EDIT: After much thought I found the huge blunder and flaw En Masse and Bluehole made. They tried to shoehorn a quest system in for "western appeal". They should have used their imagination and creativity and realized the noob island, the early zones, are horrible for quests, but fit perfectly for "Public Quests". This shoehorn ideal all westerners want is "quests" to level is the root cause of the lackluster pve, combined with terrible quest design which is party unfriendly. By using 10 year old standards and stupid thought processes like "just add quests for westerners" the game suffered.
I am a huge fan of Tera, first of all, but not a blind fan. Tera is just not fun to play. My only motivation while playing is hoping for some payoff in the end of whatever I'm doing. Not for the sake of doing what I'm doing. There has never been a single moment while playing tera where my enjoyment level as been high enough to warrant to want this game to be my hobby.
The only psychology pull is not "more enjoyment' but rather "I'm going to have fun soon, just wait!". We all know these problems, Quests, the monsters themselves being extremely boring, etc. I don't see the actual point where things come together and blue hole actually puts the pieces together to make something worthwhile.
Yes the combat system is amazing, but there is nothing all that fun to ever combat. The pvp system for beta is something they would fire you for bringing up at most other companies. Yes let a lvl 27 go one shot lvl 11s in lumber town all day, amazing guild vs guild.
So the question is, will it be worth investing the time, the effort to get to some point where the game gets fun. The answer is most fans, and players will. Because promising something good later on works, it's been a staple of mmorpgs forever, even from before the games come out they are hyped with new systems, promises etc.
The fact is i'm done with promises of having fun sometime soon, so Tera is not for me.
I'm sure even the people at en masse see this problem as well, but the game is simply not fun at all, and promises of fun at some unspecified point in the future is not enough for most players.
sadly for that reason I'm out. I absolutely love the art style, characters, and even classes, but I can't play a game that's not fun.
I am a huge fan of Tera, first of all, but not a blind fan. Tera is just not fun to play. My only motivation while playing is hoping for some payoff in the end of whatever I'm doing. Not for the sake of doing what I'm doing. There has never been a single moment while playing tera where my enjoyment level as been high enough to warrant to want this game to be my hobby.
The only psychology pull is not "more enjoyment' but rather "I'm going to have fun soon, just wait!". We all know these problems, Quests, the monsters themselves being extremely boring, etc. I don't see the actual point where things come together and blue hole actually puts the pieces together to make something worthwhile.
Yes the combat system is amazing, but there is nothing all that fun to ever combat. The pvp system for beta is something they would fire you for bringing up at most other companies. Yes let a lvl 27 go one shot lvl 11s in lumber town all day, amazing guild vs guild.
So the question is, will it be worth investing the time, the effort to get to some point where the game gets fun. The answer is most fans, and players will. Because promising something good later on works, it's been a staple of mmorpgs forever, even from before the games come out they are hyped with new systems, promises etc.
The fact is i'm done with promises of having fun sometime soon, so Tera is not for me.
I'm sure even the people at en masse see this problem as well, but the game is simply not fun at all, and promises of fun at some unspecified point in the future is not enough for most players.
sadly for that reason I'm out. I absolutely love the art style, characters, and even classes, but I can't play a game that's not fun.
Edited by: testagaggg
about 1 year ago