Tera PvP and why it is stupid.

Nothv13 Profile Options #61

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Fluorescent on 04/25/2012, 09:17 AM - view
Nothv13 on 04/25/2012, 09:14 AM
Fluorescent on 04/25/2012, 09:12 AM
Grimt on 04/25/2012, 09:11 AM
Fluorescent on 04/25/2012, 08:45 AM
MadcatGTs on 04/25/2012, 08:44 AM
We all know why the OP whats this stuff, and its not RP like in his post, cause what hes talking about is a meta game mechanic. RP'ers would never have a full list, nor would their char know and be able to ID 80+ people in another clan without standers of some type marking them.

I think hes other post clearly shows he likes to kill lowbies, and thats what he wishs this tool for.
http://tera-forums.enmasse.com/forums/general-discussion/topics/Infamy-should-be-reduced-or-changed


Yes thats exactly what it is for? Did you read the Tl;dr section? I killed noobies cause I couldn't find anyone my level to kill because there is no find person command. Who cares about the rp anyways I already said I didn't. All I want is to be able to find a person in an opposing guild so that it isn't a pure luck based system. I don't understand how anyone could possibly think this is a bad idea.


Wait... you "couldn't find anyone" your lvl??? LOL Are blind or just stupid? The OBT was so FULL of person, I couldn't even play 30 seconds without passing by at least 10 person my lvl, and that, from 1 to 32.


I meant anyone my level that I actually cared to put the effort into killing. If it had been somebody of an opposing guild that I could of found I would of definitely gone after them.


Wait first you wanted this because it is too easy for small guilds to not befound in GvG. Now you want it because you simply lack the ability to find people yourself?


How do I lack the ability to find people myself. I just stated it was easier to kill noobs then to go chase after people that were impossible to find because of channels and many different places they could be on the tera map. Especially when it gets bigger.


It was never hard to find people. You keep going on about channels, yet in higher level areas there are 2 channels and it takes basically no time at all to switch between them. There are hotspots for level ranges you can check out. Hell you can observe things like area chat to see where people are by looking at the lfg calls.

You just want to be lazy.
Fluorescent Profile Options #62

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Nothv13 on 04/25/2012, 09:17 AM - view
Fluorescent on 04/25/2012, 09:16 AM
Calypso on 04/25/2012, 09:10 AM
1. When you go to war, the enemy doesn't send you their roster. And good luck trusting 'military intelligence' to list every rank and file associate.
2. Why do I get the sneaky suspicion you want to 'win' by tracking the lowest-level members?

Typically, any post that involves 'pvp isnt harsh enough' is worth skipping anyway. This one is no different.


This post has nothing to do with pvp not being harsh enough. That was just my personal opinion.

It's a lot easier to track down low levels in this system than it would be if you had find person. With a Find person they could counter you. In the current system you just sit outside lumber town and wait till you see one of them and kill them.


Proof that you just kill lowbies. You can find higher level people easily if you just put forth effort.


I've already stated that you could simply make it apply to GvG only. If a guild is going into war mode with lowbies then they should expect to lose some along the way. Otherwise it wouldn't help you in any possible way camp or kill people you are not directly in war with.
Valmier Profile Options #63

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Fluorescent on 04/25/2012, 08:49 AM - view
Punkbuster on 04/25/2012, 08:31 AM
Ill have to agree with some of this. There needs to be some sort of mechanic in place to find enemy guild members. Im in a small guild made of about 20 friends who have been playing together for years, thats how we like it. THe other day some random guild with 8 people declared war on us. At first we were like yaaaay fun time, but then it was over. The score was 0 - 0 and it ended in a draw. The tera maps are huge and on top of that each one has 10 channels... So you cant even effectively scan from map to map because they can be in any place in any channel. Its stupid. I guess its Ok if there are two 300 member guilds fighting because youare bound to run into one or two of the enemy somewhere, but for everyone else its really lame.

Its also HIGHLY exploitable. Say I have a 5 man guild. We are all in a party and see a a couple of people from the number one guild on the server. We quickly declare war on them kill the the two people and then lay low for a while. Congratulations to us we just beat the number 1 guild on the server with 5 people.

You dont even need an exact location, just a channel and general area is fine, something.

The minimap thing is fine but the problem is the range of the minimap is tiny, and i doesent account for channels. So its pretty much the same as nothing.


Exactly this. it is simply to easy for small guilds like my own to beat guilds that 60 member advantage on use just because we can hide. It takes away the excitement of the game.


Don't care about any of the rest, just this statement was the dumbest, just because you have numbers doesn't/shouldn't mean a win. Having a smaller number can easily be an advantage as you mentioned, being able to do hit and run tactics. Its effective and is the advantage a small guild can use against a larger one. You see it used through out history superior numbers shoudn't mean victory and if you create a find person spell thats what you turn it into. So imho there shouldn't be a find person spell, you should have to scout, however when the war does start all members of said warring guilds should be put ito the same channel until end of war. Also would suggest instead of find person skill, a rally call skill, so when a guild member finds an enemy he can cast it and all guild members are alerted to location.
InteRCalm Profile Options #64

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I agree with the OP.
Edited by: InteRCalm about 1 year ago
Kittens Profile Options #65

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The unpredictability makes GvG more exciting
Woshie Profile Options #66

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Why not if after a certain time period of no GvG deaths or a low number both guilds have to nominate a flag bearer that isn't safe anywhere. That person from each guild would be locate able and has to be online. If they log out it is transferred to someone else and it counts as a death. Once one of the flag bearers is killed by the opposing guild they get a bonus and the system is again turned off for the time being. The flag bearer is also worth a substantial amount.

It forces you to defend or sacrifice someone. Or even try a quick dive to kill the opposing teams person. The timer would be key to try and even up battles with smaller guilds and zerg guilds. Because the smaller in that situations is a disadvantage but normally they aren't.

This is just a quick 2 second idea. So feel free to tweak or burn it :p
Edited by: Woshie about 1 year ago
Fluorescent Profile Options #67

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Valmier on 04/25/2012, 09:20 AM - view
Fluorescent on 04/25/2012, 08:49 AM
Punkbuster on 04/25/2012, 08:31 AM
Ill have to agree with some of this. There needs to be some sort of mechanic in place to find enemy guild members. Im in a small guild made of about 20 friends who have been playing together for years, thats how we like it. THe other day some random guild with 8 people declared war on us. At first we were like yaaaay fun time, but then it was over. The score was 0 - 0 and it ended in a draw. The tera maps are huge and on top of that each one has 10 channels... So you cant even effectively scan from map to map because they can be in any place in any channel. Its stupid. I guess its Ok if there are two 300 member guilds fighting because youare bound to run into one or two of the enemy somewhere, but for everyone else its really lame.

Its also HIGHLY exploitable. Say I have a 5 man guild. We are all in a party and see a a couple of people from the number one guild on the server. We quickly declare war on them kill the the two people and then lay low for a while. Congratulations to us we just beat the number 1 guild on the server with 5 people.

You dont even need an exact location, just a channel and general area is fine, something.

The minimap thing is fine but the problem is the range of the minimap is tiny, and i doesent account for channels. So its pretty much the same as nothing.


Exactly this. it is simply to easy for small guilds like my own to beat guilds that 60 member advantage on use just because we can hide. It takes away the excitement of the game.


Don't care about any of the rest, just this statement was the dumbest, just because you have numbers doesn't/shouldn't mean a win. Having a smaller number can easily be an advantage as you mentioned, being able to do hit and run tactics. Its effective and is the advantage a small guild can use against a larger one. You see it used through out history superior numbers shoudn't mean victory and if you create a find person spell thats what you turn it into. So imho there shouldn't be a find person spell, you should have to scout, however when the war does start all members of said warring guilds should be put ito the same channel until end of war. Also would suggest instead of find person skill, a rally call skill, so when a guild member finds an enemy he can cast it and all guild members are alerted to location.


This would work also, but it has to be simpler to find people. Something like having everyone in the same channel would work perfectly.
Fluorescent Profile Options #68

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Kittens on 04/25/2012, 09:21 AM - view
The unpredictability makes GvG more exciting


And it wouldn't really change anything else in the game. It would just make it overall a better game for PvP
Nothv13 Profile Options #69

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Fluorescent on 04/25/2012, 09:28 AM - view
Kittens on 04/25/2012, 09:21 AM
The unpredictability makes GvG more exciting


And it wouldn't really change anything else in the game. It would just make it overall a better game for PvP


The only thing it would do is make camping a guild's lowbies easier and make it easier for big guild to just utterly destroy small guilds. I wouldn't call any of that making it a better game for pvp.
StayOnTarget Profile Options #70

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We really don't need a player tracker because it would just turn out to be a griefers tool. What GvG needs to have is the ability to select the location where you would like to have the war.