Tera in the Future?

Myxx Profile Options #21

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PhillipVIII on 05/20/2012, 06:39 PM - view
Unless you guys are blind as a bat, do you not see less people in various areas of the game world. Getting groups to do those stupid bam quests is frustrating. We were the first wave and had it easy. I see people leaving the game.

What comes down to, is the stale endgame that's no different than the rest. Constant gear grind, no housing, not enough fluff etc. The stupid holy trinity system isn't helping either, especially with GW2 and Secret World coming along. Ya I know, those games will suck and blah blah blah blah.

I love the action combat in this game and the awesome graphics. I do not want it to die out. I want lots of good things to happen. EME need to do better.



Protip: GW2 and TSW have the same exact endgame as we do, except GW2 has "dynamic" events, TSW has their Secret Societies vs each other in terms of PvP, and Tera has the political system and soon to be rifts. Little things are different and each game will feel nearly the same at endgame, except for GW2 it will be going after different looking gear instead of gear with better stats. Oh and they will still be pushing out xpacs often enough to almost equate the 15 dollar per month that subbed games have. Don't forget, they will include things that you'll be worse off without, too.

Of course it seems like less people are playing in each area - that's because they are. Everyone is on a different schedule and that means everyone is at different levels and places at different times. It is glaringly obvious this was going to happen. And yes, some people decided to quit. However, just because there are less people around doesn't mean there are less people subbed.
Laecius Profile Options #22

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SW:TOR will be fine.

Let's say it drops to 200,000 subs.

$15/mo x 200,000 x 12 months = $36,000,000/year in revenue. You don't think they can keep adding content and run the game with that kind of operating income?

WAR has, at most, 150k active subscribers. It's still alive. Maybe on life-support, but alive.

That said, it's way too early to call Tera one way or the other. Six months will be a little more telling. One year and we'll have a good idea where it's at.
Edited by: Laecius about 1 year ago
Myxx Profile Options #23

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Laecius on 05/20/2012, 09:45 PM - view
SW:TOR will be fine.

Let's say it drops to 200,000 subs.

$15/mo x 200,000 x 12 months = $36,000,000/year in operating income. You don't think they can keep adding content and run the game at that price?

WAR has, at most, 150k active subscribers. It's still alive. Maybe on life-support, but alive.

That said, it's way too early to call Tera one way or the other. Six months will be a little more telling. One year and we'll have a good idea where it's at.


Don't forget that we can survive for a long time on the Ktera and Jtera subs, just like Aion did. They lasted two years with an abysmally small amount of subs.
Laecius Profile Options #24

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Myxx on 05/20/2012, 09:48 PM - view
Laecius on 05/20/2012, 09:45 PM
SW:TOR will be fine.

Let's say it drops to 200,000 subs.

$15/mo x 200,000 x 12 months = $36,000,000/year in operating income. You don't think they can keep adding content and run the game at that price?

WAR has, at most, 150k active subscribers. It's still alive. Maybe on life-support, but alive.

That said, it's way too early to call Tera one way or the other. Six months will be a little more telling. One year and we'll have a good idea where it's at.


Don't forget that we can survive for a long time on the Ktera and Jtera subs, just like Aion did. They lasted two years with an abysmally small amount of subs.


True.

I think a lot of folks look at MMO success / failure through the lens of WoW's sub numbers.

To be totally clear: that game reached an unheard of number of subs for an MMO, drastically above the norm.

Keeping an MMO alive and well does not take bajillions of dollars. Many MMOs do just fine with a couple hundred thousand subs, at most, and keep fresh content coming in regularly.
GreenEyedMonster Profile Options #25

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This game has a lot of issues that will drag is down if left alone long enough.

The combat in this game is very innovative and has a lot of potential, but improper management and poor mechanics will really cripple the game if not addressed in the next few months.
faztazfuk Profile Options #26

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Megiddo on 05/20/2012, 05:51 PM - view
Ahmon on 05/20/2012, 05:31 PM
SWtOR is doing fine. Tera will probably do fine.

LOL You do not need to play an MMO, you live in a fantasy world all your own!

SWTOR is most definitely NOT doing fine, it is losing customers at a dizzying rate, and by the current state of the game and general frustration of the remaining customers, it is only going to get significantly worse for BioWare.

However, Tera is MUCH worse off than SWTOR because EME does not have the rich history and massive fan base for Tera as BioWare has for their game. People will play SWTOR just for the love of the I.P. and the hope things improve... Tera does not have that luxury, and this game is in major big trouble if EME does not get off their collective asses and start communicating with the players and fixing their broken game.

The combat system is a good idea and all the classes are fun to play, but after 40 or 50 levels even that gets stale when the game offers little else. The enjoyable classes is pretty much where the good news ends for EME because nearly every other decision on game mechanics and basic play have been horrible; combine that with the unfinished content, stupid quest sytem, idiotic crafting system, major bugs, broken features, boring endgame, and seeming indifference to the problems... Tera is on a fast track to MMO oblivion or F2P status, AT BEST, in NA.



This is very accurate, coming from someone that loves TERA, I'm already looking into going to gw2.. sadly tab targeting again =/
Invr4get Profile Options #27

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At the moment, End game is just.. BORING. I do my 10 dailies and wait 1 hour to queue only to see the same goddamn loot table even though en masse said that they've been randomized. I have barely seen any other drops besides plate armor and non-slotted accessories from Fane. Not to mention people not realizing that Balder's temple isn't something you can fully dungeon when you have tier 12 quest items... Seriously.
Crafting beyond 250 on all other skills besides alchemy are... basically impossible, and enchanting doesn't just poke a hole in my wallet, it utterly destroys it - I heard that in K-tera, there were crafting quests, as well as refined alkheist drops from 60 dungeons. As it stands, grinding an alt to cap level is the funnest way to play the game...
Nerelith Profile Options #28

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thraller on 05/20/2012, 05:28 PM - view
What do you meen by everything, i think its off to a good start ? im just worried that diablo 3 and guild wars 2 and mists of panderia will take a big toll on its player base


This^
Nerelith Profile Options #29

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Myxx on 05/20/2012, 09:44 PM - view
PhillipVIII on 05/20/2012, 06:39 PM
Unless you guys are blind as a bat, do you not see less people in various areas of the game world. Getting groups to do those stupid bam quests is frustrating. We were the first wave and had it easy. I see people leaving the game.

What comes down to, is the stale endgame that's no different than the rest. Constant gear grind, no housing, not enough fluff etc. The stupid holy trinity system isn't helping either, especially with GW2 and Secret World coming along. Ya I know, those games will suck and blah blah blah blah.

I love the action combat in this game and the awesome graphics. I do not want it to die out. I want lots of good things to happen. EME need to do better.



Protip: GW2 and TSW have the same exact endgame as we do, except GW2 has "dynamic" events, TSW has their Secret Societies vs each other in terms of PvP, and Tera has the political system and soon to be rifts. Little things are different and each game will feel nearly the same at endgame, except for GW2 it will be going after different looking gear instead of gear with better stats. Oh and they will still be pushing out xpacs often enough to almost equate the 15 dollar per month that subbed games have. Don't forget, they will include things that you'll be worse off without, too.

Of course it seems like less people are playing in each area - that's because they are. Everyone is on a different schedule and that means everyone is at different levels and places at different times. It is glaringly obvious this was going to happen. And yes, some people decided to quit. However, just because there are less people around doesn't mean there are less people subbed.


two things I wish to focus on... crafting, and enchanting seem Like a grind because there is no player demand for player crafted items.

There are areas devoid of players when One wave levels out of it, before another wave levels Into it, anyone caught between Both waves will be there alone.

Both of these can be solved easilly enough.

Slow down the pace of levelling. people are levelling too fast so there is NO demand for crafted items when you out level them so fast.

The peoblem is today's MMO market. they want Cap level in 3 weeks of casual play, or they start to whine.

The problem is... once you reach cap after 3 weeks, what do you do then?

you whine." where's the end game?"
Rahiel Profile Options #30

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Laecius on 05/20/2012, 09:53 PM - view
Keeping an MMO alive and well does not take bajillions of dollars. Many MMOs do just fine with a couple hundred thousand subs, at most, and keep fresh content coming in regularly.

Yep, this. An MMO doesn't need millions of subs to be a success. There's lots of room between "the next WoW" and "shut down the servers".

The MMO I came here from just passed eight years old, has had <200k>s not particularly exceptional in that regard, either.