Tera PvP and why it is stupid.

Fluorescent Profile Options #31

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Nothv13 on 04/25/2012, 08:55 AM - view
Fluorescent on 04/25/2012, 08:53 AM
Nothv13 on 04/25/2012, 08:50 AM
Fluorescent on 04/25/2012, 08:46 AM
LastPlace on 04/25/2012, 08:44 AM
1. I agree, there should be a way to see other guilds rosters.

2. I don't think you should get a location to where they are, if you want to find them go scout.

3. There should be a gold cost (if there's not already) and a set amount of time - the war should last 7 days and end unless the gold cost is met to keep it going.

To the OP: insulting people that was only trying to be helpful is a sure way to lose support for your ideas from the community.


In a game with 10 channels and multiple areas scouting is pure luck if you happen to find them or not.

I also apologize for insulting people I am just extremely frustrated.


10 channels? The level 32 area had two and were both labelled as low despite each channel being very very crowded. Try pvping against non noobs.


2 channels in huge maps with no way of finding them other than running around and your acting like that isn't going to be tough? And since when do level 32's only stay in the 2 server places? Do they never go to Lumber Town or Poporia to help out lower level guildies. Are they always going to be questing?

Of course not and when there not its impossible to find them. It was already hard with 2 channels its near impossible with 10


It was easy to find people. You go to common questing areas, common hubs. Making a find person function and seeing the enemy guild roster would make it far too easy.


With multiple channels and many questing areas to go, especially when the real game comes out and they double the amount of areas you can go to I fail to see how it is going to be easy.
TehMoxie Profile Options #32

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I do see your point Mr Grumpypants.

Maybe even if they implemented something as simple as showing you 'there are X amount of players for GvG in this zone'

So you could find a zone that had at least 5 or 6 of em, and then ninja stake out the quest hubs to see if they come along
Fluorescent Profile Options #33

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Spanoodles on 04/25/2012, 08:58 AM - view
We had loads of people hanging out near the crabs in Jagged Coast. Just visit your local hotspots and find people there, every zone has em.

For 80+ people guilds. What about my 20 person guild? That's not going to have a ton of people hanging around everywhere and it makes us near impossible to find.
Nothv13 Profile Options #34

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Fluorescent on 04/25/2012, 09:00 AM - view
Nothv13 on 04/25/2012, 08:55 AM
Fluorescent on 04/25/2012, 08:53 AM
Nothv13 on 04/25/2012, 08:50 AM
Fluorescent on 04/25/2012, 08:46 AM
LastPlace on 04/25/2012, 08:44 AM
1. I agree, there should be a way to see other guilds rosters.

2. I don't think you should get a location to where they are, if you want to find them go scout.

3. There should be a gold cost (if there's not already) and a set amount of time - the war should last 7 days and end unless the gold cost is met to keep it going.

To the OP: insulting people that was only trying to be helpful is a sure way to lose support for your ideas from the community.


In a game with 10 channels and multiple areas scouting is pure luck if you happen to find them or not.

I also apologize for insulting people I am just extremely frustrated.


10 channels? The level 32 area had two and were both labelled as low despite each channel being very very crowded. Try pvping against non noobs.


2 channels in huge maps with no way of finding them other than running around and your acting like that isn't going to be tough? And since when do level 32's only stay in the 2 server places? Do they never go to Lumber Town or Poporia to help out lower level guildies. Are they always going to be questing?

Of course not and when there not its impossible to find them. It was already hard with 2 channels its near impossible with 10


It was easy to find people. You go to common questing areas, common hubs. Making a find person function and seeing the enemy guild roster would make it far too easy.


With multiple channels and many questing areas to go, especially when the real game comes out and they double the amount of areas you can go to I fail to see how it is going to be easy.


Higher level areas have less channels. Again, try pvping people your own level. It's easy because I've did it in all other games I've played before this. I've never needed a find person spell. You learn the game and hotspots that is really all you need. If you really want to get hardcore, you learn the patterns of your target to ambush them. It's not hard, just takes effort.
Fluorescent Profile Options #35

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TehMoxie on 04/25/2012, 09:02 AM - view
I do see your point Mr Grumpypants.

Maybe even if they implemented something as simple as showing you 'there are X amount of players for GvG in this zone'

So you could find a zone that had at least 5 or 6 of em, and then ninja stake out the quest hubs to see if they come along


Something as simple as this would add so much more to the PvP. So much more timing and planning would be used if they had something as simple as this that it would literally change GvG completely.
Nothv13 Profile Options #36

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Fluorescent on 04/25/2012, 09:04 AM - view
TehMoxie on 04/25/2012, 09:02 AM
I do see your point Mr Grumpypants.

Maybe even if they implemented something as simple as showing you 'there are X amount of players for GvG in this zone'

So you could find a zone that had at least 5 or 6 of em, and then ninja stake out the quest hubs to see if they come along


Something as simple as this would add so much more to the PvP. So much more timing and planning would be used if they had something as simple as this that it would literally change GvG completely.


Yeah, your small 20 person guild would never win a GvG against a bigger guild. That's all it would change.
Fluorescent Profile Options #37

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Nothv13 on 04/25/2012, 09:03 AM - view
Fluorescent on 04/25/2012, 09:00 AM
Nothv13 on 04/25/2012, 08:55 AM
Fluorescent on 04/25/2012, 08:53 AM
Nothv13 on 04/25/2012, 08:50 AM
Fluorescent on 04/25/2012, 08:46 AM
LastPlace on 04/25/2012, 08:44 AM
1. I agree, there should be a way to see other guilds rosters.

2. I don't think you should get a location to where they are, if you want to find them go scout.

3. There should be a gold cost (if there's not already) and a set amount of time - the war should last 7 days and end unless the gold cost is met to keep it going.

To the OP: insulting people that was only trying to be helpful is a sure way to lose support for your ideas from the community.


In a game with 10 channels and multiple areas scouting is pure luck if you happen to find them or not.

I also apologize for insulting people I am just extremely frustrated.


10 channels? The level 32 area had two and were both labelled as low despite each channel being very very crowded. Try pvping against non noobs.


2 channels in huge maps with no way of finding them other than running around and your acting like that isn't going to be tough? And since when do level 32's only stay in the 2 server places? Do they never go to Lumber Town or Poporia to help out lower level guildies. Are they always going to be questing?

Of course not and when there not its impossible to find them. It was already hard with 2 channels its near impossible with 10


It was easy to find people. You go to common questing areas, common hubs. Making a find person function and seeing the enemy guild roster would make it far too easy.


With multiple channels and many questing areas to go, especially when the real game comes out and they double the amount of areas you can go to I fail to see how it is going to be easy.


Higher level areas have less channels. Again, try pvping people your own level. It's easy because I've did it in all other games I've played before this. I've never needed a find person spell. You learn the game and hotspots that is really all you need. If you really want to get hardcore, you learn the patterns of your target to ambush them. It's not hard, just takes effort.


I realize this, but your forgetting once again that not every guild is going to have 50+ people. Mine with 20 is going to be a lot harder to stake out than territ who has 300. Why isn't there a way to be proactive about GvG. Why shouldn't you be able to seek out your opponents instead of setting traps and waiting every single time. Doesn't it get boring after a while?
Fluorescent Profile Options #38

0

Nothv13 on 04/25/2012, 09:05 AM - view
Fluorescent on 04/25/2012, 09:04 AM
TehMoxie on 04/25/2012, 09:02 AM
I do see your point Mr Grumpypants.

Maybe even if they implemented something as simple as showing you 'there are X amount of players for GvG in this zone'

So you could find a zone that had at least 5 or 6 of em, and then ninja stake out the quest hubs to see if they come along


Something as simple as this would add so much more to the PvP. So much more timing and planning would be used if they had something as simple as this that it would literally change GvG completely.


Yeah, your small 20 person guild would never win a GvG against a bigger guild. That's all it would change.


Thats completely untrue. You could still win wars quite easily. Your forgetting that we could also be using this tool to snipe people as 20 people are more easily organized than 80. Also it would prevent us from doing that and then just going to low population channels and hunting in unpopular spots for the next 24 hours. Even if it were true it would lead to more exciting combat and would give you a bigger rush when your stalking your prey and eventually battling them.
Edited by: Fluorescent about 1 year ago
LaSirene Profile Options #39

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While I have to agree the idea is good I can't bring myself to agree with him because he's a d-bag who whined incessantly after being punished for killing newbies.

People who don't realize actions have consequences shouldn't be allowed to post on the forums.
Nothv13 Profile Options #40

0

Fluorescent on 04/25/2012, 09:06 AM - view
Nothv13 on 04/25/2012, 09:03 AM
Fluorescent on 04/25/2012, 09:00 AM
Nothv13 on 04/25/2012, 08:55 AM
Fluorescent on 04/25/2012, 08:53 AM
Nothv13 on 04/25/2012, 08:50 AM
Fluorescent on 04/25/2012, 08:46 AM
LastPlace on 04/25/2012, 08:44 AM
1. I agree, there should be a way to see other guilds rosters.

2. I don't think you should get a location to where they are, if you want to find them go scout.

3. There should be a gold cost (if there's not already) and a set amount of time - the war should last 7 days and end unless the gold cost is met to keep it going.

To the OP: insulting people that was only trying to be helpful is a sure way to lose support for your ideas from the community.


In a game with 10 channels and multiple areas scouting is pure luck if you happen to find them or not.

I also apologize for insulting people I am just extremely frustrated.


10 channels? The level 32 area had two and were both labelled as low despite each channel being very very crowded. Try pvping against non noobs.


2 channels in huge maps with no way of finding them other than running around and your acting like that isn't going to be tough? And since when do level 32's only stay in the 2 server places? Do they never go to Lumber Town or Poporia to help out lower level guildies. Are they always going to be questing?

Of course not and when there not its impossible to find them. It was already hard with 2 channels its near impossible with 10


It was easy to find people. You go to common questing areas, common hubs. Making a find person function and seeing the enemy guild roster would make it far too easy.


With multiple channels and many questing areas to go, especially when the real game comes out and they double the amount of areas you can go to I fail to see how it is going to be easy.


Higher level areas have less channels. Again, try pvping people your own level. It's easy because I've did it in all other games I've played before this. I've never needed a find person spell. You learn the game and hotspots that is really all you need. If you really want to get hardcore, you learn the patterns of your target to ambush them. It's not hard, just takes effort.


I realize this, but your forgetting once again that not every guild is going to have 50+ people. Mine with 20 is going to be a lot harder to stake out than territ who has 300. Why isn't there a way to be proactive about GvG. Why shouldn't you be able to seek out your opponents instead of setting traps and waiting every single time. Doesn't it get boring after a while?


You can be proactive, it just takes effort rather than clicking a few buttons to find your targets.