Tera PvP and why it is stupid.

Fluorescent Profile Options #81

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Odarius on 04/25/2012, 09:54 AM - view

I am not familiar with the GvG system, but from what I can gather, it sounds like there is room for improvement. While I don't necessarily agree that you should be able to port to an opposing guild combatant, there should be some way to find GvG participants.

One recommendation I would have is when you enter a zone, there could be a notification that there are members of the opposing guild in the area. If you were then to look at the channel list, you could see some kind of indicator (red circle?) next to the channel that contains the member(s).

I don't thinking there should be too easy a way to find opposing members, but this still allows you to find them somewhat more easily should they be in the vicinity.

Thoughts?


I also agree that it shouldn't be very specific in where they are. Something general that could help you find them would make GvG work so much more effectively as well as not giving you a huge edge, but just giving you general knowledge.
Edited by: Fluorescent about 1 year ago
Valmier Profile Options #82

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Fluorescent on 04/25/2012, 09:37 AM - view
Nothv13 on 04/25/2012, 09:29 AM
Fluorescent on 04/25/2012, 09:28 AM
Kittens on 04/25/2012, 09:21 AM
The unpredictability makes GvG more exciting


And it wouldn't really change anything else in the game. It would just make it overall a better game for PvP


The only thing it would do is make camping a guild's lowbies easier and make it easier for big guild to just utterly destroy small guilds. I wouldn't call any of that making it a better game for pvp.


Right now small guilds have a huge advantage over big guilds when it comes to PvP though. This would simply even the playing field a little bit and I would still think small guilds would have a bigger advantage than big guilds simply because they can organize and snipe people better.

Also remember this would only apply to GvG mode.


How do small guild have huge advantage? Its a catch 22, larger guild have more scouts, can travel in larger groups and therefore if they come across the enemy they are liekly to be able to use numbers to their advantage. However the advantages of a small guild is just that small so the enemy has to scout for you more so than you have to scout for them, you have more of a chance running into them, then they you, but are likely in larger groups. Yet unlike them you can move as a whole guild with better percision and unity than a larger one, so you can attack a party then dissappear and attack again. As said before only thing ot correct system is lock warring guilds to same channel and create a rally call skill. So if a larger guild is getting harrased by the smaller one effectively, they will need to use a tactic like a lure and ambush where they figure out the general are they like to attack send a small scouting party in to draw them out then the rest of the army descends upon the small guild. Its called strategy and tactics, if you create a find person/guild roster crap you take all of that away. Its an open world PVP for a reason, keep it that way and don't hamper gvg by creating "cheats" or making it uber easy, instead refine it so the aforementioned concepts can better created.

Also addin a progressive scoring system, if your a lvl 60 going after a lvl 20 and a lvl 57-60 is not in the direct vacintiy you lose points, a lvl 60vs60 gets you 5 points, a lvl 57 vs 60 gets you 5pts plus 3 for lvl disparity, etc.
Edited by: Valmier about 1 year ago
Fluorescent Profile Options #83

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Valmier on 04/25/2012, 10:02 AM - view
Fluorescent on 04/25/2012, 09:37 AM
Nothv13 on 04/25/2012, 09:29 AM
Fluorescent on 04/25/2012, 09:28 AM
Kittens on 04/25/2012, 09:21 AM
The unpredictability makes GvG more exciting


And it wouldn't really change anything else in the game. It would just make it overall a better game for PvP


The only thing it would do is make camping a guild's lowbies easier and make it easier for big guild to just utterly destroy small guilds. I wouldn't call any of that making it a better game for pvp.


Right now small guilds have a huge advantage over big guilds when it comes to PvP though. This would simply even the playing field a little bit and I would still think small guilds would have a bigger advantage than big guilds simply because they can organize and snipe people better.

Also remember this would only apply to GvG mode.


How do small guild have huge advantage? Its a catch 22, larger guild have more scouts, can travel in larger groups and therefore if they come across the enemy they are liekly to be able to use numbers to their advantage. However the advantages of a small guild is just that small so the enemy has to scout for you more so than you have to scout for them, you have more of a chance running into them, then they you, but are likely in larger groups. Yet unlike them you can move as a whole guild with better percision and unity than a larger one, so you can attack a party then dissappear and attack again. As said before only thing ot correct system is lock warring guilds to same channel and create a rally call skill. So if a larger guild is getting harrased by the smaller one effectively, they will need to use a tactic like a lure and ambush where they figure out the general are they like to attack send a small scouting party in to draw them out then the rest of the army descends upon the small guild. Its called strategy and tactics, if you create a find person/guild roster crap you take all of that away. Its an open world PVP for a reason, keep it that way and don't hamper gvg by creating "cheats" or making it uber easy, instead refine it so the aforementioned concepts can better created.

Also addin a progressive scoring system, if your a lvl 60 going after a lvl 20 and a lvl 57-60 is not in the direct vacintiy you lose points, a lvl 60vs60 gets you 5 points, a lvl 57 vs 60 gets you 5pts plus 3 for lvl disparity, etc.


I agree with this, but right now I think small guilds have a bigger advantage because bigger guilds aren't well organized yet and small guilds can just snipe one person and then get out and sit in a sz until the war is up. But I agree once the game comes out and the bigger guilds get more organized it will even out.

Also I agree completely with the progressive scoring system.
Edited by: Fluorescent about 1 year ago
Valmier Profile Options #84

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Fluorescent on 04/25/2012, 10:09 AM - view
Valmier on 04/25/2012, 10:02 AM
Fluorescent on 04/25/2012, 09:37 AM
Nothv13 on 04/25/2012, 09:29 AM
Fluorescent on 04/25/2012, 09:28 AM
Kittens on 04/25/2012, 09:21 AM
The unpredictability makes GvG more exciting


And it wouldn't really change anything else in the game. It would just make it overall a better game for PvP


The only thing it would do is make camping a guild's lowbies easier and make it easier for big guild to just utterly destroy small guilds. I wouldn't call any of that making it a better game for pvp.


Right now small guilds have a huge advantage over big guilds when it comes to PvP though. This would simply even the playing field a little bit and I would still think small guilds would have a bigger advantage than big guilds simply because they can organize and snipe people better.

Also remember this would only apply to GvG mode.


How do small guild have huge advantage? Its a catch 22, larger guild have more scouts, can travel in larger groups and therefore if they come across the enemy they are liekly to be able to use numbers to their advantage. However the advantages of a small guild is just that small so the enemy has to scout for you more so than you have to scout for them, you have more of a chance running into them, then they you, but are likely in larger groups. Yet unlike them you can move as a whole guild with better percision and unity than a larger one, so you can attack a party then dissappear and attack again. As said before only thing ot correct system is lock warring guilds to same channel and create a rally call skill. So if a larger guild is getting harrased by the smaller one effectively, they will need to use a tactic like a lure and ambush where they figure out the general are they like to attack send a small scouting party in to draw them out then the rest of the army descends upon the small guild. Its called strategy and tactics, if you create a find person/guild roster crap you take all of that away. Its an open world PVP for a reason, keep it that way and don't hamper gvg by creating "cheats" or making it uber easy, instead refine it so the aforementioned concepts can better created.

Also addin a progressive scoring system, if your a lvl 60 going after a lvl 20 and a lvl 57-60 is not in the direct vacintiy you lose points, a lvl 60vs60 gets you 5 points, a lvl 57 vs 60 gets you 5pts plus 3 for lvl disparity, etc.


I agree with this, but right now I think small guilds have a bigger advantage because bigger guilds aren't well organized yet and small guilds can just snipe one person and then get out and sit in a sz until the war is up. But I agree once the game comes out and the bigger guilds get more organized it will even out.

All I agree completely with the progressive scoring system.


I haven't personally been apart of the system, but based on the concept and the gripes figured this was best option to keep it from turning into gvg skirmishes in a bg setting. Also was unaware there were safe zones. Ya if you enter a GVG safe zones for those members of the warring guilds should no longer have that option any safezone is now able to become a killzone.
Attack Profile Options #85

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I agree op.
Tatersaladin Profile Options #86

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woah... I am so not reading that. Could care less if it was the most epic post on the forums ever.

But on a unrelated note, the other thread out there is talking about taco's.
Civilunit Profile Options #87

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I have not gotten to play much with GvG, however in regaurd to the outlaw system this old school open world PvP could use a little tweaking.

Right now its a little silly that after level 11 a cap level can basicly sit on the bridge in lumber town or other quest hub and camp new players by one hitting them. I personaly don't approve of people doing that but the problem is when someone trys to stop them they simply just walk into town. SAFE.

If your an outlaw, I respect that, but safe zone hugging needs to be addressed in two ways. Either there needs to be guards that will attack aggressive characters or once you have engaged in PvP you are not protected by the safe zone for 1 minute.

If your going to pvp, go pvp. go hunt, but run the risk of being hunted yourself as the game intended. there is no reason in the year 2012 that we still have to deal with safe zone hugging for griefers.
Fluorescent Profile Options #88

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Civilunit on 04/25/2012, 11:18 AM - view
I have not gotten to play much with GvG, however in regaurd to the outlaw system this old school open world PvP could use a little tweaking.

Right now its a little silly that after level 11 a cap level can basicly sit on the bridge in lumber town or other quest hub and camp new players by one hitting them. I personaly don't approve of people doing that but the problem is when someone trys to stop them they simply just walk into town. SAFE.

If your an outlaw, I respect that, but safe zone hugging needs to be addressed in two ways. Either there needs to be guards that will attack aggressive characters or once you have engaged in PvP you are not protected by the safe zone for 1 minute.

If your going to pvp, go pvp. go hunt, but run the risk of being hunted yourself as the game intended. there is no reason in the year 2012 that we still have to deal with safe zone hugging for griefers.


Although that should be addressed please stay relevant to the topic at hand.
Gsxr Profile Options #89

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This is what my guild does at cap, i don't know why you were wasting time in lumbertown.

Edited by: Gsxr about 1 year ago
Fluorescent Profile Options #90

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Once again this video is between to guilds that actually want to fight. When you can declare GvG Whenever you want your not always going to be having open battles between two guilds that want to fight. Often one guild wont and it makes it impossible to find them. Or perhaps they just like to sneak around and snipe more than open battles. One open battle does not prove that there shouldn't be a find person spell.

Cool vid and fight tho.
Edited by: Fluorescent about 1 year ago