Tera PvP and why it is stupid.

Fluorescent Profile Options #71

0

StayOnTarget on 04/25/2012, 09:32 AM - view
We really don't need a player tracker because it would just turn out to be a griefers tool. What GvG needs to have is the ability to select the location where you would like to have the war.


That would work, but that would shift the advantage to greatly into the favor into the guild with higher numbers. As long as it only applied to GvG I don't see how it could be used to griefed.
Fluorescent Profile Options #72

0

Nothv13 on 04/25/2012, 09:29 AM - view
Fluorescent on 04/25/2012, 09:28 AM
Kittens on 04/25/2012, 09:21 AM
The unpredictability makes GvG more exciting


And it wouldn't really change anything else in the game. It would just make it overall a better game for PvP


The only thing it would do is make camping a guild's lowbies easier and make it easier for big guild to just utterly destroy small guilds. I wouldn't call any of that making it a better game for pvp.


Right now small guilds have a huge advantage over big guilds when it comes to PvP though. This would simply even the playing field a little bit and I would still think small guilds would have a bigger advantage than big guilds simply because they can organize and snipe people better.

Also remember this would only apply to GvG mode.
Nothv13 Profile Options #73

0

Fluorescent on 04/25/2012, 09:37 AM - view
Nothv13 on 04/25/2012, 09:29 AM
Fluorescent on 04/25/2012, 09:28 AM
Kittens on 04/25/2012, 09:21 AM
The unpredictability makes GvG more exciting


And it wouldn't really change anything else in the game. It would just make it overall a better game for PvP


The only thing it would do is make camping a guild's lowbies easier and make it easier for big guild to just utterly destroy small guilds. I wouldn't call any of that making it a better game for pvp.


Right now small guilds have a huge advantage over big guilds when it comes to PvP though. This would simply even the playing field a little bit and I would still think small guilds would have a bigger advantage than big guilds simply because they can organize and snipe people better.

Also remember this would only apply to GvG mode.


Ever seen a 100 person snipe team? I have. I saw them all the time in Lineage 2. This would put the advantage into the large guilds corner almost exclusively.

I also find it funny that you are willing to switch between 20+ channels, but not willing to check 3 hotspots in 2 channels. It just lends itself to you just wanting to kill lowbies.
Lorenia Profile Options #74

0

The thing that gets me the most is that a lvl 60 could farm sub lvl 20 in your guild and get the same points towards GvG as if they beat a lvl 60... many a GvG was won this way. It is underhanded and think that if a kill would give you infamy then it should not count towards GvG points
Fluorescent Profile Options #75

0

Nothv13 on 04/25/2012, 09:40 AM - view
Fluorescent on 04/25/2012, 09:37 AM
Nothv13 on 04/25/2012, 09:29 AM
Fluorescent on 04/25/2012, 09:28 AM
Kittens on 04/25/2012, 09:21 AM
The unpredictability makes GvG more exciting


And it wouldn't really change anything else in the game. It would just make it overall a better game for PvP


The only thing it would do is make camping a guild's lowbies easier and make it easier for big guild to just utterly destroy small guilds. I wouldn't call any of that making it a better game for pvp.


Right now small guilds have a huge advantage over big guilds when it comes to PvP though. This would simply even the playing field a little bit and I would still think small guilds would have a bigger advantage than big guilds simply because they can organize and snipe people better.

Also remember this would only apply to GvG mode.


Ever seen a 100 person snipe team? I have. I saw them all the time in Lineage 2. This would put the advantage into the large guilds corner almost exclusively.

I also find it funny that you are willing to switch between 20+ channels, but not willing to check 3 hotspots in 2 channels. It just lends itself to you just wanting to kill lowbies.


As I have already stated if a guild allows lowbies into it during a warmode then they are taking a risk and you should have a viable way to kill them. Also it will not work outside of GvG so there is no way it could be used to grief or camp people not in a guild war with you.

Also I did check the hot spots, but in guilds of 20 people each you almost never find opposing people to battle with when they could easily be hunting monsters or in an entirely different part of the map.
Fluorescent Profile Options #76

0

Lorenia on 04/25/2012, 09:42 AM - view
The thing that gets me the most is that a lvl 60 could farm sub lvl 20 in your guild and get the same points towards GvG as if they beat a lvl 60... many a GvG was won this way. It is underhanded and think that if a kill would give you infamy then it should not count towards GvG points


But you have to remember that if a guild is going to allow lower levels into it and then declare war that they should be prepare to lose a few lowbies along the way. Find Person would only make it easier to protect those lowbies as you could easily see any level 60's going after them or you if you yourself were one of those lowbies.

They wouldn't be able to take you by surprise as long as you were aware.
Nothv13 Profile Options #77

0

Fluorescent on 04/25/2012, 09:44 AM - view
Nothv13 on 04/25/2012, 09:40 AM
Fluorescent on 04/25/2012, 09:37 AM
Nothv13 on 04/25/2012, 09:29 AM
Fluorescent on 04/25/2012, 09:28 AM
Kittens on 04/25/2012, 09:21 AM
The unpredictability makes GvG more exciting


And it wouldn't really change anything else in the game. It would just make it overall a better game for PvP


The only thing it would do is make camping a guild's lowbies easier and make it easier for big guild to just utterly destroy small guilds. I wouldn't call any of that making it a better game for pvp.


Right now small guilds have a huge advantage over big guilds when it comes to PvP though. This would simply even the playing field a little bit and I would still think small guilds would have a bigger advantage than big guilds simply because they can organize and snipe people better.

Also remember this would only apply to GvG mode.


Ever seen a 100 person snipe team? I have. I saw them all the time in Lineage 2. This would put the advantage into the large guilds corner almost exclusively.

I also find it funny that you are willing to switch between 20+ channels, but not willing to check 3 hotspots in 2 channels. It just lends itself to you just wanting to kill lowbies.


As I have already stated if a guild allows lowbies into it during a warmode then they are taking a risk and you should have a viable way to kill them. Also it will not work outside of GvG so there is no way it could be used to grief or camp people not in a guild war with you.

Also I did check the hot spots, but in guilds of 20 people each you almost never find opposing people to battle with when they could easily be hunting monsters or in an entirely different part of the map.


Guilds often don't have a choice if they have lowbies in it during a war. Seeing as war is not consensual. It will just be used to kill those lowbies as humans tend towards the easiest method. My suggestion is learn how to find people instead of relying on special abilities to do it for you.
Maiya Profile Options #78

0

0
Neutral
Maiya.Soria Lvl.60
Mount Tyrannas (PVP)
Elin Archer
What PVP needs isn't a "punishment" for people who get killed, but one for people doing the killing of people much lower level than them. Like, how about if you have infamy points, you become last priority in instance matching, and from merchants there's an extra 10% tacked onto anything you buy and you get 10% less on anything you sell.

The idea of having some level 13 in Lumbertown getting ganked by a level 60 waiting on the bridge, and then being naked and nowhere near level 14 with nowhere to go is elitist and shameful.
Fluorescent Profile Options #79

0

Maiya on 04/25/2012, 09:47 AM - view
What PVP needs isn't a "punishment" for people who get killed, but one for people doing the killing of people much lower level than them. Like, how about if you have infamy points, you become last priority in instance matching, and from merchants there's an extra 10% tacked onto anything you buy and you get 10% less on anything you sell.

The idea of having some level 13 in Lumbertown getting ganked by a level 60 waiting on the bridge, and then being naked and nowhere near level 14 with nowhere to go is elitist and shameful.


I agree with that, but that is not what this thread is about. It is about the ability to know who is in the guild your fighting and how to find them.
Odarius Profile Options #80

0


I am not familiar with the GvG system, but from what I can gather, it sounds like there is room for improvement. While I don't necessarily agree that you should be able to port to an opposing guild combatant, there should be some way to find GvG participants.

One recommendation I would have is when you enter a zone, there could be a notification that there are members of the opposing guild in the area. If you were then to look at the channel list, you could see some kind of indicator (red circle?) next to the channel that contains the member(s).

I don't thinking there should be too easy a way to find opposing members, but this still allows you to find them somewhat more easily should they be in the vicinity.

Thoughts?