small and large guilds no find person has the advantage entirely towards large guilds. They can afford to scout all over the map on many different places. Small guilds are doomed against well oragnized large guilds.

With a find person command they would at least stand a fighting chance because they would be able to catch people if they were coming towards them and also be able to catch the other guild off guard sometimes.


No find person would not give small guilds a fighting chance. It would take away the one advantage you have (being small and able to hit and run). Instead the Big guild can bring their might down you quicker and harder with more focus because they'll know where you ran to.
Fluorescent Profile Options #112

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Nothv13 on 04/25/2012, 01:19 PM - view
Fluorescent on 04/25/2012, 01:16 PM
Nothv13 on 04/25/2012, 01:13 PM
Fluorescent on 04/25/2012, 01:11 PM
Nothv13 on 04/25/2012, 01:09 PM
Fluorescent on 04/25/2012, 01:06 PM
Nothv13 on 04/25/2012, 01:04 PM
Fluorescent on 04/25/2012, 01:02 PM
Nothv13 on 04/25/2012, 11:59 AM
Fluorescent on 04/25/2012, 11:56 AM
whycantdltera on 04/25/2012, 11:53 AM
HAHA EIPC see just shows a guild of 20 peeps can Roll a guild of 40, as long as you work as a team GG


Which is awesome I agree. Find Person spell would help both small and large teams though and it would make PvP more exciting overall.


I disagree. Being able to know where they are takes surprise out of it. It is a lot more exciting to be going to your farm spot only to meet a mass of the enemy.


The problem with that is it is simply pure luck when you might run into your oppents. With no way of finding them you could go an entire guild war both going 0-0 and having it be completely pointless.

At least with Find Person Command you ensure some sort of action to go down.


It's both luck and being smart. You can find guild members without a person finder. You just have to put in some effort.


Yes but I think the game should revolve more around skill then luck and with the current system I think its the latter that is playing the bigger role.


No it really isn't. That's like saying skirmishes in real life depended on luck. You go to where your targets are most likely to be. You send scouts, you listen to area chats. Heck, you could even do like EvE guilds have done and have moles within the enemy guild. You just want an easy button.


Ok and for small guilds that don't have alot of scouts? This game is suppose to cater to the large and small guild battles not just to the large. Guild wars can occur between 5v5. Are they just suppose to be left out of the fun because they don't have the 60+ members to scout on all the Channels on every area?


You don't have to have a lot of scouts. One or two can be plenty. You just need to pay attention to hotspots, area chat or even had observed the enemy guild's tendancy before you started the war. It makes it much much more strategic.

If you are in a small guild then there is less amount of fighting to be seen, that is simply how it works.


Yes that is true, but where a find person would put the advantage more on equal footing between small and large guilds no find person has the advantage entirely towards large guilds. They can afford to scout all over the map on many different places. Small guilds are doomed against well oragnized large guilds.

With a find person command they would at least stand a fighting chance because they would be able to catch people if they were coming towards them and also be able to catch the other guild off guard sometimes.


No find person would not give small guilds a fighting chance. It would take away the one advantage you have (being small and able to hit and run). Instead the Big guild can bring their might down you quicker and harder with more focus because they'll know where you ran to.


It would totally be an advantage. You could use it to scout for your enemies and you could use it to detect when they are coming for you. Its way easier to know when 200 people are coming for you rather than 5.

It could also be as someone else stated not actually tell you where people are, but simply how many people are in the same territory. At the very least you should have to stay in the same channel if you are in war. All of these work, but I personally think find person is the most logical and easily implemented solution.
Edited by: Fluorescent about 1 year ago
Fluorescent Profile Options #113

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Gsxr on 04/25/2012, 11:38 AM - view
We went looking for these guys for an hour or so, when we found some of their members, they started to form up. This was not organized at all.


Exactly. That is why with a find person spell both teams would have to be more organized which would lead to more fast pace and exciting combat.
abitwindy Profile Options #114

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while in PVP or have infamy you should not be able to change channel at all.

TERA has mixed feeling, it doesnt know what it want, PVE or PVP

pve its being to easy no challenge no matter what people say at higher level it will get harder but thats not the point,

pvp, its pointless with no thought put into it.
Knight Online pvp is way way better and its a f2p games that comes out 10 years ago.

BlueHoleStudio
are just teasing the PvP players,
if they remove PVP from the game they will lose a huge playerbase, but if theyre doing this they can keep them clinging to it hoping they will change but they wont,

TERA will be like SWTOR or FFXIV lol.
Edited by: abitwindy about 1 year ago
Gallus Profile Options #115

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End game maps will have much less channels.

They don't want you to be able to track people, doing so would allow large guilds to effectively harass and camp smaller guilds into oblivion. As it stands, it's pretty easy to find people and get into fights. The zones have points of interests and higher up in levels you go, there are less channels for players to hide in.

Remember, the pvp of the game was designed and tweaked based on level 50-60 gameplay.

Keep that in mind next time you ask for changes.
abitwindy Profile Options #116

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^So tera is like going to school on a monday wait til school ends?
Sorry but no.
GUYINREALLIFE Profile Options #117

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You either have to be high or stupid to believe that TERA's PvP system is balanced in any way.

Elin Warriors still own every class out there.

It's always the class that has the highest burst or DPS attacks that win PvP.

It's completely unfair.

When is the last time you have ever seen a Baraka Priest beat an Elin Slayer or Berserker?
DaHui Profile Options #118

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GUYINREALLIFE on 04/26/2012, 01:51 AM - view
You either have to be high or stupid to believe that TERA's PvP system is balanced in any way.

Elin Warriors still own every class out there.

It's always the class that has the highest burst or DPS attacks that win PvP.

It's completely unfair.

When is the last time you have ever seen a Baraka Priest beat an Elin Slayer or Berserker?

4 days ago.
Now please gtfo with your stupid posts.
MechaDraco Profile Options #119

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I apologiese for the wall.

I'm mixed feelings about this because I've never been one to really PvP, hell I'm even in a PvE server, but I LOVE the idea of GvG battles, and from what I've seen so far, its just lacking so very much, even in lineage the Guild wars were amazing, mind you they mostly took place over the castle fights, but there could be battles fought in the open ground from time to time, and there wasn't much there for finding, but at the least it was one channel.

The things I've read so far, and agree with as Idea's are: 1) make the guilds be forced into one channel, Honestly, if your in a war with another guild, there has to be at least SOME leeway for you to be able to actually FIND the people, and this seems the easiest and most reasonable to do, without really pissing anyone terribly off. (maybe even let the guild leaders choose on a vote for what channel it is they are stuck on so that it may be easier to find your enemies, but still not have to deal with an overloaded channel.)

2)The idea to make it so you know how many enemies are in the same area as you seems like a good idea, if you go in the territory and next to the name is a simple red number that signifies the number of people in the territory that are in the enemy guild, seems like a pretty interesting idea (maybe to make it a tad less obvious perhaps just put some kind of signal next to the name, a banner or something that simply signals that a member from the enemy guild is there, doesn't say how many, just that they are there.)

There were a few thoughts I had on the subject myself. 1) Taking the territory idea to an even further step, letting you see where the enemy guild has people in territories through that signal banner. instead of just being signaled in the territory that your in, you can also open your map and look at the other territories individually, looking at the world map would have a signal next to every province that had an enemy in it, going further down into each province would show in what areas they are, giving a signal banner next to the names of each territory. you still wouldn't know their numbers, or what channel they were in, but at LEAST you'd know where in general your enemies are at.

2) sight map locations similar to how party members work when it comes to the map, this is more for trying to find enemies on a different channel. Say you come walking into a area that had the banner on it, so you know there is an enemy in that territory, you just don't know where, or what channel. As you move along you suddenly see on your minimap (possibly even on the regular map, but at just a slightly longer distance) a signal that an enemy is near by, a dot or some other thing like that that clearly says, oh yea, that's an enemy. You still don't know what channel he's in, but you do at least know that he is there, so now you can chase after him and try and hunt him down through the channels till you find him. (i realize if he really wanted to he could jump the channels as much as you could, but the fact still remains, it be better then nothing at all, and would at least let people know when an enemy was near by, EVEN when he is in another channel.)

3) seer stones could also be an interesting idea, sort of similar to a location spell, but more of a guild useable item, something that any guild can get, but has to work for it. simple use as well, lets you see where all your guild members are, and when in a guild war, can allow you to see where your enemies are. big thing about it, is it is not an all seeing eye or anything, it still wont tell you what channel they are in, but i will give exact position, another big thing is this would be a one person can use at a time item, I would even say that it should be a stationary item somewhere in a guild house, which means that a person could use it to find their enemies, but would have to actually direct their guild members to where they are, again still not showing exact channel, but giving a much more direct location and finder for all to use, and not impossible to get even for a lower, less populated guild.

They are good ideas I swear, so please try and read a little bit into them, again sorry for the wall.
Edited by: MechaDraco about 1 year ago
Fluorescent Profile Options #120

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Gallus on 04/26/2012, 01:37 AM - view
End game maps will have much less channels.

They don't want you to be able to track people, doing so would allow large guilds to effectively harass and camp smaller guilds into oblivion. As it stands, it's pretty easy to find people and get into fights. The zones have points of interests and higher up in levels you go, there are less channels for players to hide in.

Remember, the pvp of the game was designed and tweaked based on level 50-60 gameplay.

Keep that in mind next time you ask for changes.


I disagree completely. Regardless of how many channels higher levels have they will always have two. And with multiple level 60 zones you will be avoid each other even easier.

Also not every level 60 will be in a level 60 zone. Some will be in 30 and 20 and so on and so forth. What is the point of being able to declare GvG if you can't find your enemies. There is none.